
London builds warrior, worker, curragh, granary in 3000, settler in 2800, with cows irrigated and furs chopped as a priority
2 early curraghs sent out to explore, both destroyed by barbarian infestations, after making 3 offshore contacts
Germany was placid, and a bit stagnant after their initial 5 towns. Stole cow from them with an early town built South of Berlin and loaded it with units to prevent a flip. German culture was fairly low anyway.
1625 discover Philosophy and The Republic, revolt in 1600, 5 turns of anarchy. Discover Currency in 1225 and trade into middle ages. Benefited from Ais taking different AA research paths.
In 1150 established embassy to get a look at Berlin, no improvements, 3 non-elite spearman defenders, no growth, 2 shields per turn, time to put them out of their misery ...
QSC: 10 towns (2 ex German), 1 city, 45 citizens, 11 native workers, 4 German workers, 1 warrior, 9 archers, 1 spearman, 2 horsemen, 2 trebuchet, 1 granary, 1 harbor, 3 barracks, 4 contacts, all ancient technologies except Monarchy and Literature, Engineering, 169g, Germany is willing to discuss peace, they have 4 towns remaining, one of which is offshore
Missed out on Colossus and Great Lighthouse (by 3 turns) so now thinking about capturing one of them and building another wonder to force GA. Don't want to have to research as far as the English UU
Looks like the biggest threat in this game was early aggression from Germany, I was paranoid of this also, and kept a warrior stationed in each early town to help discourage them (I believe an unprotected town increases the chance of an AI going into attack mode), delaying the exploration of the starting island. Based on others comments though, it may just be a matter of luck how aggressive Germany decides to be from the get go.