Middle Ages
War and Peace
Our horse deal expires in 1150 and we have nothing to offer to get them back. Carthage allies with England in 1180 and the Inca have retaken Arequipa. Next turn we make peace with Babylon, getting 9+1gpt tribute. In 1200 we make a straight peace with England while building Gweru in the new lands. We capture Oea in 1230 while repulsing an invasion near Ulundi. We learn steam in 1250, while making peace with Carthage. We trade the Turks spice for gold. Everyone except the Turks hates us. We have coal near Umtata.
Science and Industry
Zimbabwe finishes Newton in 1260, but in 1275 we get the bad news that our rivals have beaten us to industry. We catch up by 1295. England's up to no good again, and we make them declare. We bribe Babylon into the war by trading them econ and incense for fur. The Turks are bribed with WM, 100+6gpt. Carthage has an embargo against us, so they won't trade horses. But they will trade medicine + 8 for industry to join the war. We found Lusaka on the southern new lands and starts a harbor. We find a goody hut and get maps. We take Great Wymondley, on the same isle as Oea, in 1310. The damn Incas ally with England the next turn. Stupid Carthage won't give up the embargo, so we can't trade them coal, which they need, for horses.
Trouble at Home
Tugela falls in 1330, which gets the peaceniks out. We take it back, only to lose it again next turn. We lose Isandhlwana the following turn, which trashes my incense deal. I need some help, so I bribe Japan with spices, and Carthage for coal. Turkey is beating up England pretty soundly by this time. We lose Hlobane in 1350, but we learn electric. We trade it to Carthage for Demo, National, 110 + 33gpt. Trade Turkey electric for corp+615. We give back 444 of that to get wine to keep the hippies drunk. Tugela is liberated in 1355 while we capture an English settler in the new world. Turks get Suffrage in 1365. We lose Ibabanago in 1370, but take it back immediately and destroy Arequipa. The following turn we build Maseru.
Turning the Tide
We gift Babs to the IA in 1380 by trading them magnets for a slave, 1+1gpt. Isandhlwana throws out the Inca and rejoins us. Next turn we build Mmabatho on the ruins of Arequipa. The alliances vs. England expire in 1395, so I make peace with them, getting commie + 17 for electric. In retrospect I probably should've switched now, but I had almost no units left to counter any attacks. We get another leader in 1405 in skirmishes. The army created takes Vilcas next turn. We cut the Inca's source of gunpowder, and that hurts them. Babylon attacks us in 1430. We learn replaceables in 1435. The Turks have succeeded too well against England and will become our greatest rival. Plus our rep is trashed by losing that incense. We build Thohoyandou in the new world and next turn build Lobamba on the ruins of Rusicade.
I'm Rubber, You're Glue
We road rubber in 1445 while taking Samarra in the new world. The following turns we raze Eulbar and Vitcos, the latter sitting on rubber. Japan declares an embargo in 1465. We raze Cory and next turn discover that someone is giving the Incas saltpeter as they have a cav that almost killed my wounded army. Sign MPP with Carthage in 1475--stupid idea, as Babylon attacks them so we're at war with Babylon again. We trade England replaceables + 5 slaves(!) for refining and get the news that all the oil is in the new world. We build Maputo in 1490 while taking Ollantaytambo. We learn Sci Meth in 1500, but are way behind, as Turks build Darwin the following turn while Ollan flips. We end the war in 1510 by getting 138+Monarchy (big deal). The following turn we build Babanango on the tip of the northern new world island to claim the oil.
(Communist) Party Time!
We build Kanye near the ruins of Vitcos in 1520. The Turks finish off the English in 1535. Incas attack Carthage, so we have to redeclare in 1540. War weariness is killing us, so I have to go commie. Fortunately I have some troops this time. We retake Ollan in 1545 and begin the assault on Cuzco. We lose a redlined cav to a Chasqui in 1560--replay shows that kicks off the Incas GA (such as it was)--shocking to see a Chasqui so late. The commies take control in 1575 just in time to march into Cuzco. Machu Picchu falls in 1590. We repulse a Babylonian attack, while our two armies kick the Incas off the mainland in 1600. Incas are now boat people. At this time Turkey declares war on Carthage and Japan allies with Babylon.
