COTM 28 - First Spoiler

ainwood

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COTM 28 - First Spoiler




Reading Requirements:
  1. You must have reached the start of the middle ages.

Posting Restrictions:
:hmm: This is a tricky one, given the nature of the map....
  1. You may not post anything that:
    Shows a land-form not directly reachable crossing COAST only - if you need to cross sea or ocean to get to it - even one tile - then don't post screenshots of it, nor post about what's on the other side!

I hope that is a followable-restriction.....
 
Ugh! Is this supposed to be the New Zealand game? Two small islands far from anywhere?

In any case, I founded on the spot and started researching Writing at 100%. Build order: curragh-warrior-settler. By roading the sugar before mining and skipping the second curragh, you both get more research and a quicker settler. I’ve been trying out Wacken theory that it pays to waste shields if you can get a settler faster. I’ve become a believer. London repeated this build a second time. York went granary-settler-warrior-curragh-curragh-settler.

These four curraghs were the only ones I built. The first went along the north side of Byzantugal , then around Netherage, finding Theo, Henry, William and Hannibal. The routes that the second and third followed shall remain a secret, but suffice it to say that I did find our two other opponents. The fourth helped explore the nearby continents. All eventually made it home. One eventually died fighting a barb galley.

When Writing arrived in 2510 BC, it was time to make the crucial decision: MM or CoL? All six AIs start with Alphabet and the ones I knew were several techs ahead of me. I felt it extremely unlikely I could get Mapmaking first and still get a Republic Slingshot. The alternative of going directly for the Sling would probably work but we needed MM badly. As I mentioned in the pre-game thread, Republic is not urgent anyway (although it’s always nice to get an expensive tech). For small waterless civs, the choice is more between Monarchy and Despotism and IMO, Despo is better especially if you are not religious. In the end I rook a third route, one I had mentioned in the pre-game thread. I started on Philo. Then a couple of turns later I sold writing to the AI in hopes that it would research MM for me then. In any case, I would take the most expensive tech out there as my free one. This actually turned out to be MM.

QSC stats
6 cities, pop 9
all 1st and 2nd level techs plus MM and Philo, three turns from Currency
all contacts, all embassies, 66g
1 granary, 2 harbours, 1 barracks
4 workers, 4 galleys, 1 curragh, 4 warriors, 1 spearman

I decided to make my new home on the Portuzine continent. It has good lands and, in the far north east, there is the most precious of all resources – water! I planned on one, perhaps two, Palace jumps. The first would take me into the uninhabited regions in the northeast peninsula and the second, if done, to somewhere more central.

My first three cities were founded on South Island. London and York were settler factories :lol: while Nottingham was devoted to military. The next two cities went on North Island and occupied themselves with workers for the colonization attempt to come.

My first city in New England was Coventry, founded at the choke leading to Byzantium in order to strike out a claim for the lands. Next came Warwick and Newcastle in the far north, with the objective of getting water to our new home. The last city founded in the AE was Oxford which would be the new capital. I entered the MA the same turn as the capital was founded. The choice of which cities to build first was partly related to the barb issue. I stayed well away from the barb camp in the southwest corner, which had five horses and three warriors while my entire military still only consisted of four archers, four warriors, and a spear.

Here is New England as we enter the Middle Ages. The dots show cities which are planned. The blot called Heraclea must go. It is founded on a wheat!

AbNewEngland.JPG


Cities:
London 4000
York 2950
Nottingham 2070
Hastings 1700
Canterbury 1375
Coventry 1225
Warwick 875
Newcastle 750
Oxford 650
 
Du'oh! I re-installed civ a few weeks ago. That must be it. I don't think I benefited. Digging out that mountain camp was a pain. Anyway, it's set properly now.
 
After having some crash issues (shortly before jumping my palace) I lost a city to the Portuguese, and i knew i didnt have a hope of being competetive in the COTM (or vs any other civs for that matter). So i quit. :D
 
Just found this, and thought I'd give my first go at a Game of the Month (or COTM here). Sadly shan't be submitting, as I appear to have broken the rules by reloading. Will do it properly for the next one.

Anyway, I went for war after being suitable impressed with the animation in COTM 27 of China's light blue swarming across the map. Took Lisbon with a flurry of arrows for the luxuries, and soon found Iron there. Palace jumped my capital to Lisbon and build the FP on the North Island from Start. Lost two settlers on a way to settle a land I apparently can't mention - hence the illegal reload. The Dutch had built SoZ and taking advice from last month's game I set about aquiring that city. As I enter the Middle Ages I have two separate strips of cities, one Island hopping at the start position and another comprising most of the Portugese and Dutch's starting positions. Byzantine and Portugal are chequered across the main continent so I will be entering a sucessesion of wars with each in turn. Carthage, however, has a near full tech age lead. Am in Feudalism, seems to have been overlooked by posters above, but provides all the benefits of Monarchy with none of the drawbacks for smaller city Civs (a piffling war weariness aside).

Failed to aquire any leaders, which is getting on my raspberry ripples.

Ho well, I will join you in ernest for the next one on the 15th.
 
@AndySir. First, welcome to CFC :band: Too bad about the reload but we're looking forward to seeing you next game. Kudos on taking out Lisbon. That's quite a feat. BTW, it's not too late to start GOTM58. Due date is the 15th.

