COTM121
Scout west-south, nothing special
Worker north, nothing special
Settle in place
Early builds
Scout-scout-scout-granary
Tech run
Alpha-Writing-slingshot
3750 first hut gives warrior
3650 meet Russia, trade WC for CB+10g
3550 IBT meet Inca
3500 trade WC+CB for MAS+10g, 2nd hut gives another warrior
3400 volcano active 
3rd hut gives an all desert town!
IBT meet China
3350 trade CB for 10g
3200 hut gives yet another warrior
3050 hut gives BW, which already everyone has but i could not trade for 
2800 25g
2710 settler-abandon desert town
2670 hut gives TW, horses are relatively close
Ivory connected
2630 maps
2590 granary in capital finished, 1 turn from size 5
2550 2nd regular town founded, 2W1SW by the wheat
2510 first barbs reported
2310 Russians settle by MY horses!!!
Trade Alpha around for IW+25g. iron is around as well.
IBT: Lose a scout
2270 first settler from capital
2230 Writing in
2110 3rd town 1N3NE
2070 Incans demand Writing and declare when I refuse
1910 4th town 1N2NW
IBT: same demand from Russians results in another war!
1725 CoL in
1700 5th town 1SW2S
Hut givs maps 
1675 in the worst possible setting, 2 Russian warriors and barbs appear from 3 sides…
1650 meet India and Netherlands, trade IW for 61g
1625 trade Alpha for Myst
IBT 2nd scout dies
1575 Philo in (could have had it the turn before, but does not matter, as i had a settler to finish anyway)
IBT -> Republic and revolt!
Draw 5 turns of anarchy.
1550 2nd lux connected
1525 6th town 1E2SE by the iron
1475 IBT Republic
1425 meet poor Carthage
1125 must have met the Byz already, but confused them for Carths… know all the civs now.
Bc1000:
1 city, 8 towns
34 pop
2 grans, a few raxes
Know all civs
Lacking Curr+Con+Poly (the last being around) in the AA, stopped research
1 settler, 11 workers, 1 scout, 1 warrior, 11 swords, 1 curragh
at war with Russia, about to settle the horses site
in Republic
570 Inca destroyed
430 4th lux connected
410 5th lux
370 Russia destroyed
330 6th lux
A false peace deal gets me into MA.
Tbc...
t_x