COTM44 - First Spoiler

civ_steve

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COTM 44 First Spoiler - the Ancient Age!




Reading Requirements
  1. You should have contact with all surviving civs on your starting landmass.
  2. You must be able to research a Middle Age technology.

Posting Restrictions
  • You may discuss contacts and tech trades with off-continent civs; please, no names or screenshots
  • No discussions of the middle ages (or later)
  • No screenshots of any middle-age (or later) resources.
  • Absolutely NO discussion of any other currently active 'X'OTM!


How is COTM44 going for you? What choices did you make regarding capital location? How are relations with any AI sharing your starting landmass? And what plans do you have going forward?
 
Playing Open Class.
I settled in place and went straight for Pottery.

Researched it at 100%, and then started on The Wheel.

Settler Factory in Paris and (when I built it) Orleans.

Kept Researching at 100% until about the 400's B.C., which is when I was almost done with the Ancient Age, and then brought it down to 80% to make some money.

By then I had about 9-11 cities, I can't remember, my game is already into the late 1700's.

Carthage attacked me while I was researching a middle age tech, I took a few of their cities and made peace. Then Egypt took my unprotected cities during their their RoP with me. I'd show a screenshot of it, but I forgot to make one.

I'm gonna post a screenie of my empire in 1000 B.C.
Spoiler :
Probably can't read the cities so I'll list 'em the way they appear in pic:
Marseilles______Tours_________Avignon
Rheims________Lyons_________Paris__________Chartres
______________Orleans
View attachment 167274
 
Predator.

Settled in place.

Saw the potential of the plains cows/wheat/game tiles to the NW and settled my second city between them, immediately building a granary and using it as my primary settler pump.

Tech was Pottery then the usual Writing->CoL->Philo->Republic slingshot. I got a really quick anarchy, 2 turns.

It took ages to finally meet Egypt and Carthage, and given the distance they were plus the length of time it took to hook up horses I limited my wars to a single quick campaign against Cleo with a small stack of former barb-hunters. I got a city in the peace treaty.

In fact I decided to give up on pouring shields and gold into units I couldn't afford to support and wouldn't be able to wage an effective long-distance campaign, and gambled on hand-building the Pyramids in Paris. The gamble paid off. A bigger gamble was building the Great Lighthouse (I was sure the Pyramids cascade would swallow it up) to trigger my GA. The end of that tale comes in the Middle Ages though so won't be concluded here ;)

I had success before 1000BC with suicide galleys/curraghs so I had every contact going by the time I entered the Middle Ages in ~600BC.

I still didn't have a real plan but it was vaguely heading towards a Diplo/Space win.
 
Predator. Going for something, not sure.

Sent the worker up the mountain, saw the cow, moved the settler 1SW. Settled. Research went pottery/writing/CoL/philo/Republic, then HB to get a tech to use to trade for Math/Poly. Traded around for start techs and math/poly.

Took a long time to find carthage and longer to find egypt because I generally went east and not straight south :(

Founded Orleans in 2550 3 E and built a granary
Lyons 2350 2 S and built a granary.

Orleans became a 2nd settler factory and Lyons a worker factory.

1000 BC stats:

7 cities, 20 pop

3 granaries, 2 barracks
2 settler
8 workers
5 warriors
2 archers

Missing Construction, Polytheism, MM and Monarchy. Currency in 7.
Only know Carthage and Egypt.

My small empire at 1000 BC:
Spoiler :
1000_BC.JPG



Traded for Math and Poly, research currency and traded for MM, got currency in 670 BC and entered the Middle ages.

I think this is setup well for a science game - lots and lots of land for science farms, so I may go for spaceship.
 
Open Class, trying for domination, which will perhaps be quickest.

For a really good science game, it seems that the AI research pace is much too slow! And the AI always seems to pick the same technology as me... So even though I'm researching very fast (4-turns for the rest of the AA after I had two libraries!), the AI is not really helpful... Therefore I will try to keep my tech lead for myself and use it for a quick conquest... :D

Settled in place, built three warriors and then a settler, which founded Orleans in the same spot as AutomatedTeller did. My warriors did a lot of scouting and found quite a bit of gold (barb camps) and one tech from a goody hut. I also got contact with Egypt and Carthago early on.

On the science side I went for Writing immediately and completed the Republic slingshot in 1375BC. I revolted in the interturn and got lucky: 1 turn of anarchy! So Republic established in 1350BC!

My initial growth had not been too fast, because I had skipped Pottery and could not build a granary in my settler factory until I traded it from someone.
However, now with Republic and a granary I was able to run Orleans as a 3-turn settler factory at size 7-8.

My initial settling pattern had been a straight line south-west, in order to block Egypt's and Carthago's expansion to the east. This has worked very well, and now I can undisturbedly fill the rest of the continent with my own cities:

cotm44_overview.JPG


Regards, Lanzelot
 
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