COTM 21 Final Spoiler - End Game

Wardancer said:
Utilised a similar strategy to Obormot and DJMGator13 although not quite as successfully. If anything my strat was even more hardcore as I didn't even change governments and played the whole thing as a despot!

I did this because I liked the idea that any size 1 town with a grassland or irrigated plain to work could, with the use of a pop rush, knock out a mounted warrior in 10 turns. After gaining the Pyramids this was available to anytown with a food surplus of 1 and after Sun Tzu the pop rushed mounties became vets. Nice.

But if you had gone to Feudalism, your extra 1fpt for being agri would have appeared in all towns. Then you don't need to work any tiles at all - the first citizen goes to collect taxes, and the town still grows fast enough (with the Pramids) to whip a brave every 11 turns. Wish I had thought of that at the time.
 
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