Class:
Open
Goal:
To practice fast domination, preferably never entering the
industrial age
I thought I would try hard to get at least something out of our
expansionist trait and would therefore build two more scouts as fast
as possible. The plan would then be to reach domination mainly through
Ansar Warriors. This spoiler describes the preparations in the Ancient
Age.
Getting Started
I settled SE in order to use the forest to get a third scout very
early. I couldn't dream that the starting location was surrounded by
wonder-lands; in every direction there were food and luxuries in
abundance. Going in any random direction would have payed off,
especially since the AI civilizations were all fairly weak, far away
and slow to expand. However, this might have been partly caused by me
popping all the huts.
Scouting and Research
I started researching The Wheel at 0% waiting to meet someone who knew
Alphabet. This happened in 3200 BC when I met Korea. After trading,
research was Writing at 100%. I met the Ottomans in 3100 BC and Russia
in 2800 BC, France only in 2390 BC. My three Scouts popped 25 gold,
Warrior Code, Bronze Working, a conscript Warrior, a Worker and
finally, in 2350 BC, Mysticism.
I never popped a Worker while
production was set to Settler. The Worker was popped on the far side
of Korea with nothing more to scout, so I disbanded it as soon as it
would start costing me support. All Scouts made it back to some city
to be disbanded in 1325 BC. I also sent a couple of Curraghs out, who
found overseas land. Unfortunately, the shores were not yet inhabited
when my exploration party passed by. Other landmasses are edited out
of the Mini-Maps.
I discovered Writing in 1750 BC and had a large trading round gaining
me Horseback Riding, Polytheism, Mathematics and Map Making when I
discovered Code of Laws in 1250 BC. The Philosophy-Republic slingshot
succeeded in 1050 BC.
Settling in Peace
I founded Medina in 2710 BC on the choke point to the north. It seemed
worthwile at the time and the location was rich on food. It meant that
the Games location to the south-east had to wait until 1870 BC, when
Damascus was founded. Russia beat me to the north-western Games and
Cattle area in 2470 BC and 1450 BC. I should have prevented the
latter, but I went further south to claim the Wines.
Mecca was a ten-turn dual-Warrior-per-Settler factory, and the
food-rich cities also contributed Workers and Settlers.
Quick Start Challenge Result
6 Cities
18 Citizens
17 Technologies
4 Contacts
270 Culture
207 Points
2 Workers
2 Slaves
7 Warriors
1 Curragh
1 Archer
Really Getting Started
In 530 BC an army of six Horsemen, an Archer and a Spearman attacked
the Ottoman Empire. First target was the Silks city of Bursa south of
the south-eastern Games location. The goal of the war was to seize the
Silks, the Iron and generally the good Grassland in the area. There
are also Furs on Ottoman lands. In the middle of this war, Russia
demanded Literature and I refused. I had previously, in 1400 BC, given
in to a 20 Gold demand, but now it was time to tame the bear. In 350
BC I ended the war against the Ottomans for two Cities and 13 Gold,
adding to the military gains of four Cities, several Slaves, two
Luxuries and Iron.
After 14 rounds of war with Russia I made peace for Construction, one
City in the middle of Russia and all their Gold. I had secured the two
Russian Cities on the north-western wonderland location for the Arab
Empire and one more City on the west coast.
Also on the same round my Curragh made contact with the Portuguese on
another continent. A trading round wins us Currency from the
Portuguese and brings us into the Middle Ages. I gift the three
scientific Tribes on our continent into these pleasant times as well
and get their free Technologies through trade: Monotheism and
Feudalism.
It is the year 170 BC and we have an Iron monopoly on our starting
continent. The next victim will be France, who is hopelessly behind in
all aspects of the game. The Ottomans are severly dented and will be
an easy target.