As for Feudalism, yes I considered that too and I agree that it is in the chase. The main problem I have with it is the same as I have with Monarchy - revolting simply isn't worth it for such a marginal gain. Until you get water, the despo penalty barely comes into play at all. In this game exactly one tile, the wheat on North Island, gets penalised.

Edit: there is also some loss in commerce and shields (the mines and whales on South Island) but it's still minor.
 
azzaman333 said:
After having some crash issues (shortly before jumping my palace) I lost a city to the Portuguese, and i knew i didnt have a hope of being competetive in the COTM (or vs any other civs for that matter). So i quit. :D
I was in a similar picure. I lost a city to the Carthagians and was at war with most civs, since I declined all extortion attempts. I was the first to MM, and Philo, but I went for it before CoL.
 
Abegweit said:
My first city in New England was Coventry, founded at the choke leading to Byzantium in order to strike out a claim for the lands.
What a good decision! I did not manage to block it...
It is my first CGOTM and third C3C game.
In brief: Republic at 1500 BC! Settle west coast of New England.
At 1150 BC I made a "plan". Third picture "Table". It assumed that Aqueduct will be "cashrushed via Corthouse". Because of that it have 80 Schields at second turn. As you know no plan survive when meet enemies...
2 Wars (vs Cartage and Theodora) survived without loses. Portugal destroyed their City, but I had no troops for offence. No Horses and Iron make things difficult. As a result of war I gain nothing, but some WH.
Permanent war with Vikings for the same reason. Most powerfull and technologically backward civ.
They almost kill Spain at the end of AA and got their Wonders, Colosus and Oracle.
Cartage build Lighthouse. I even did not tried it. Was too buisy to survive...
William build Pyramids, other A-Wonders were compleated at my MA.

Research after Republic: MMaking (Trade from Cartage), Mathematics, Construction, Currency, Poly.
 
Settled 3 cities on starting island. Two more on the island just North of ours. And 2 others on a land not supposed to be talked about. Didn't do any offensive military action, which put me in my awful current position. I ended up quitting.
I could've done better with a better civ, and not having all the rivals be seafaring!! :mad: Oh well.
 
Abegweit said:
Until you get water, the despo penalty barely comes into play at all. In this game exactly one tile, the wheat on North Island, gets penalised.

Edit: there is also some loss in commerce and shields (the mines and whales on South Island) but it's still minor.

Whale + harbour is 3 food once out of despotism. That turns the capital (if founded on the spot) into a six turn combo factory. But yeah, on much of our land the despot penalty is irrelevant.
 
True enough but, assuming that you jump your capital, they are pretty useless. It would take ninety turns to get the temple and harbour up and the net gain is 1 gold. IOW, you get one additional scientist (three beakers) vs 2 maintenance coins.
 
PaperBeetle said:
Whale + harbour is 3 food once out of despotism. That turns the capital (if founded on the spot) into a six turn combo factory. But yeah, on much of our land the despot penalty is irrelevant.
Yes, because of that I choose Republic vs MMaking. + Money issue. With small army each tile have 1 more gold. That is advantage. Also the erly you swich the less losses...
 
After setteld, the first build was a curragh, warrior, curragh, settler. On the island I had three town and the curraghs maked all contacts, so that went well. The republic slingshot went als alright :) .

I was woking on veteran Archers and research for Mapmaking. The stategy was to take over the Protugeze and got there iron. Make vet warriors on the home island and upgrade than overseas :D .

But my computer had a mayor crash :eek: , all was lost: hardware, software and saves..... So that's the end of C3C 28 for me:cry: .
 
This was a tough one for me. tried the rep slingshot, carthage beat me by 8 turns, tried to build greatlighthouse ended up building a very expensive harbor instead thanks to a wonder cascade.

So I gave up on submitting this game and reloaded the 3950bc save and played thru to middle ages. Second time thru I got the rep slingshot but didn't bother with the lighthouse. managed to get ahead in tech and kept trading for gold but ended up being bullied off of Byzantugul. I had no Iron or horses so I was fighting with archers.

In retrospect, why bother with republic? no water means my cities never grew enough to make it better than despotism. Always had too many units vs support.

this would have played better by ignoring rep slingshot, staying in despotism and making straight to mapmaking.

Try number 3 will be to stay in despotism and archer rush lisbon or carthage. should be fun.
 
OK, I am now in the middle of attempt 3. Got a nice tech lead with the sling shot, only traded what I needed to to get to mid ages. stayed in despotism and am having much more success being beligerent with my neighbors than I did by going for republic.

I kept the expensive techs away from everyone allowing me to hold a tech lead while they did expensive research.

Hve not yet archer rushed lisbon, but I have cut the Iron.

Bottom line, on this map republic is no prize save the effort and put your energies into being a warmonger
 
Yeah but klarius came up with that Republic:1400bc prediction and we all had to try it just to see if it could be done :lol:. I think it was sabotage! But I got 1400bc on the dot.
 
PaperBeetle said:
Yeah but klarius came up with that Republic:1400bc prediction and we all had to try it just to see if it could be done :lol:. I think it was sabotage! But I got 1400bc on the dot.
I got Republic at 1500 BC...
 
It helps when you start with ten commerce in the first two tiles of the first two cities. More typical is four or five. I never came close to that date in any of my practice games.

I suppose that 6 of those coins arealready visible though...
 
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