Open Class
Mods: NoAIpatrol=0, smiley popHeads, CivAssist II
Link to first spoiler
Quick recap of first spoiler: decided on space race goal, founded on the spot, granary-settler-colossus while german spears stomped by. Research order BW-Writing-CoL-Phil picking up others in trades/pointy-stick. Used colossus GA to build 1-turn archers from London and beat down Germany until he gave me everything but he could then took a couple of teleported workers in tech & lux trade. Wanted Rep slingshot and GLH as well as colossus but Dutch built GLH and I didn't have MM in the first spoiler. I met only Germany and Spain because I sacrificed expansion and exploration to grow London and barely had enough to beat down Germany. I ended the spoiler w/3 native cities, 3 captured cities and a settler.
I founded a city on the western hills so I could irrigate the western peninsula. To my surprise I still got the Republic slingshot and started researching Lit since I knew MM was out there somewhere. I revolted in the IT and had 4 turns after that. London was going to starve, but I let it go into disorder instead of starving and got away without losing any buildings.
I think I only had 4 to 6 curraghs so far; none sank in the sea and my first two suicide runs found N hemisphere civs. I didn't meet barb galleys until after 1000Bc even though GLH had been built for centuries, so I was able to meet all the civs before the barb galleys really started causing me problems.
I was able to trade myself to the top of the tech race. I got Lit at monopoly and didn't even have to trade it or Republic to get out of the AA. I started researching Currency after Lit and traded so all I had left was Monarchy and currency, but I'm don't need Monarchy because I'm not going to get HG. About this time civs started warring with each other a lot, including Spain vs. France in my hemisphere. At the time neither had writing but Spain was up to Monarchy. Come to think of it that was before the tech trading because while they were at war I "gifted" Joan writing for 3g so I could trade CoL and Phil to her for Construction and Poly, I think. Joan was less powerful, so I didn't even up Spain in trade so Joan could sue for peace with her techs if necessary.
After finishing Currency I went MA. I gifted OCC no-contact Germany into MA and they got Engineering. I traded him Republic and Lit for Engineering and shortly thereafter DoW'd on him. Surprisingly he had managed to get a settler and some military built during the 20-turn peace treaty and had a elite spear/settler pair strolling through my territory. I started the war a tad earlier than I wanted, but I wanted to kill the settler before he made a city, and after peeking in on his city I thought he was light on military. He was stronger than I thought, but I had good RNG luck plus good tactical opportunities so I wiped him out in short order taking over Leipzig and eliminating Germany from the game. To my surprise there was a galley in Leipzig; I'm surprised he got one built so fast in addition to the other stuff he built with one city in 20 turns. Glad I got him before he settled another island.
The last attack on Germany netted a leader, but I don't know what to do with him. I thought I'd make an army, but I don't expect to be in battle for a long time now, and HE can't be built without an army win, so Edward's chillin' in London for now.
I believe I still have Currency, Lit and Republic at monopoly. I definitely have Engineering at monopoly since I'm the only MA civ. (Germany who?)
Somewhere in here I build MoM in London just ahead of the Dutch. I had met them and built an embassy and saw that they were going to beat me to it until I MM'ed and quick-built a mine on a hill. I started it for the happiness and because at the time it started London had nothing else useful to build. I had to race William just to avoid losing the shield investment.
I'm way ahead in tech, but at this point my expansion is so stunted that I doubt I'm researching as fast as half the other civs. London is at size 12 making 20-24spt depending on MM, and I've been wasting tons of shields since I don't need archers and spears. I thought trebs were 40s but they're 30, so I stopped building after one or two of those. Depending on my next goal I may build archers and then disband them in other cities for shields...I think that's still better than cash rushing especially since I'm spending all I can on research. York is just now starting to become decently productive since I quit taking settlers out. Woolmer Green is on Settler duty now, but I want to get him off that soon because it's going to be my 3rd big city. The 3 big ones should be science monsters with the rivers and coast...that's the plan, anyway.
I have to decide if I want to settle other islands. I don't have iron, but I'm not going to need it except for maybe a few island-guard troops and then for rails when that comes. My plan is to stay ahead in tech, so I can trade tech for resources when I really need them. If I stay on one island I can better get away with spears and horses for island defense. If I spread to another island I'm more likely to get DoW'd on and lose a city. If I can't think of a must-have resource I'll probably just stay on my original island and turn it into a super science isle.
I'm not usually a wonder builder, but London is building too fast and too wasteful that I'll probably build wonders to give it something to do after the other cities have had some disbanded-archer-from-London help; I'll focus on happy wonders like Sistine and Bach's. I want Shakespeare's, but I'm not sure yet if I want to research 3 optional techs to do it; then again I may go Democracy this game for the space race goal.
I'm researching Mono and then going Theology and Education. After that I usually like Banking but may go FA for Bach's, Astronomy for sea trades or PP & Demo for Democracy and a shot at Shakespeare's. I have time to decide.
Also, after the first spoiler I was reading SGs and relearned that you can run deficit spending and not get screwed if all your money is demanded because you can click on the advisor to get to the advisor screens and adjust science so your cash flow isn't negative before giving into the demand. Thanks DocT! So while I was always running a surplus in the first spoiler I've been mostly running defecits since then and have almost no cash. Surprisingly nobody has made a demand yet. This is Emperor, right?
EDIT: Can you rush palace with a leader and then switch that build to a great wonder?
EDIT 2: Some dates:
3500 BC: Border expansion, see blue border
3150 BC: Contact w/Germany
2800 BC: York (2 cities)
2070 BC: Colossus finished, GA started
1450 BC: GA ends, attack Germany
1425 BC: Auto-Raze Munich
1375 BC: Capture Berlin (3 cities)
1200 BC: Auto-Raze Frankfurt, found Woolmer Green (4 cities)
1100 BC: Contact w/Spain
1050 BC: Peace w/Germany results in OCC for Bismarck, get Hamburg & Konigsberg (6 cities)
1025 BC: Nottingham (7 cities)
975 BC: Contact w/France
925 BC: Republic gained via slingshot
825 BC: Become Republic after 4.5 turn anarchy
800 BC: Contact [?]
670 BC: Contact [?]
650 BC: Contact [?]
610 BC: MoM built
570 BC: Germany 20-turn peace ends, Enter MA
510 BC: Attack Germany & Contact [?] now contact w/all civs
410 BC: Germany elimated, got leader as Leipzig captured (8 cities)
390 BC: Hastings (9 cities)
250 BC: Watton-at-Stone (10 cities)
210 BC: Get FP message and rush-build FP with MGL from German war
150 BC: Canterbury (11 cities)
-note: all my cities through 150 BC are on the original isle and loosely spaced...there are even about 4 land tiles not in a city radius.