COTM 12 - Final Spoiler (Free For All)

Four awards tied or broken?......Oh, sheesh, I missed Hendrikszoon's game! Yet another congrats!

@Redbad: If it is bad enough to make you forget that near-cow, then I am afraid to read about it.
 
bradleyfeanor said:
They were critical in helping me to edge out MiniMe on his victory date, although his score will probably crush mine. My Firaxis was 7599, my Jason was 10,814.
Great game, bradleyfeanor!
Cannot say I am not disappointed after all my research efforts, but I guess it was rather Middle Age research where I started research too late. I kept on for too long researching Chivalry, and upgrading to ansars. You entered IA way before me and when in addition you managed to get AI to research two techs for you it was just another nail in my coffin.

And also you beat me on Jason. Mine was 10655.
 
Geez, you deity-class players :worship:. Nice games, but a bit discouraging to us mortals. I got a very late domination, in 1886. 3697 Firaxis, 4066 Jason. :ack: I also had 6 of the starship parts built. Russia and Portugal were the only other survivors. I was surprised at the lack of AI resources, I didn't see a single AI tank. Saw plenty of Russian ToWs and Portugese mechs though.

P.S. I barely got this one in under the deadline, I probably wouldn't have had time to finish the space race and everyone hated me in the U.N.
 
Congrats Bradleyfeanor! I must note you principally can reach Diplo victory in 710AD - very well date.

I'm interesting about hendrikszoon score because early 100K game get a high boost of score from multiple cities as I had in COTM10. I got around 11900 Jason in this Domination game.
 
Congrats Dynamic. My Jason score is only 11792.

Also congratulations to DaveMcW, A'AbarachAmadan and last but not least bradleyfeanor for their impressive games.
 
Redbad said:
Believe it or not: I'm already remembering GOTM42 with nostalgia. The horrors and injustices done to me in GOTM43 (and still ongoing) are just to brutal. I will of course put them to writing in due course, when I'm somewhat recovered.
:lol: That sounds exactly like my GOTM43. It'll be interesting to compare. Just another thing we seem to have in common of late :rolleyes:. (Well, to be honest I'm waiting to see DaveMcW:s score before I :cry:. Dave shows such a fine modesty. And why not? The publishing of the results should perhaps be a happening, not a formality. Not that I mind that Dynamic told us... <self-snip>)
 
@Megalou
Well, Dave has published a .crp file. So his base firaxis is known. The calculator is online, so you can find out his Jason. :p
 
MiniMe said:
And also you beat me on Jason. Mine was 10655.

I think you had about 12% more of the world than me around 390ad. I would have expected that to make a huge score difference. But, then again, I always seem to be wrong when I try to predict Jason. :( (Not that it matters for either of us with Jason scores nearing 12k!)

DBear said:
I didn't see a single AI tank.

Mine built less military than expected too, and they didn't care at all about connecting luxuries right next to their cities. These Monarch AIs seemed to be weaker than usual in most peoples games. Does anyone have a theory as to why?
 
None of them had very good terrain, except perhaps the Ottomans.

France - stuck in a bowl surrounded by mountains.
Korea - isolated narrow peninsula.
Russia - jungle and swamp.
Ottomans - plains, grassland, cows. Just right next door to us.
 
hendrikszoon said:
Congrats Dynamic. My Jason score is only 11792.

Thank you! I was almost sure you have a higher result. You built ToA earlier and you reached Republic in before 1800BC!!! :eek: I never mind about this date. Very impressive game :goodjob: !
 
Very impressive games! The level of play continues to climb.

I founded Mecca on the starting spot, and did Scout, Scout Settler; then Warrior, Warrior, Settler, for several rounds. Not great for growth, but thought that central location would allow me several good core cities. Also put warrior and later city at junction with Korean continent to restrict access. Huts were pretty good to me; IIRC I received 3 or 4 Techs from them! Successful Republic sling shot in around 1200 BC; MidAges in 590 BC.

One problem I have is too many units at time of revolt to Republic; takes me a while to get my gpt costs under control, and this happened again in this game.

