COTM11 Pre-game discussion

Jason Fliegel said:
This could actually be pretty good timing for a 20K game -- build the Colossus, get Republic through the Philosophy slingshot, revolt, and when you come out of the revolution, finish the Mausoleum and launch a Golden Age, which in turn fuels the building of one or two other Ancient Age wonders.

Good point. The main problem with 20K in this location is the lack of fresh water, although I suppose that it's possible there is some just off the map. This strat might also work if you are going for some other victory. Might be better to do it in another city though... somewhere further north.

Edit: the only other way to get a GA in a reasonable time frame is by pinging someone. Since that would come rather late for my tastes, I am going to consider building the wonders.
 
So, they gotm gods actually do hear us ;) . I've got one major question: Will the H'wacha be of any use other than actually starting the GA? With Regent it seems to be much better to run ai's over with Cavalry. Maybe the ai's will build all their cities on hills?
 
I've often found that when I switch to Republic without having Currency (i.e. marketplaces) it's actually worse. My income drops so much my research takes a major hit just so I can keep a positive gpt. How are you getting around that?

If you're having problems, it's generally because you have too many units to support. Some suggestions:

1. Build cities. They give support for 1.5 units while towns only support a half unit.

2. Don't build useless units. No defence. Only good offence. Early in the game, that means horsies and swords (assuming you have the resources available - if you don't, it's a whole 'nother story). You can build a few warriors for exploration and maybe a couple of MPs in specialized cities like settler factories.

3. Once you change to republic, your MPs should either be upgraded or disbanded. Do not keep outdated units around. Go for quality, not quantity.

4. Build markets. You knew about that, but you should do it after your revolt. Not before.
 
Meteor, this is Conquests. Hwachas have lethal bombardment now.

Probably means no saltpeter around.
 
for a 20k goal, has anyone thought about getting the construction asap so that we can get the aqueduct to support 6 more workers (+12 shields or so)?
that is quite a boost. maybe we should consider a slingshot to construction instead of republic unless there's some way else around.
 
DBear said:
Meteor, this is Conquests. Hwachas have lethal bombardment now.

Probably means no saltpeter around.

My point was that it's on Regent so Hwacha's have lost some of their human value. They would get a lot of use if this was Emperor level+ and we had to fight tooth and nail using stacks of Hwacha and Muskets/Rifles. I hope the map is hard enough to make that a reality. If there's no Iron/Horses/Saltpeter on a peninsula start then this could be interesting.
 
MeteorPunch said:
If there's no Iron/Horses/Saltpeter on a peninsula start then this could be interesting.

With all the hills and mountains around I would say chances of Iron would be great on a randomized map. Unfortunately, this map isn't random so I'm not expected Iron/Horses/Saltpeter to be very close.
 
This is Regent and I expect a lot of players won't even research Metallurgy, research will stop at Engineering/Invention and Knights will finish the job. In that case, a Colossus/MoM GA is necessary, and should be easy enough to set up.
 
eldar said:
This is Regent and I expect a lot of players won't even research Metallurgy, research will stop at Engineering/Invention and Knights will finish the job. In that case, a Colossus/MoM GA is necessary, and should be easy enough to set up.
Colossus/Great Lib is better. You are going to want to get Libraries asap anyway. If you time it right, GL will be finished about the time you get republic. You can use Pyraminds or Oracle for pre-build. It doesn't hurt that the AI rarely goes for liturature early.
 
Sorry to disagree. MoM is cheaper and available earlier. Further, it actually provides some small benefit, unlike the Library which is totally useless at this level.
 
Abegweit said:
Sorry to disagree. MoM is cheaper and available earlier. Further, it actually provides some small benefit, unlike the Library which is totally useless at this level.
My bad. I talking about in terms of 20K. For other VC, MoM is good enough.
 
Karasu said:
COTM11 - Korea

Korea was requested, Korea it is :D
And what more could you ask for: a rich start, an easy Regent game... ;)
QUOTE]

My guess is that "an easy Regent game" is sarcastic. I'll bet we are on a stupidly small island. Should be good :)

Oh yeah, when is COTM11 being uploaded?
 
It should be available on April 1, don't forget Ainwood's on NZ time, blah, blah, blah.

My only problem with a Colossus/MoM GA is it's a bit too early; but engineering a Hwach'a GA is going to be tricky! I may head for Space/UN with this one, and hold off for an early IA GA kicked off by Newton's instead.
 
Denniz said:
My bad. I talking about in terms of 20K. For other VC, MoM is good enough.

Ah. OK. We misunderstood each other. Sorry. I agree that this is better for a 20K. If I were going for that goal, I would move the worker to the mountain and then decide whether the capital goes nne and the wonder town se or vice-versa. From what I see here, capital to the north seems better unless we spot something good. Water maybe? :) Research order: CB-Writing-CoL-Philo-Republic-Literature. Then you have a decision. Do you research the right side of the tree for happy wonders or the left for aqueducts? Depends partly on how useful the AI has been, I suppose.

As my own plan is military, I am heading straight for the Middle Ages as fast as I can. Settler south east. Worker to the cow. My only optional tech will be Republic and I heading straight for it.
 
eldar said:
My only problem with a Colossus/MoM GA is it's a bit too early; but engineering a Hwach'a GA is going to be tricky! I may head for Space/UN with this one, and hold off for an early IA GA kicked off by Newton's instead.

My main problem with it is that 400 shields is a lot of money to invest in a GA. If I could capture one of them (or some other appropriate wonder) and build the other, that would be well worth it.

I disagree about Hwach'as though. It should be easy to get a victory. Ever see a redlined unit? Lock and load :cool: Should be ideal for you.

My problem with using Hwacha's is that I don't expect to ever build any. I may change my mind about VC if I can't pull off a wonder GA. We'll see how the game develops. Hwach'as should be loads of fun but Regent is not the right level for them.
 
eldar said:
It should be available on April 1, don't forget Ainwood's on NZ time, blah, blah, blah.

.... but Karasu has designed this one and ainwood's going to be playing it, so he's not involved in the game release. That's down to me. If you're interested in the effect of my time zone, check out the COTM 09 release schedule, when I last released a game, for Renata. And then remember that Europe has already switched to daylight saving, the US hasn't, and try to do the math :rolleyes:.
 
Going for an early IA GA, I'm more likely to favour Smith's/Newton's. I should have the spare capacity and/or pre-builds by the time they come around. I'd also expect to have captured something useful by then too.
 
AlanH said:
.... but Karasu has designed this one and ainwood's going to be playing it, so he's not involved in the game release. That's down to me. If you're interested in the effect of my time zone, check out the COTM 09 release schedule, when I last released a game, for Renata. And then remember that Europe has already switched to daylight saving, the US hasn't, and try to do the math :rolleyes:.

Well, we're in the same country; so I don't need to worry about the maths! :lol:
 
The Cockney Sparrer said:
I don't need to worry about the maths!
:lol: As you can tell by my spelling, I was addressing the wider audience.
 
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