I am proud to present our first member-supplied quick game. Thanks to killercane for supplying this game which has it's focus on economy, a part we haven't really touched yet.
The Game
The civilization is Netherlands, and the year is 450 AD.
The Dutch are at the end of the Middle Ages, 3 turns from Metallurgy. King William has refrained from any such niceties as aqueducts and marketplaces and has gone for colosseums and cathedrals instead. As a result he is running quite a deficit. He has also favoured mines over irrigation everywhere.
King William dies however, and his son, William, takes over the business. He decides that the country needs to be wealthy and rich. This will require quite a few financial reforms to be done within a reasonable time.
The Objective
The main goal is to have your treasury to be worth 10000 gold as quickly as possible. The game ends when the main goal is completed. A point system will be introduced this time including minor rewards (or penalties) for accomplishing certain subgoals. The objective is to have the most points at the end of the game. The system goes as follows:
-you start with 1000 points
-10 points is lost each turn that the main goal is not completed.
-15 points is awarded for each tech discovered
-10 points is awarded for each luxury controlled at the end of the game
-20 points is awarded for having built adam smith's trading company (capturing it doesn't count)
-you will suffer a 20 point penalty for each AI which at the end of the game is either furious with you or is destoyed (by anyone)
The rules are the standard rules we use in cotm with these additions:
-culture must be preserved and so, no culture buildings (except colloseums) may be sold.
Other info
This quick game requires C3C 1.22 to play
Latest submission date is August 26th
To submit your game go to the gotm submission page and submit it as C3C Bonus 2, choosing the retirement option as victory condition. Ignore the response with jason score it gives you afterwards.
Once you have finished/submitted the game head over to the spoiler thread to discuss the game. Even if you miss the submission date we would still like to hear your story.
>> SAVE <<
The Game
The civilization is Netherlands, and the year is 450 AD.
The Dutch are at the end of the Middle Ages, 3 turns from Metallurgy. King William has refrained from any such niceties as aqueducts and marketplaces and has gone for colosseums and cathedrals instead. As a result he is running quite a deficit. He has also favoured mines over irrigation everywhere.
King William dies however, and his son, William, takes over the business. He decides that the country needs to be wealthy and rich. This will require quite a few financial reforms to be done within a reasonable time.
The Objective
The main goal is to have your treasury to be worth 10000 gold as quickly as possible. The game ends when the main goal is completed. A point system will be introduced this time including minor rewards (or penalties) for accomplishing certain subgoals. The objective is to have the most points at the end of the game. The system goes as follows:
-you start with 1000 points
-10 points is lost each turn that the main goal is not completed.
-15 points is awarded for each tech discovered
-10 points is awarded for each luxury controlled at the end of the game
-20 points is awarded for having built adam smith's trading company (capturing it doesn't count)
-you will suffer a 20 point penalty for each AI which at the end of the game is either furious with you or is destoyed (by anyone)
The rules are the standard rules we use in cotm with these additions:
-culture must be preserved and so, no culture buildings (except colloseums) may be sold.
Other info
This quick game requires C3C 1.22 to play
Latest submission date is August 26th
To submit your game go to the gotm submission page and submit it as C3C Bonus 2, choosing the retirement option as victory condition. Ignore the response with jason score it gives you afterwards.
Once you have finished/submitted the game head over to the spoiler thread to discuss the game. Even if you miss the submission date we would still like to hear your story.
>> SAVE <<