COTM 23 pre-game discussion

Discussion in 'Civ3 - Game of the Month' started by Gyathaar, Mar 24, 2006.

  1. Gyathaar

    Gyathaar Warlock Retired Moderator GOTM Staff

    Joined:
    Nov 19, 2003
    Messages:
    3,753
    Location:
    Trondheim, Norway

    COTM 23 - Worst start ever?



    Civilization: Korea. (You have red color, otherwise the map ended up with 3 Civs with very similar colors)
    Land Mass: Your worst nightmare...
    Map size: Standard.
    Barbarians: Restless
    Rivals: 7 (Greece, Inca, Sumeria, Maya, Celts, India, Netherlands).
    Difficulty: Warlord+ (some AIs have been given extra starting units, otherwise standard warlord difficulty)
    Climate: Evil.. Just plain vicious.. :evil:
    Other: Iron and Saltpeter have fixed locations. Huts give workers instead of settlers.



    Conquest-Class Bonuses:
    • Start with Warrior Code. (In addition to Bronze Working and Alphabet)
    • Start with an extra worker (located in same place as settler).
    Predator-Class Equalisers:
    • Start without Bronze Working.
    • Scientific trait removed.
    The map itself will be your worst opponent in this game...
    Since this is just warlord difficulty the AIs are there just to make speedbumps.. or..? :mischief:

    Edit: since the download server is down, and you cant see the normal image link.. here is the image attached:
     

    Attached Files:

  2. Redbad

    Redbad should have shaved

    Joined:
    Jan 16, 2003
    Messages:
    811
    Location:
    Netherlands
    perhaps settler north :rolleyes:
     
  3. juballs2001

    juballs2001 The Sultan of Sweat

    Joined:
    Apr 24, 2004
    Messages:
    495
    Location:
    Canada
    if there is land north... i fear that the goody hut is the closest hospitable piece of land... hope there is more north
     
  4. Redbad

    Redbad should have shaved

    Joined:
    Jan 16, 2003
    Messages:
    811
    Location:
    Netherlands
    I hope that vulcano doesn't erupt right away
     
  5. Gyathaar

    Gyathaar Warlock Retired Moderator GOTM Staff

    Joined:
    Nov 19, 2003
    Messages:
    3,753
    Location:
    Trondheim, Norway
    It cant erupt before you get a chance to move (they also start to smoke a turn before erupting I think)
     
  6. Redbad

    Redbad should have shaved

    Joined:
    Jan 16, 2003
    Messages:
    811
    Location:
    Netherlands
    That sounds just like yours truly
     
  7. Chamnix

    Chamnix Chasing Time

    Joined:
    Aug 10, 2004
    Messages:
    8,941
    Location:
    NJ, USA
    The question would seem to be which way does the worker go. I think he goes north and ignores the goody hut - what are we going to pop that's so valuable?

    Here's my guess on the map - we are alone on our "island". There are essentially 2 places to settle - by the goody huts to the east, or in the center by the fresh water fish and the marshlands. I think our starting settler goes to the fish/marsh because Gyathaar is :evil: enough to have the other location not even have enough food to produce another settler. We will have to settle there later to build a boat because our capital will be landlocked.
     
  8. Più Freddo

    Più Freddo From space, earth is blue

    Joined:
    Jan 26, 2005
    Messages:
    1,996
    Location:
    Vienna, Austria
    Getting the hut would cost four turns if the rest of the analysis is correct. For a Tech or Worker it's worth it. For 25 gold, maps or nothing it's not.

    What if we have to clear a Marsh before even settling?

    Seems reasonable. But I see two Hills and a Whale by the goody hut. Should take us to size three once we've cultural expansion.
     
  9. Chamnix

    Chamnix Chasing Time

    Joined:
    Aug 10, 2004
    Messages:
    8,941
    Location:
    NJ, USA
    For a worker, yes, it would be worth it, but can we pop a worker while we have a settler on the map? For a tech, I still think it can wait. If we are alone, it's not going anywhere, and if we're not alone, we can beat any first tier techs out of our neighbor.

    I don't think we have to clear marsh before settling - it looks like tundra SE and SW of the fish which would be fine for settling on.

