COTM 27 - first spoiler (entering middle ages)

COTM27 Open, War path. First game as Chinese. Can't wait to find out how tough the Riders are.

4000BC Worker move to moo and find another BG. Settler move to NE.
3950BC Found Beijing. >War. Worker irrigate moo. Pot in 23 turns at 90%.
3800BC Worker complete I and start road for gold.
3750BC War>War. War go East.
3600BC War>Pyramid as grainary prebuild. Worker roading oasis.
3500BC Meet Bizmark and he has BW but will not trade.
3250BC There are wine near by. Biz just got wheel and alphabet from some where.
3150BC Learned Pot, Starting Alph at 80%. Switch Cap to Granary due in 2 turns.
3050BC Grain>Settler. Meet Ceasar and Trade pot and Mason for Alpha+The wheel+BW+18g and Pot+Mason to Biz for CB and 13g. Start Writing.
2850BC Settler>Barracks
2710BC Found Shanghai on tabacco to NE. S:War
2670BC Beijing:Rax>Archer
2510BC Germany learn Myst
2310BC Found Canton on 4 to SW. S:War. Shang:Wor>Rax
2270BC 6 turn archer/war/settler factory is finally set up.
2110BC Both Germany and Rome know writing. We have 15 turns to go. No chance of a sling for us.
1990BC We can buy writing for 4gpt and 30g from Biz. So we go for it.
1870BC Founded Nanking to claim one Ivory. 4 tiles SE of Cap.
1650BC Founded Tsingtao to claim the nearest wine. Vikes built the Colossus.
1600BC We have connected our first lux. Ivory.
1500BC Founded Xinjan to the NW of B'Jing.
1450BC We learn Philo and trade to Rome for Math and 93g. Buy IW from Biz for Philo+102g+2gpt. We get Construction for free. :D Trade to both and got tech parity and all the gold (wish I sent out a galley). Start on Currency.
1300BC Founded Chengdu 8 tiles SE of Cap to build a worker factory??????. It has 55% corruption.
1150BC Aztecs built the Pyramids.:(
1100BC Founded Hangchow to calim the last iron. Damn... still claimed no horses.:cry: Hope I wont regret this!!!
1075BC Completed SoZ:cool: in Shanghai. Zulu built the Oracle.
1050BC Founded Tiensin between Hangchow and Capitol.
1025BC Hamburg built MoM.

1000BC QSC
9 Cities
24 Citizens
7 workers
11 warriors
13 Archers
Iron secured but not connected.
Horses need to be secured and connected.
Missing Currency (6 turns to go), CoL, Poly, Lit, Republic and Monarchy.
EDIT: QSC Score 4668

The plan is to Wait to see who complete the ToA and take it. Well that did not last too long.:sad:

First War - Sino-German

925 BC Bizmark demanded 39g and we laught. He declared and attacked with an archer. Our warrior survived.
900 BC Rome completed ToE. Berlin cascade to the Great Wall.:eek: :mad:
875 BC Capture Frankfurt. Lose 1 archer. Need to connect the Iron badly.
850 BC We learn Currency. Trade to rome for Poly + CoL + 168g. We entered the Middle age. Ceasar know Monarchy and Republic.

Plan is to take about 4 German cities before turning on Rome.

3 turns later we destroyed the nearest German City and lost 5 archers trying to take Berlin. Still have about 400g and just connected iron.:cool:
 
I captured GL from the Germans (in Berlin) and Leo's (in Konigsberg) which has been so great. But a real difficulty to keep from culture flipping. Actually disbanded a few armies of riders to rush University in Berlin and lessen my unit cost, which was out of control. - I had CAV so I didn't really need riders anymore...now I've managed to get borders to expand and build a few suburbs there so the culture flipping won't be a big worry. I've got a tidy little empire now so I think I'm liking my chances to catch up the few techs I'm behind - looking forward to steam power before long and perhaps an attack on Rome to avenage their earlier war on me, and to shorten up my overlong border.

Happy Civing.:king:
 
Reporting a Predator casualty:
I played this on a late, rainy evening after much work on SGOTMX and having forgotten all about the hints and nudges of the most agressive AI's and the conquest spears. When I met Bismark I had worked on pottery, figuring it would be my best shot at a trade, and I met Julius on the next turn IIRC which allowed me to trade for archers. By the time I got a meager few of those, both mil's sneaked on me and that was it.

I'll probably replay this on open, but my REX start was a total, huge, almost deliberate brainfart. Oh well.
 
I, from reading the other spoilers am seeing that I am actualy not doing to badly but since I decided to abandon this game, I now realised I should not have done that, but it is too late. I did it because Roman was just way to big. They were the dominant force and I knew that I did not have the force too take them on. I was at war with Germany. They attacked me with archers but I was able to beat them back and eventually I was even able to take a city from the Germans. I foolishly allowed the Romans a RoP with me since they were also attacked by Germany, but now they have so many units that I cannot move around my cities, it's that bad. Another problem is the fact that I have so few workers. I think I had only 7 and this really hurt my production. This is one thing I am learning the hard way, but workers are the best unit to have.
 
