COTM35 Final Spoiler

This game was perfect for what I needed, a small quick, easy game! Thanks COTM staff! :goodjob:

From what I can tell, I was a little slower researching than most of the others here, but they kept going to spaceship, and I wanted the Diplo victory.

I entered the IA in 470AD and Germany got Steam Power after we gifted them up. Germany is my little buddy (stuck with 3 towns after early wars with the Aztecs and Japan). Japan is our arch enemy and is big enough to be the UN opponent once the Vikings and Aztecs are gone.

The vikings were eliminated by 720AD (taking my leisurely time) using Riders-on-Rails and an ROP with the Aztecs. The Aztecs were then convinced to declare against us and immediately lost three towns. They were gone by 800AD (still taking my time).

After taking the Viking area, a bunch of samurai came from Japan and I didn't want my riders to face these defensive monsters so I settled for peace, losing my war happiness, but not really needing it once markets were built.

The world researched in peace for a hundred years until I was ready to handle Samurai (still using riders, but in much better position, with rails connecting our defensive points). I convinced them to declare on us yet again and MA'd Germany to further enforce our bond before the UN election. My army was bored and taking the Eastern coast of Japan would take their iron and saltpeter sources. So, we ran our armies (I ended up with about 6 leaders total so there was a deceased horse army, a horse army, a rider army and an infantry army, plus the Epic and Pentagon were rushed). Japan had almost no units and the Samaurai were suffering from bomber runs. (I researched Flight before the lower tree). We captured one town, razed a second and captured their wines town, pillaging all but the roads we needed to connect the wines. Then we re-based our bombers and killed any approaching units with them. This was the first game I took advantage of the lethal bombing of bombers as well as outposts to keep an eye out for approaching units (and barbs).

I researched to Medicine, buying Steam Power with that. I researched Electricity and gifted that to Germany hoping he would pursue Replaceable Parts while I worked on the top half. They ended up researching......Navigation. :wallbash:

We learned all IA techs at a 4 turn rate, except Atomic Theory and Electronics which we grabbed with the Theory of Evolution. I hoped Germany would learn Fission, but they got Ecology after I gifted him up.:(

Researching Fission proved challenging. I had set a Palace prebuild to finish 1 turn after TOE hoping I could get Fission from Germany. First I irrigated all the mines in my palace prebuild so it wouldn't finish for 4 more turns. Then I found that the best I could research in was 5, so more irrigating. I maxed out all the science I could and rushed every building that would help research rate, crossed by fingers and hit enter. No dice, next turn I still had 4 turns left.

I pulled out the calculator and asked CAII how many more beakers I needed. I needed another 170+bpt. I had 40 workers and a bunch of slaves. I also owned the Pyramids (self built in 450AD!) so we had a lot of saved up food. I figured, I could add workers to towns with 4 turns of food left and make them into scientists. At 3 beakers per scientist, that was about 120bpt towards my goal. The other towns with banked food could also hire an extra scientist and start starving as long as we didn't deplete all the food in the next four turns. After a couple of hours of Micromanagement, using slaves to rail and irrigate tiles needed to rearrange citizens to prevent starving too fast, I was able to get Fission due in 3 turns! The palace was MM to complete in 3 turns as well.

So in 1020AD, I hit enter, used the big picture from learning Fission to change the prebuild to the UN (Hit F1, right clicking the palace in Tsingtao's producing column, and selecting the UN) and held the vote. Germany voted for me against Japan so we won in 1030AD! That's my best every UN victory date, and also means I get to submit for the first time in over a year!:woohoo:

My Jason score ended up being 10444 which will be pretty pitiful for this game, but I'm just happy I got to submit before the deadline for a change.:love:
 
sorry - my english very bad...

Open

Conquest

3 turns behind Wacken Open Air ...

no lucky - no leader !!!... no army...

1 leader after 2 turns victory...

Wacken Open Air
and
Klarius
super game !
 
100K cultural victory in 1420AD
was surprised to see that 100k culture was needed for cultural victory rather than 80k which is common for small maps
build ToA in 550BC, capture Pyramids in 150 BC (Aztecs), approach domination limit in late BC's, IC's land, squeeze in just 99 towns, switch to Feudalism in 200AD, and whip libs and colosseums in all cities, complete whipping in 600AD due to lack of time so no cathedrals, just pressing shift+enter after 600AD, have few nasty PC crashes (something is wrong with civ); was making around 1000cpt in the end
Jason score was 11826 despite late victory, firaxis score - 6309
 
Game: C3C COTM 35
Date submitted: 2007-05-02
Reference number: 14371
Your name: Honda[SU]
Your email: xxx
Software Version: C3C 1.22 for Windows
Entry class: Open
Game status: Conquest Victory for China
Game date: 590 BC
Firaxis score: 11229
Jason score: 12592
Time played: 09:24:23
Submitted save: 590.SAV
Renamed file: HondaSU__COTM035_C3C122_01.SAV
 
Sorry for my english...

I can describe. If it is short: 10 Settlers, 20 Workers, 11 Barracks, 50 Horsemen, 2 Armies, a stop of researches after studying Republic, war on all fronts, capture, instead of destruction of cities.
 
HONDA - IMPOSSIBLE DATA !...

SUPERSTAR !...

RUSSIA THE BEST !

Quote:
Originally Posted by WackenOpenAir
Nice Klarius, i guess 11k7 Jason aint enough to beat you ?

No, I got 12k and change.

Honda says-
Jason score: 12592

Klarius or Honda ?...
 
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