I was planning to start this somewhat like CotM 17, a bit earlier and without a picture -but RL prevented the first part of the plan and I managed to upload a picture about five minutes ago.
So much for my plans, then...
Difficulty level goes up another notch or two, to Deity
Could be played with the mind to the coming Sid game, but hopefully this will turn out to be a good game on its own rights.
Civ: Timurids
Map: Standard
Landform: Pangaea
Temperature: Cool
Climate: Arid
Geology: 5 Billion years
Water: 60%
Difficulty: Deity
Rivals: Seven (pre-selected)
Barbarians: no barbarians
The starting position takes you right in the middle of the deserts of Central Asia, on a little hill alongside the bed of the river Oxus.
Minimap
EDIT: Flood Plain properties have been changed not to cause disease
Conquest Bonuses
- One extra settler
- 1 extra Scout
- 150 gold
Predator equalisers
- AI unit support increased to Sid
- You start with no techs
So much for my plans, then...

Difficulty level goes up another notch or two, to Deity

Could be played with the mind to the coming Sid game, but hopefully this will turn out to be a good game on its own rights.
Civ: Timurids

Map: Standard
Landform: Pangaea
Temperature: Cool
Climate: Arid
Geology: 5 Billion years
Water: 60%
Difficulty: Deity
Rivals: Seven (pre-selected)
Barbarians: no barbarians
The starting position takes you right in the middle of the deserts of Central Asia, on a little hill alongside the bed of the river Oxus.

Minimap

EDIT: Flood Plain properties have been changed not to cause disease
Conquest Bonuses
- One extra settler
- 1 extra Scout
- 150 gold
Predator equalisers

- AI unit support increased to Sid
- You start with no techs