Open, barbs fix.
Goal: Diplomacy
Ancient Era update: 4000BC-0825BC
Pre-History thoughts: Decided to go after a fastest Diplo win again. This is a great COTM for conquest, but that is what I love and last time I did Diplo I got beat by 20 turns, so I really wanted to try it again. I really studied some other games and posts before starting on this one. Before starting I see 5 civs w/ Alphabet and 4 Scientific civs. Wow! Will definitely try to use the Scientific civs to propel every change of ages.
Initial moves: Check that what I thought was a coast is actually a lake. Send scout to hill by lake and see the game forest. Decide to settle in place and most likely make my second city by the game (which I do). Then send scout to the mountains for a high view and continue East. With 5 of 7 having Alphabet, start off w/ 0 science until I trade for Alphabet, then go to max forever.
CITY FOUNDING & CONSTRUCTION (to 1000BC)
FOUNDED - NAME - PRODUCTION DETAILS
4000BC Mecca Granary (3100BC), Settler (2800BC), Scout (2710BC), Scout (2630BC), Settler (2390BC), Warrior (2310BC), Warrior (2230BC), Settler (1990BC), Warrior (1910BC), Warrior (1830BC), Settler (1650BC), Warrior (1600BC), Warrior (1550BC), Settler (1400BC),
2710BC Medina (4NW) Granary (1910BC), Worker (1830BC), Worker (1725BC), Settler (1600BC), Worker (1525BC), Settler (1375BC), Worker (1325BC), Settler (1175BC), Settler (1025BC),
2230BC Damascus (2NW/3N) Granary (1500BC), Worker (1425BC), Settler (1200BC), Settler (1100BC),
1790BC Baghdad (4SE/1E) building Colossus (will try to get Cops Obs & News Univ)
1525BC Najran (6NE)
1525BC Kufah (8NW) Worker (1225BC), Worker (1000BC),
1300BC Basra (4S/1SE) Worker (1050BC),
1275BC Khurasan (5SW) Worker (1025BC),
1125BC Anjar (5N/5NW)
Cities with low corruption/waste go after libraries, marketplaces, universities, temples. Cities with high corruption/waste go after temples.
GOODY HUTS
Got 8 of them, in order: Gold, Warrior, Gold, Maps, Warrior, Gold, Mysticism, Warrior
This was disappointing, I was really hoping for more techs, but was surprised I still hit so many not building scouts first, though I did have 3 out and got warriors to help also, which actually popped two of the huts.
DATE MET CIVs
3500BC, meet Korea
2630BC, meet Russia
2470BC, meet Ottomans
2270BC, meet France
TECHNOLOGY - DATE/HOW
Pottery, 4000BC start
Ceremonial Burial, 4000BC, start
Alphabet, 3500BC, trade Korea
Masonry, 2630BC, trade Russia
Warrior Code, 2630BC, trade Korea
Bronze Working, 2630BC, trade Korea
The Wheel, 2270BC, trade France
Writing, 2150BC, research
Mysticism, 2070BC, goody hut
Mathematics, 1650BC, trade Ottomans
Iron Working, 1650BC, trade Koreans
Code of Laws, 1525BC, research
Philosophy, 1375BC, research
Republic, 1375BC, free tech
1375BC-1325BC, 2 turn revolt to Republic
Literature, 1200BC, research
Currency, 1150BC, trade Ottomans
Map Making, 1150BC, trade Korea
I decided to go after Polytheism and hope to trade for HR & Con, but it didnt turn out as well as I thought it would. Russia found Poly before anyone found HR and no one would trade Con until I got Monarchy
. I was doing that so I could gift the 3 scientific civs I know and trade Monarchy for MA techs. I still got 1 in the trade (Engineering found by 2 of them), but couldnt trade for Feudalism
, which was found by the other one.
Polytheism, 1075BC, research
Monarchy, 0825BC, research
Construction, 0825BC, trade Korea
Horseback Riding, 0825BC, trade Ottomans
End of Ancient Era Status (0825BC)
12 Cities, 34 Population
2 Settlers, 10 Workers, 1 Scout (left), 8 Warriors
At switch Im at 30% income, 60% science, 10% luxury. On a few occasions in the AE I actually switched 1-3 citizens to scientists when I was about to miss a tech. The later in the era the more I was willing to use.
Not a single combat between civs conducted or seen; just barbarians. I'm able to block the Koreans from finding everyone, though the Ottomans did get through to meet them.