COTM 5 : First Spoiler (End of Ancient Age)

@Aeson

Can you post a small drawing of the S-curve you're envisioning. I think I understand what you want, but want to be sure.

I can maybe help you with a general formula. I leave it up to you then to fill out the constants :)
 
killerloop said:
Can you post a small drawing of the S-curve you're envisioning. I think I understand what you want, but want to be sure.

I can maybe help you with a general formula. I leave it up to you then to fill out the constants :)

I would appreciate the help. The formula basically does what I want it to now, but it's fudged and has that huge loophole from x:0 to ~x:100.

The maroon "curve" is the second half of the formula:

f(x) = 0.55 * (1 - sin((x/180) - 1.5)) * 10000

This is basically the right form but should be modifiable to mimic the victory condition curves based on the best bestturns. The change to the form would be that the slope down is less steep towards the start. I've drawn a rough black line that's the basic shape I'm looking for. The bestturns would basically extend that drawn portion out to each of the victory condition plots. The bestturns used in those plots were 155, 165, 184, 228, 268, and 330 from left to right.

My means of fudging that was multiplying the curve by:

(1 + ((bestturns/x) * 0.15))

As you can see, this gets out of hand around turn 100 though (luckily GOTM's haven't been finishable before then ;) ). What I'd want is for an earlier bestturns to flatten out the mid portion of the curve, with a later one making it steeper, while the endpoints stay at x:0 y:12000 and x:540 y:0. EDIT: Now that I think about it, x:0 should be y:1.2*maxscore (10000 in this example), not simply y:12000.

Hope that makes sense.
 
klarius said:
@darkness
Maybe you should look up your firaxis score again. It doesn't fit the other posted results. 6704 would fit much better.

Oops :blush:
Checked my submission results and I have made small mistake. Domination was in 210 AD (after cultural expansions in the IT), not 190 AD. So this means I have a smaller FastFinish bonus and a higher base score... :crazyeye:
 
Open.

The capital built a warrior and a chasqui scout for exploration and then a granary. It would make settlers exclusively for a long time.

I started research toward the republic gambit.

The early game was pretty uneventful, except for a surprised attack by far away Rome, taking a badly defended city temporarily (about 2t, until I got it back). I made peace later and they game me Hispalis but I still do not understand why. :confused:

At 1000BC, I have met every civs but Carthage and have a good idea of the continent. I have 13 cities. The closest civ, the Greeks, have only 4 cities, and the biggest other civ have 7 cities. I have access to iron, but no horses. Since Greece is so weak and they have horses, they became my first target.

I decided to cut my empire in 2 with half the cities producing reinforcements for the eastern and western front.

Greek war (570BC - 270BC): I did not get much resistance in this war and it gave me GA, with a chasqui scout win. Athens is on a hill and has horses directly in the city. With 9 swords and 1 Chasqui scout, I attack it and to my complete surprise, conquer it without losses.

390BC: Rome is starting the pyramids just when the Aztecs complete it.

350BC: Entering MA just after Rome switch to SoZ. Rome is only size 3 so I estimate I have between 15 to 25t before it is completed. I also founded New Cuzco on that turn.

My goal at that point was simple: Conquer Rome just after it completes SoZ. The Aztec war is also about to start to steal the pyramids.
 
@Aeson
If you just want to avoid the problem at 0, you can just replace bestturn/x by (540-x)/(540-bestturn).
That doesn't lead to 12000 at x=0, but close enough and gives still the same score at the bestturns.
 
@Aeson

tx, I'll give it a go in the weekend. Very clear req'ments.
 
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