Gifted 3 Scientific civs to MidAges; they got 2 Engineerings and 1 Monotheism, and I trade Republic for Engineering (with Ottos), and Republic + Eng + a little Gold to Russia for Mono. I wait for AI to research for me while I save Gold. Get Chivalry in 310 AD, connect Iron in 350 with enough Gold to upgrade 14 Horsemen (I forgot about the 60 shield cost of Ansars vs 70 for Knights!); Russia, who had built TofA, was first. From there, path to Domination lay ahead of me.

Ottos next, and finish off Russian Remnant along the way. France proper (and Pyramids) taken by 600 AD, while remote Settler forms exile govenment on 2nd continent. Massive ROP of Korea done in 650; by 670 Korea govenment limited to Settler on Boat. Use ShipChaining to invade England in early 700's; over in 5 turns. Also launch Ship chained invasion from Korea to capture last French hold-out. Launch 2 sided invasion of Byzantines; main forces from captured England, and 2nd front from Korea. Rushing temples wherever able to in 2nd continent; Domination reached in 900 AD with about 9750 Jason.

Used false peace against Ottos, England - about to capture capital (or 2nd capital,etc), sign peace for all outlying cities, capture capital immediately after. Should have done it with Russia. I was a little depressed that 1st continent only made up about 55% of Domination limit, even with all cities expanded by TofA. I knew I'd have to do some conquering on 2nd continent, but another 10% ... ugh! The terrain was terrible, which would account for how far behind Byzantines and England were.

Some challenging decisions had to be made in this COTM, and I continue to be amazed at the top games put in by some players! :goodjob:
 
klarius said:
@Megalou
Well, Dave has published a .crp file. So his base firaxis is known. The calculator is online, so you can find out his Jason. :p
Thanks, but I can only see the base score (in-game score.) Do you need an older version of the viewer to see the final score?

However, an assessment of the lowest possible score you can get with a win like Dave's (one that doesn't show "Invalid input" on the calculator) added to his base score in 50 AD, seems to me to show that Dave beat me by about 150 jason points. I can only guess what causes the "invalid input" to come up, and I'm guessing it's when Early win bonus>Firaxis score.
 
The firaxis bonus is :
(number of years before 2050) X difficulty multiplier.

(2050-70) X 4 = 7920

BTW it's described in the explanation of the Jason scoring linked from the calculator.

Add the base firaxis from viewer to this, input it in the calculator and :cry: .

And you will find that in fact the 7920 is the lowest number, where you get a valid result from the calculator.
 
Yeeeeeeeees... that's pretty much the knowledge I had to acquire for the above calculation :mischief:. My CRP viewer is a bit capricious because it would show zero for Dave's 70 AD base score a minute ago. Now showing it, I'd say it's more like 250 points. And your score was...?
 
The viewer doesn't like to show the score @ 70AD for me either. But I think :crazyeye: the score counting is really the one on the turn before (777), but the victory date is definitely 70AD.

BTW, I had 11501 Jason.
 
:blush: I always feel a bit shy about posting when I'm interrupting the big dogs discussing their 3-digit victory dates and 5-digit Jason scores. :worship:
Mind you, this game was the best chance I've seen yet for us mid-rankers to hit such high scores... well I didn't quite get there, but I eagerly look forward to the results table.

Open class

The Medieval Age (350bc - 1265ad)

1. The Ancient Age... ends in 350bc with 18 towns, 3 native luxuries, horses hooked up and the Ottoman iron controlled but disconnected. Two of the towns are in a colony which has been slowly growing south of Korea. It started as a single town from a hut, and is expanding by building only settlers and regular warriors, at the rate of 1spt.

2. Our neighbours: Russia is already medieval, and got Engineering free. I have already had a war with Russia, and they will be my first target on the road to domination, just because I'm vindictive. France is laughably weak. She rebuilt very few of the workers I bought from her, and her only saving grace is that she has horses and a luxury. The Ottoman is much stronger, and reaches medieval in 130bc, getting Feudalism. Korea has plenty of room and iron, but isn't doing much with it, and hasn't met the other guys. Korea has also fallen behind on tech, and doesn't reach medieval until 70ad, getting Feudalism.

