COTM11 Pre-game discussion

Are the GH's set up the same way as in COTM 10 (no settler) and more 'normal' distribution?
 
davidcrazy said:
starting region seems to be very productive... a good place for 20k again. :)

Hmm, I've been beaten two times in a row (COTM09 and -10) going for 20K :(
I'll give it one more try.

Not sure if settling SE or NNE. SE will give extra speed for having the cow immediatly in range. NNE will probably have more landtiles in range.
 
I am also going for yet another 20K attempt. My last try (COTM 9) was not bad but I guess with 20K effort the earliest finish is the most important. At the moment I am about to finish COTM 10 on my home PC and GOTM 41 on my PowerBook (20K attempt).
 
It seems to me many players go to 20K in COTM11. Previously I planned for 20K also. But solenoozerec was right about 100K milking... it spents a lot of time (and not ended yet). So if I will not have enough time for playing I'll try Domination for relax.
 
Okay - so on the one hand, this is good for a 20K, with all those shields. On the other hand, a decent 6-turn combi-pump is staring at us, and at Regent that should be more than enough.

Decisions, decisions.
 
Tricky one. This start looks good until you realize you can't irrigate anything, so you can't get a 4-turn settler factory. Adding insult to injury, your palace is in a very non-central location.

I would move the worker N-N before deciding where to place. Move the settler NE. If there's nothing up north, the settler can plop down without losing any time. If there is some fresh water action up north, then everything needs a second look.

If that N-N mountain reveals a coast in the distance ... well. In that case, you'd need to make all you can out of your island getaway, and putting the settler on the hills NE-N gives you room for 3 or 4 cities while still keeping your corruption low. You'd need to research pottery, writing, and map-making without help, and all without any fresh water to boost research.
 
I played a number of test games this weekend, one to completion, others stopping in the Ancient Age. I think I have the basics of a strategy in mind.

Research.
Research to Philosophy at max. I never failed to get it in my test games. Get Code of Laws free, and research Republic at max. Revolt. This line of research goes very fast and is very tradable with all your contacts. You can easily trade for almost all the other techs. Even if the deals aren't great, I'll trade anyway. Find out where the iron and horses are by trading for these techs. Then head for Invention and Gunpowder, then Economics and Physics.

Exploration.
Sending 2 warriors exploring is a must. And an early currah is important, too. Contact everyone and trade for tech. Pop every goody hut. Being on the end of a pennisula is good, because you don't have to explore in all directions.

Defense.
In my test games, I was attacked early and often. There is a good chance of a warrior rush by your nieghbors. The pennisula is a good thing, because you don't have to cover your flank. Its important to get veteran units. The AIs don't seem to build barracks early, even if they are militaristic and have a price break. I plan to build barracks in any city that will produce more than one or two units.

Offense.
The best defense is a good offense. I'd like to find early iron an start building swordsmen as both offensive and defensive units. I will need to expand outward. Land will be at a premium and I'll need at least 20% of it to be competative. When I am offered the Forbidden Palace, I know that somewhere on my current border is the center of my second core. At that time I'll need to have enough production and swordsmen (or horsemen) to take the land for the second core. After that, I'll simply be opertunistic, and not aggressively expand.

Wonders.
The only early wonder I'd consider is the Statue of Zeus because it will produce ancient cavalry. But, I suspect I'll get any of my early wonders by pointy stick during my land grab. The first wonder I'll go for will be Leonardo. I'll then research Gunpowder, and then straight to Economics and build Smiths. Then, research to and build Newtons. When they are complete, a Golden Age will trigger. If I'm lucky, I'll have Nationalism, Steam and Industrialization when the Golden Age triggers. That will help get Theory of Evolution and slingshot to Hoover.

Goal.
Diplomatic or Spaceship.
 
Why research to Philosophy right away? At Max research, on Regent, going Pottery->Writing->CoL->Philo with a free Republic should be easy to pull off; even if isolated.
 
So, Eldar, where would you settle, which tiles need to be worked, and what unit would you alternate with the settler in the pump?

I've been burned in my test games by time consuming pump setup. I'm not sure if there is an early strategy that meets all needs.
 
Good points. Very good points. I hearby change my strategy. In my test games I almost always got pottery early in trades, and didn't event think about researching CoL first. I'm still learning.
 
Markus5 said:
So, Eldar, where would you settle, which tiles need to be worked, and what unit would you alternate with the settler in the pump?

I've been burned in my test games by time consuming pump setup. I'm not sure if there is an early strategy that meets all needs.

I'd settle 1SE, because I generally don't like walking round too much, even on lower difficulty levels.

Why?
1. Coastal. Anywhere on this peninsula is going to have sea squares in its 21. For a 20K city in particlar, you want these to be 2f+max commerce - so it has to be coastal to allow (a) a Harbor, (b) Colossus. For any other city, it's less important but I'd still prefer to get full whack out of those coast tiles.

2. Gets both bonus tiles, and all the visible bonus grass.

3. It's on a hill; better defence.
 
@Markus5

I like your enthousiasm but there a few little remarks that can be made:

When I am offered the Forbidden Palace, I know that somewhere on my current border is the center of my second core.

I've got to warn you, C3C there isn't something like a second core. Only the city with the FP will have less corruption. The cities around the FP will not benefit from being close to the FP.

The only early wonder I'd consider is the Statue of Zeus because it will produce ancient cavalry.

You've got to lay your hands on ivory first ofcourse.
 
I think it makes better sense to settle SE and worry later about moving the palace. Even though its regent, it will be easier to expand if you are only going in one direction. Initial growth wont be that fast and there my be very few rivers given the the dry conditions.
 
I thought that the Forbidden Palace helped with one kind of corruption, but not the other. I forget the details. But, its certainly not like Vanilla or PTW.
 
Will just the colossus cause a GA or would you need a second wonder?
 
budweiser said:
Will just the colossus cause a GA or would you need a second wonder?

Korea is Scientific and Commercial, so you'd still need a scientific wonder to trigger a Golden Age.

Scientific Wonders:
Mausoleum
Great Library
Theory of Evolution
Cure for Cancer
Longevity
The Internet

Commercial Wonders:
Colossus
Great Lighthouse
Magellan's
Adam Smith's
United Nations
The Internet

This could actually be pretty good timing for a 20K game -- build the Colossus, get Republic through the Philosophy slingshot, revolt, and when you come out of the revolution, finish the Mausoleum and launch a Golden Age, which in turn fuels the building of one or two other Ancient Age wonders.
 
Jason Fliegel said:
This could actually be pretty good timing for a 20K game -- build the Colossus, get Republic through the Philosophy slingshot, revolt, and when you come out of the revolution, finish the Mausoleum and launch a Golden Age, which in turn fuels the building of one or two other Ancient Age wonders.

I've often found that when I switch to Republic without having Currency (i.e. marketplaces) it's actually worse. My income drops so much my research takes a major hit just so I can keep a positive gpt. How are you getting around that?

Now I don't switch to Republic until I have several marketplaces built first.
 
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