New World Man
We found new cities to fill in Incaland--Kwekwe, Kadoma, and Hwange. In 1625 Incas settle in the new world as Umfolozi finishes SPHQ. We send an army to finish them off and it is done in 1635. The following turn Zimbabwe finishes Intel Agency. We are dismayed to see flak in a Turkish city--they have flight already! The Turks drive Carthage to the new world by 1650. The following turn we learn atomics and trade it to Carthage for steel, sanitation, fascism, ironclads + 130 (best trade of the game). We make peace with Japan, trading them atomics for combustion + 3. In 1670 we improve our spice deal with the Turks so we can balance the budget. In 1675 we found Chitunwiza on the southern new world to claim a second oil.
Carthage Must Be Destroyed
In 1680 we lose the north island off our homeland containing Oea and Great Wymondley, but retake them the following turn. Carthage is down to two towns in the new world, and we decide to wipe them out in 1690. We learn electronics by 1710 and raze Rusaddir. Zimbabwe switches to Hoover as we trade Japan electronics for flight. Cadiz is taken in 1725 and Carthage is out. We build Masvingo in the jungle the next turn. In 1735 we get a message that the Turks have started the UN. I should've done an investigation, as it took them a long time to build and I could've beat them, but I thought the Turks would have it anyway. Keep building new towns--Mahalatswe and Eshowe follow.
The Turkish Invasion
We learn mass pro in 1752. By 1758, Zimbabwe finishes Hoover. Turks extort 28 gold in 1760. I do not want war with them, but get one anyway the next turn as the Turks send a full transport of marines to take Samarra. I bribe Japan to ally for 210. Meanwhile we march into Akkad as bombers have cleared the city for us. In 1766 we get Babylon on our side, they even pay us 95 in tribute. Turks throw us off the northern new world, taking Cadiz and Babanago. We fail to plant a spy in Istanbul. We do take Mugla in the southern new world. We learn motors in 1772 and enter Modern Times. We lose our central new world holdings, but take over the south. We trade Japan motors for 1567 + 20gpt. The Turks build Manhattan in 1786. Babylon is getting hurt bad by now, so we trade them refining, iron, and rubber for gems. Umfolozi builds Battle Med in 1790. We build Chimoio and Beira. Akkad puts up a good fight, but Turkish tanks overwhelm them in 1798. Two turns later, Babylon is no more.
D-Day
We learn computers in 1804, Zimbabwe switching to SETI. We make peace in 1808, getting 180. Trade computers to Japan for amphib, dyes, 821 + 52gpt. I hope that Japan has enough sense to also make peace. Unfortunately, it's not until Japan has been exiled to the New World and lost their dyes. We build new cities in Central New world, and actually use air power against some barbs. SETI is finished in 1828. The Turks build the UN in Ayden in 1836. The following turn we learn mini, with Zimbabwe switching to internet. By 1852 we move into position. We have 18 marines, 6 mechs, 4 flak, 10 bombers, and a tank army. We have 3 battleships and 3 destroyers to protect the convoy. An investigation reveals that Aydin's defenders are 3 mechs, a TOW, and an arty. We plant a spy in Istanbul. They have 33 tanks to our 19, 98 mechs to our 18, 43 ToWs, and (gasp) 5 ICBMs. The attack begins, we bribe Japan to ally by giving them mini for 45. We end up needing almost all of our marines to take the city, and we offload the support troops. For good measure, we draft mechs in all our homeland cities.
Vote or Die
Miraculously we held after Turkey threw their tanks against us. But we don't get the UN vote. We have 2 wounded marines and a redlined army as survivors. We load another tank army in, moving the redlined army to safety. Turkey is exhausted by this time and barely puts up an attempt. Why they didn't use their nukes I'll never know. The election comes in 1858--evidently I needed to have no more than half the city in resistance. 3066 Firaxis, 4266 Jason--another average game for me. I'm glad for this win, though, as I didn't have time for a space race.