    You're right about the whale - I guess even Gyathaar has his off days.
     
  10. azzaman333

    azzaman333 meh

    Joined:
    Apr 9, 2005
    Messages:
    22,877
    Location:
    Melbourne, AUS Reputation:131^(9/2)
    wow, this start appears even harder than the Babylon Warlord GOTM. Not sure what to do yet, but i definately wont be going for any high risk moves after last month, where i sent my galley off into the water to the W and drowned with my settler.
     
  11. coole shaman

    coole shaman Chieftain

    Joined:
    Mar 17, 2006
    Messages:
    17
    Location:
    netherlands
    landscape

    That’s a rear start.:confused:
    With your settler and worker. :dance:
    Its too a rear landscape.
    With mountains and vulcan’s. :mad:

    Is it a 1 April joking ??
    with match mountains an vulcan’s.
    :joke: :joke: :joke:
     
  12. 7Losses

    7Losses Chieftain

    Joined:
    Feb 9, 2005
    Messages:
    71
    Location:
    Gold Coast, Queensland, Australia
    Yes my guess would be an April fools joke.
     
  13. coole shaman

    coole shaman Chieftain

    Joined:
    Mar 17, 2006
    Messages:
    17
    Location:
    netherlands
    volcano

    Move your settler 1 tile
    See you a other volcano this smoking
    And than erupt.:p :rotfl:
     
  14. Obormot

    Obormot Old warmonger

    Joined:
    May 2, 2005
    Messages:
    1,781
    Location:
    Russia
    If i get my cow in cotm22 that'll leave me with just the 100K award. Going for 100K culture on such a map may be interesting :D (i'm not joking because on a normal map having 200 ICSed towns and poprushing stuff each turn is just not fun). So i hope it's not an apil fools joke.

    My guess is that our fixed iron is on the mountain next to the volcano, so that we'll have to build 2 roads on mountains and a colony to connect it, and when the volcano blows we'll have to clear the pollution to reconnect it (assuming our culture will already expand us by that time and the colony won't work anymore) :p
     
  15. azzaman333

    azzaman333 meh

    Joined:
    Apr 9, 2005
    Messages:
    22,877
    Location:
    Melbourne, AUS Reputation:131^(9/2)
    Well, its on Warlord... so it might be real. :eek:
     
  16. Più Freddo

    Più Freddo From space, earth is blue

    Joined:
    Jan 26, 2005
    Messages:
    1,996
    Location:
    Vienna, Austria
    Ooops, I guess not. Perhaps it's even worth it to wait for capital foundation and then pop?


    But once we've built a unit the odds of popping something good go down. Sure they'll still be good at this difficulty level, which reduces the incentive to move the Worker away from the Settler. But on the other hand we also scout regardless of outcome of the pop. I still have an itch.


    Surely that's much more expensive than four Worker turns.
     
  17. AlanH

    AlanH Mac addict, php monkey Moderator Hall of Fame Staff Supporter GOTM Staff

    Joined:
    Jan 9, 2003
    Messages:
    29,375
    Gender:
    Male
    Location:
    England
    Please don't assume that another map will arrive before Apri1. It isn't going to happen. Gyathaar really is your guide this time around. :)
     
  18. Redbad

    Redbad should have shaved

    Joined:
    Jan 16, 2003
    Messages:
    811
    Location:
    Netherlands
    What makes you say the workers turns are wasted? For all I know settling on the hill near the whale is preferable to settling on tundra near the fish and being land-locked.
     
  19. Più Freddo

    Più Freddo From space, earth is blue

    Joined:
    Jan 26, 2005
    Messages:
    1,996
    Location:
    Vienna, Austria
    Yes. That's about what I had in mind when I said that there's also some scouting involved in going eastwards with the Worker.

    Moving away from the Settler rather than towards it does involve a risk of having to retrack some steps. We still have no clue to what is hidden in the middle of the map north of the foggy mountain.
     
  20. Redbad

    Redbad should have shaved

    Joined:
    Jan 16, 2003
    Messages:
    811
    Location:
    Netherlands
    Seems irrelevant with all those mountains :p
     

Share This Page