3. The Pyramids. I was building them in my Forbidden City, but they went to the other continent, and I cascaded to Mausollos in 130bc. It isn't an especially useful wonder, but there wasn't anything else interesting left.

4. War! I dow on Russia in 90bc. The French and Ottomans are brought in with me, but contribute nothing to the war effort; they just try to trek settler combos through Russia to the poorly settled tundras. I am fighting this war with horsemen, and capture Moscow 2 turns after it finishes the Great Library. Russia keeps building new towns further and further north during the war, but I finally capture their last settlement in 380ad. I succeed in blocking all foreign settler combos from reaching their destinations.

5. The other continent... is contacted in 340bc by a suicide galley south of Korea. I find Portugal, but will have to wait until 540ad to meet the English, and 580ad for the Byzantines, due to barb galleys and bad luck with subsequent suicide missions.

6. The unique Unit. I research slowly to build up cash for upgrading, and get Chivalry in 380ad. The Ottoman iron is hooked up in 440ad. In the same turn I research Invention and switch a prebuild over to finish Leonardo. Now I can start upgrading my horses to ansars. By 490ad, I feel I have enough ansars available to dow on France. Our golden age starts with an ansar victory the same turn.

7. War again. France puts up little resistance. In 540ad, I take the Lighthouse from them, and in 560ad, I take their last city on the home continent. Unfortunately, it seems that they have established a colony on the other continent using the Lighthouse. I ally the English and Portugese against France, and they finish her off in 630ad. This is important because I don't want contact between the two continents, as I'm about to get dishonourable.

8. Dishonour! Without the French to rat on me, I break a luxury deal with the Ottomans and dow on them in 650ad. In this year, I get my first military leader, who creates an ansar army, and capture Artemis from the Ottomans. In 710ad, I take the Ottoman Oracle, and in 740ad, the fall of the last Ottoman city marks the end of another rival civilization.

9. The luxury hunt. Now I have 5 native luxuries, but it's never enough. In 800ad I squeeze a town between a couple of Portugese settlements to claim spices. This is a source of tension, and the Portugese will eventually ROP rape me over it. But before that, I have my own ROP rape to commit. The victim is Korea in 840ad. I capture 4 towns on the first turn, although I overlooked a stack of ansars that I had hanging around in Korea! Korea is easy, apart from some lucky pikes in Seoul, which finally falls in 980ad, bringing Sun Tzu into my empire.

10. ROP Rape... is comitted by the Portugese in 950ad. They capture my spice settlement, and I bring the English and Byzantines into the war. My own retaliation is held up a little by my lack of ferries, and I take the first Portugese town in 1090ad. I discover Military Tradition in 1190ad, so the final push is done with cavalry instead of ansars. I had hoped that the home continent would be big enough to support a domination win, but in the end I work south through Portugal and have to capture all but four of their towns. If there had been no trouble with Portugal, I would have targetted England instead. They were as feeble as the French, with only half a dozen towns, but probably just enough land to reach 66%. Domination is triggered in 1265ad, scoring 6440 Firaxis points and 9423 Jason points.

I'm pleased with the outcome; it's my highest Jason score ever, and my fastest finish by some 300 years. I could have speeded up the science rate, but I don't know how well that would have interfaced with my treasury growth - I did a lot of horse-to-ansar upgrading, and feel I should have built all my ansars this way, using connect/disconnect on my iron source. The order in which I tackled the AI was also not optimal, but they were all weak enough that this probably makes only a small difference to the final outcome.

All in all, it was a very easy map, but it's nice to be able to just rampage once in a while :)
 
I can commiserate with you PaperBeetle. I've been playing since GOTM01 and thought I had a pretty good game with a 1575 AD diplomatic win, when along comes A'AbarachAmadan with a 840 AD diplomatic win. He beat me by over 100 turns :lol:

Good thing I'm only playing this for fun.
 
Right; in 840ad I'd recently got Theology, and these guys have just got Fission :eek:
Or looking at it another way, 840ad is turn #200, and Fission is at least your 50th tech (assuming one governmental tech other than Feudalism :rolleyes: ), so that's four turns per tech throughout the whole game, and surely the AI can't have been much help in this one...
 
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