Open.
The capital built a warrior and a chasqui scout for exploration and then a granary. It would make settlers exclusively for a long time.
I started research toward the republic gambit.
The early game was pretty uneventful, except for a surprised attack by far away
Rome, taking a badly defended city temporarily (about 2t, until I got it back). I made peace later and they game me Hispalis but I still do not understand why.
At 1000BC, I have met every civs but Carthage and have a good idea of the continent. I have 13 cities. The closest civ, the Greeks, have only 4 cities, and the biggest other civ have 7 cities. I have access to iron, but no horses. Since
Greece is so weak and they have horses, they became my first target.
I decided to cut my empire in 2 with half the cities producing reinforcements for the eastern and western front.
Greek war (570BC - 270BC): I did not get much resistance in this war and it gave me GA, with a chasqui scout win.
Athens is on a hill and has horses directly in the city. With 9 swords and 1 Chasqui scout, I attack it and to my complete surprise, conquer it without losses.
390BC:
Rome is starting the pyramids just when the Aztecs complete it.
350BC: Entering MA just after
Rome switch to SoZ.
Rome is only size 3 so I estimate I have between 15 to 25t before it is completed. I also founded New Cuzco on that turn.
My goal at that point was simple: Conquer
Rome just after it completes SoZ. The
Aztec war is also about to start to steal the pyramids.