It seems that I am in a good position compared to half of these attempts!

I have roughly 1/3 of the continent, horses, iron, and only 1 (Beijing) and 1/2 (Tsingtao (i think)) decent cities to produce riders (1/2 because it's building the FP.) I'm at parity with all civs (thanks to GL) other than the Aztec, who also have the most land ('tecs are up Astro)

I doubt i will win, but I have caught up to Demi-God AI's techwise in the IA before, so im hoping i can again. I am also hoping to conquer Rome, and Germany. (Germany and Rome dont like each other much, they have been at war for a looooong time)
 
Try and go for a Diplomatic victory, aaron. I'm sure you have good relations with the AI... right? :mischief:
 
I settled on the spot, building two warriors for scouting and then a granary and a settler. Fairly soon I met Bismarck and Caesar and saw that I was not alone in the world. Bismarck never really warmed up to me and sent me a raiding party of archers and spearmen when I only had 3 warriors -> game over.
 
klarius said:
Open
1475 trade philosophy (had 3 turns to go), MM and HBR
670 trade currency. Enter MA.

Htadus said:
COTM27 Open
1450BC We learn Philo [...] We get Construction for free. :D
850 BC We learn Currency. Trade to rome for Poly + CoL + 168g. We entered the Middle age.

Quite different luck this game. I researched Philo in 1575 BC and someone (Japan?) beat me to it... :aargh:
Must have been some hut-popping luck there... :ack:
So I stumbled into Middle Ages in 775 BC...

Here's my progress in detail:

Cotm 27 Open. (Chicken me :blush: )
I play open because having no Warrior code would delay warring and trading too much. I want to go for a fast victory, conquest or domination - predator handicaps will have a huge impact on this.
And in recent Gotms I realized that in warmongering I am not a predator yet :mischief:

research plan
research to chivalry asap. Get monoply techs on that way for trading.
monarchy slingshot if possible.
We start on the pottery, then beeline to Phil.

first moves
4000 worker on the cow. Reveals a BG.
The cow has two shields!! :wow: We stay where we are!
Beijing founded on the start, starts warrior, Excel says three warriors, a chop, a granary, size 5 in 2950 BC. Excel never lies... :rolleyes:

Research and Rivals
3300 Discover Pottery, meet Rome, trade for Alpha.
3000 Meet Germans, trade for TW, BW, 35g. Built granary, start settler. Perfect timing!
2110 Rome got Writing five beakers before me :wallbash: Buy it for 12g from Germany.
1575 Philosophy. Trade via TBP for IW, CB, 47g to Rome. For Myst, 19g to Germans. No Poly around :o(
We take Poly... - missed the free tech :cry: change to lit.
1200 meet the Atztecs.
1175 Literature discovered. Finally a monopoly...
Math, 104g from Rome.
Poly for Math, Lit, Phil, 37g from Aztecs.
CoL, 328g from Rome, HBR, 120g from Germans for Poly.
meet Mongols - way behind. Sell Maths for 110g.
1150 Mongols have traded Maths around: Suddenly they are only Lit back and rich. :eek:
1000 Zulus. Way behind. Who took away "my" free tech?!? :hmm:
775 Currency. Trade for construction to Germans. Middle Ages.
No monarchy from Aztecs for Cur & Con :(

Resources
2270 Ivory connected
1600 Whines
1300 Dyes
825 Iron connected.

Towns
2750 Shanghai 2N-NE of Beijing
2430 Canton 3S of Beijing by the elephants
2030 Nanking by the wheats.
1650 Tsingtao by the whines.
1625 Xinjian by cow and game.
1400 Chengdu by the Dyes.
1225 Hangchow 3NW-N from Beijing

QSC-Stats
8 towns, pop 30.
8 warriors, 15 archer, 3 spears, 1 galley.
9 workers, 2 settlers.
All AA techs except Rep, Mon, Con & Cur (9 turns left).
5 rivals, all embasseys.
324 gold in treasury.

Towns
950 Tientsin by the Iron.
925 Tatung 3E of Beijing.
900 Macao by game and wheat.
850 Anyang on the horses.
800 Shantung in the northern desert.
(no more recording... :sleep: )
 
Im a little over my skill level at demi-god but Im hanging in there. Middle ages began for me about 300ad or so when I met the Japanese and extorted polytheism from them.

My experience sounds like everyone elses. big troop movements through my lands as Germany and Rome slog it out. Germany is winning. Rome declared on me a few turns back when I asked them to get their hairy unwashed slopeheaded inbred knuckledraggers off of my land. Which was just as well as I need to take out a Roman town or two in order to get the horses in the north.

I'm being best freinds with Germany and have fake wars going with everyone else to keep the tech pace down. So far everyone is way out ahead of me in tech, and my pointy stick research has not begun to pay off yet.

I hope to keep growing as Rome slowly caves in and plant cities behind the german wave of troops. But I will need to get those horses and techs for knights before Germany decides that our freindship is no longer in their best interest
 
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