WetSawdustDemon said:
That gets you a settler on turn 12 and hopefully the worker has found somewhere nice to build the 20K city. Can someone who knows better tell me if this is in fact a really stupid idea? Also will those raging barbarians have eaten my foolish settler and worker by 3400BC?
I concur with solen that you don't have to worry about barbs that early.
Concerning your 20K goal:
Not wanting to use your capitol for 20K is a good idea, because it makes the palace-prebuild possible which is quite important at emporer-level.
And when not using your capitol for 20K it's a good idea to get a settler asap. Especially at emporer there is not much time to acquire some AA-wonders.
But now things get a little complicated:
20K location:
The starting location is actually quite good for a 20K site, considering the moo, furs, bg's and hills and it's seasight location. I will come back on that seaside location.
So the first decision you have to make is:
do I settle in place and hope to find a good 20K-site nearby or
do I for example move the settler 2E and settle my 20K city on the starting position.
Techs
The starting techs of the English are quite hopeless regarding 20K. Normally you would want techs like Ceremonial Burial, Mysticism and Bronze Working in order to make some decent 20K buildings. Not only do you have to research them all (you would be quite lucky if you can trade in time for some of them) but researching them will undoubtly cost you the Republic slingshot. So that's another decision you have to make.
Because you want to study fast and both your capitol and 20K city need improved tiles it's not a very good idea to explore with the worker. Maybe it's a better idea to start with a warrior and then the settler. The warrior can scout nearby and then mp/defend the 20K city.
Wonders:
Not only are the starting techs awfull, the superb 20K-wonder Colossus will give you a premature GA. You have to decide if you want that or not. If decide against it then there is no urgent reason to have your 20K at the seaside. The other seawonders are too low on culture to prioritise. Someone said maybe the GLight can be used to give a timely GA. This would of course mean that you have to go for the RepSS rightaway, and thus no early temple and most likely no Oracle.
All in all some though decisions. And of course at emporer there is allways the stress to choose between the empire and the 20K-city. When prioritising the empire to much there's the risk to many early wonders go to the AI. When prioritising the 20K-city, the AI may become quite strong and you may loose out on some important MA-wonders.