cas said:
Are you sure you want to do that in your capital?
If you have mined two Fur or Bonus Grasslands, then not working one of them costs you two shields per turn. In only ten turns, that citizen would have given you those twenty shields without whipping. After eleven, you would be on plus for not whipping. Not counting the unhappiness and the gold/research. I prefer to whip in corrupt cities.
cas said:
it gets a curragh out quick...which some ppl seem to be neglecting in their openings to get a granary up asap...with England...on a Archi/80% water map...
Sure it would be nice to get a Curragh out, too.
The first priority must be to control our island. If it is small, we should build Settlers and a Curragh and only then a Granary. But it looks biggish. Chances are, that there's another Civ on it, and there will be a run for the limited space. Also, Barbarians
will attack us.
That leaves us with two approaches: either crank out Settlers and Warriors, and attack the neighbour only when there's no space left, or build Curraghs, get the first-tier technologies, build troops and take all your cities from the neighbour. It seems many of us prefer the first one.
My current thinking, inspired by Hannabir and Klarius, is to build Worker, Warrior, Granary, Settler, Warrior, Settler, Warrior etc. First irrigate Cattle, then chop forests in tandem. I want that early Warrior. In 2850 it might come too late. And it costs me only one turn.
3750 Worker
3500 Warrior
3050 Granary (with whip it could be 3200 BC)
2900 Settler
If we have no shortage of Warriors, the second city might build a Curragh or two.