Or...perhaps...boost research for much earlier Map Making?Abegweit said:Towns are a good thing.They can always be abandoned for a worker.
Or...perhaps...boost research for much earlier Map Making?Abegweit said:Towns are a good thing.They can always be abandoned for a worker.
A 400% bonus won't help if they take out your settler.Gyathaar said:I have never had a problem with early barb arracks in any of my test games (and believe me.. the first versions was much worse than the current version..)
Btw.. also remember you get a 400% bonus vs barbs on warlord
Restless barbs dont appear naturally in a warlord game till turn 30.. you intend to walk around with your settler that long?Abegweit said:A 400% bonus won't help if they take out your settler.
Gyathaar said:Restless barbs dont appear naturally in a warlord game till turn 30.. you intend to walk around with your settler that long?
AutomatedTeller said:can you pop a town if you can't pop a settler? I would assume it will give you a worker...
Actually I did it 15 mins before you posted..AlanH said:We'd better replace the image with a forum attachment. I'll do it when I get home, if Gyathaar doesn't get to it first.
FlowKey said:So unless someone can give me another reason not to pop the hut immediately - besides possibly having to retrack a few steps - I'm going for it.
... but can we pop a worker while we have a settler on the map?
FlowKey said:... Even if an unexpected grassland cow appears out there, settling there will have to wait a bit.
Land Mass: Your worst nightmare...
Barbarians: Restless
Climate: Evil.. Just plain vicious..
FlowKey said:EDIT: by 'a half decent spot', I mean of course a spot that allows my capital to produce a new settler. I do realize I am screwed otherwise.
Redbad said:Aah, I finally understand why we have such an evil map
It's NORWAY
See, all those mountains and fjords and...
I'm only supprised there are still whales around
Redbad said:Don't worry you can produce a settler just by having 1 coastal tile in range.
Have Seoul work the coastal-tile (+ 1 food) and set build to a worker. Have your initial worker mine a mountain. After 10 turns you've got another worker and let him help the first worker. Set build to a settler and work the sea for 1 more turn, so you have +1 food.
Then work the (almost) mined mountain. After 10 or so turns the settler finishes. Join the 2 workers to Seoul and voila: you have a settler.
It's WarlordFlowKey said:.... Even on monarch.