COTM 24 - final spoiler

One o'clock in the afternoon.
Yeah, AVN is loving it as well.
C'mon all, join the party. I can take it.
 
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First of all the apology - no time and not enough of a detailed log to do a detailed spoiler, just some brief notes.

The start
After a series of conquests I felt like going for one of the builder victory conditions. Originally I planned on going 20k but I didn't like the starting location. I decided instead just to go for some fast expansion and see from there. I settled in place, built a granary, then a settler and got a four turn factory up in Veii using the cow and the wheat. I followed this with a six-turner in Antium using the second cow.

Research wise I did pottery first and then did the slingshot which I achieved in a slightly tardy 1125bc. I revolted immediately drawing 7 turns :(

Development wise I had 12 towns, 28 citizens, 7 workers, 9 warriors, 4 archers and a curragh at the QSC stage.

Messing around generally
At this stage I didn't really feel like doing any victory condition. I had missed the boat on 20k, I didn't fancy a marathon cow or 100k so that only left me diplo or space. My tech pace had been quite slow so I decided just to play on for a while to see what happened. I kept pumping out the settlers, building improvements in my core and started prosecuting a war against the Hittites with my minimal forces.

Space is the place
Eventually I decided that the Romans would be going to space - but not until I had slowed my final date down by failing to get the AI to help me through the AA.

In fact, I pretty much self researched myself through the ancient age and then proceeded to take the top half of the tech tree. I forgot to gift the scientific AI's into the MA and when they finally got there they both drew Mono - grrr.

Four turn research
After a horribly slow AA things got a bit better. I had got quite a few libraries and courthouses up in my core, had obtained quite a bit of cash from barbs and selling techs so I could 100% science throughout and also had set up my unproductive towns and those captured from the Hittites as science farms. I went through the top of the tech tree at around 8-10 turns per tech. At Astronomy I stopped that and went back to the bottom. From this point on I did the remainder of the techs at 4 turn.

Miscellaneous
I saved the Golden Age for some of the expensive techs in the second tier of the Industrial age. I also saved TOE for the modern age slingshot of Computers, Minaturisation, the internet and SETI.

I did remember to get the scientific civs into the Industrial age and modern age and saved 3 techs doing so.

No-one ever managed to research sanitation so none of my cities ever got above size 12.

Achieved the Space Victory in 1390AD.

I attached a screen shot of my core at the end of the game.
 

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Predator

I had a pretty strange start.
Settled in place, saw the cow and was mad :aargh:.
I then relocated the capital right away, so the game really started when I built Veii in 3200BC.
This opening is definitely not strongest ;), but I just had enough pretty weak capitals the last few games.

Still the development was quite normal.
Growing peacefully for a long time.
Slingshot in 1175BC, followed by 6 turns of anarchy.
MA in 510BC. I wasn't really in a hurry, because I hadn't found any sci civs before, but now I had contact with Korea and could trade for their free engineering right way.

Started war on Mongols in 450BC.
Mongols gone in 170AD. Started war on Hittites immediately.
230AD the final research goal military tradition achieved.
350AD A small false peace treaty with Hittites and war on Iroquois.
390AD Hittites gone.
450AD Iroquois destroyed. The phony war (since 190BC) with Portuguese is now going to get hot.
530AD war on Ottomans.
550AD Portuguese destroyed.
590AD war on Egypt.
630AD Ottomans destroyed.
640AD Egypt destroyed. War on Korea.
670AD Conquest victory.

klarius_c24_m.gif
 
Hey all. This was my first COTM, ever... Weird. Anyway... I'm not an awesome power player like the rest of you, so by the 1900s, it was me, the Ottomans and the Hittites, all on an about even par, but with me a little behind in techs. I'd wiped out the Portuguese, so had a foothold on the Ottoman's continent.

Deciding I'd need to make a move if I was going to win, I began building up a massive army of tanks, planning to attack the Hittites, and on to victory. Unfortunately right before I began, they made a military pact with the Ottomans. Here is where I completely screwed up - I reasoned that now I couldn't attack either, I'd ally with them too - so we had the odd situation of everyone being allied to everyone else.

My plan was then to attack the Hittites anyway, and hope the Ottomans jump into the war on my side, forgetting that's not how the game works. In the first turn of the war, I lost more than half of my military - the Hittites had advanced modern armour, which decimated my WWII style machines.

Eventually I sued for peace with both, and got it, but not until I'd lost half my base, and all of my Portuguese conquests. Deciding to go for a space race here, I lost when the Ottomans built theirs.

I'm pretty happy overall though.

Question: how do I bring up my top scores chart on Conquests? I used to be able to access it on normal Civ 1.27f, but can't figure out how in Conquest mode.

Another question: how'd you generate the gif, Klarius?
 
after having had klarius as a mentor during SGOTM, thought I could try this GOTM. (also not realoly enjoying SP Civ4, might as well go back to C3C).

I actually moved the settler quite a bit and founded Rome near cow and lux resource. Went on to start peaceful, thinking the UU might be useful in a war.
Went to expand and grab the republic slingshot. With iron far north, it took a while to get it hooked.Ended up using the UU exactly once to start the GA.

By that time I was fighting Mongols. Later shifted attention towards Hittites to grab the salt way down south on the continent. Was using knights then.

Inititally was a little unfocused how to win the game. Went to try for a domination/conquest combo. Started to really fight wars with Cavs since I did not get any MGL before Cavs. Used several RoP rapes to advance quickly.
Of course, klarius was much faster, I won by domination in 1490AD, with Egypt having a mere 3 remote cities left that I could have taken in a few turns.
I did not stop to research even after MT, but that mattered little. By the time I reached domination, I was researching combustion, I think. I should have fired all scientist and cash rush more units. Well, there is always room for improvement :)
 
Unfortunately I had forgot to save my turnlog and didn't have one for the QSC. Another meh result--domination in 1786. 4208 Firaxis, 5325 Jason. Tech was slowed down considerably--I remained in monarch ever since I got it and was still the tech leader, and had just reached the modern age at the end when I turned off research. Never got a science leader, but had 8 various cav and tank armies running around at the end. Turkey and Portugal were the survivors, and Portugal would've been next to go.
 
I unfortunately yeilded to temptation and reloaded a previous save. So I am not submitting an otherwise well played game. Grr.

Before I chanced across this site and game of the month I never thought much about reloadng back a dozen turns in order to try a strategy a different way. So its a old bad habit. The discipline of not doing it will help me be a better player.
 
My final results!

Entry class: Open
Game status: Domination Victory for Rome
Game date: 1715 AD
Firaxis score: 4162
Jason score: 5847
Time played: 19:45:14

My best G/COTM score yet, so im quite happy.
 
Hey all,

This was a really wierd game for me.

After the Iroq screwed up plans during AA, I was far behind of where I wanted to be. I spent almost all of MA in war between the mongols and hitties.

The GLib that I captured from the Iroq gave me: Feudalism, Invention, Gunpowder, Engineering, Mono, Education, Theo, and Printing.

Didn't get saltpeter until almost end of the age. Hitties had only supply on the continent and by the time we duked it out, I had so many knights, their limited calvary couldn't do anything

Got the Egyptians and Ottomans onboard for a war against Korea and Portegal and I was the only one that had both oil and rubber for the longest time.

Not at all happy with my play, waited too long to switch to Demo and then too long to switch to Commie. Lots of distracts this month on whole and past couple of weeks. And first game I've played in a long time.
 
klarius said:
Predator

I then relocated the capital right away.

what's mean of this?:confused:
does it mean a "build settler and abandon the orginal captial"?

does it more benifit to abandon the orginal captial?
 
Yes, I abandoned the capital for a settler.
I did this on size 1 BTW by setting no food surplus, a small trick not very wide known, I think.
But I built two warriors and a worker first. And I already had an irrigated tile towards the cow.
So my new capital was up to speed very fast.
As I already stated that's definitely not the strongest option. But, I just wanted it that way when I saw the cow :crazyeye:.
 
I avoided real wars until the ADs. Then I used a single Legionary to start my golden age in 130 AD. My horsemen managed to capture about 6 Mongol cities before I researched Chivalry. Even my research to Knights was poorly done. I researched Feudalism, Engineering, Gunpowder, and Chemistry before realizing that I had no way to get saltpeter except from the Hittites. Also, the AI did not research Monotheism, so that made things even slower. I started using Knights around 300 AD. I used Cavalry starting around 500 AD, and was done with the starting continent around 600 AD. The Mongols were the only ones left, as they must have had a boat with a settler, because they founded a city on an island to the east. I wasted even more time with Portuguese and Korean cities on islands, only landing on the second continent in 710 AD. I achieved a Conquest Victory in 900 AD, taking out the Portuguese, Ottomans, and Koreans on the same turn.

I really need to always build boats as soon as possible to better understand the big picture of the game. I researched to Navigation for this same reason, but it was shown that such a move was not necessary. I really don't know how well I did in terms of growth because of all the time lost with unnecessary research and too much focus on my home continent.

@klarius - Using the contacts on the other continent, when did you get Chivalry?
 
SpiffyKeen7744 said:
@klarius - Using the contacts on the other continent, when did you get Chivalry?
The contacts were only good for engineering and money.
I self researched all other MA techs, I needed.

470BC monotheism
290BC feudalism
230BC started golden age by one of the two legions I ever had
210BC chivalry and we are ready to rumble

Then on to military tradition in 230AD and stop. Never did anything in the upper branch, after I had noted that only galleys will be needed.
And the AIs were completely hopeless. Well, that could have something to do with the fact that I made sure that everybody had at least one war cooking all the time. :)

And BTW:
In the end I had about 60 cavs and 25 galleys. The ship chain was 6 stops long and in the end even forked to two differnt landing sites.
 
@klarius - I had almost 100 Cavalry in the middle of my invasion of Korea. However, I lost a lot against Ottoman Pikes and Spanish Muskets. In the end I had 73 Cavalry, 8 Armies, and 30 Horsemen. Although, it was more than 200 years later.

@azzaman333 - No, I did not even look to the seas until after conquering most of my continent. I think my first boat was built in 610 AD. I noticed the other saltpeter later on, but I had no need for it at that point.
 
azzaman333 said:
How many people got their Saltpeter from the island north of Hittites? Or did everyone else just fight the Hittites without it?
I did get my saltpeter from the island.
But still fought the Hittites mainly with knights.
 
I got the saltpeter from the island, but I didn't fight any major wars. I had phony wars against the Iroquois and Hittites and a small scale real war with the Mongols after a no fighting war earlier with them, too. Most of them started when they threatened me for a tech and I denied them. I think I killed 1 Iroquois longbowman, and 1 Hittite warrior. I killed some Mongols with elite units the barbarians promoted but no MGLs. I built the UN and got an inconclusive 4 for me 3 against 1 abstain. Korea was running against me so I made a pact with everyone else and declared war. They sent a frigate into my water and they were attacked by everyone. I won the second election conclusively in 1615. Hardly any fighting. I had lots of markets, banks and so on, I used the commercial much more than the military trait. Got my GA killing the longbowman 2 techs from industrial.

But, on another note: I won the game, the first GotM/CotM I have ever won, I submitted only losses previously.
 
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