COTM46 - Final Spoiler

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COTM 46 Final Spoiler; Game Submitted




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A lot of players will probably (try to ;) ) finish with their Ansar Warriors, but maybe you've held that tale for this thread! Or perhaps you wish to tell of a later victory type? Last call for spoiler entries!
 
Domination 280AD
Firaxsis 8410
Jason 11412

Once in medieval ages (in republic) it was straight to chivalry, stop research and spend money short rushing.
Then ansar initiated GA -> rapid progress through Zulus then Iroquois (to whom I was allied v Mongols -> their troops happened to be stuck in swamps to their north)gaining ToE and HG from Iroquois.
Simultaneously sent a northern force through Ottomen, Monguls, Sumerians (rop abuse)
3 Anser armies all in north then started on Russians whilst galleys (rushed from 2 towns gained in AA from Hittite peace treaty) transported troops from Iroquois lands to another rop abuse on the Hittites (who were our allies v Russia). Dom limit was achieved with a few rushed settlers.

I think my delay in getting to chivalry by not gifting up the scientifics might have cost a good few turns.
OTOH I only met 2 Celt pikes, and no others other than in Russia at the end with my armies.
Sumerians, Mongols, Ottomen and Hittites were all iron less, presumably from all the wars I had earlier instigated.
 
Open class, 1768 AD Spaceship win. Firaxis 3939, Jason 5625.

Leaving off from the last save, the Ottomans sneak-attacked in 690 BC, their two warriors barely defeating the lone warrior guard in my dye city (booooo), which they razed. Fortunately, not much else came down from them; a few archers held off the slowly advancing units.

610 BC: I get Monarchy from the Great Library and switch right away. One of the nice things about a religious civ is not having to make that tough decision of switching now or waiting for Republic.

590 BC: Zulus want Monarchy. I say no. They declare war. Eep! This coming two turns after the Ottomans, I was actually quite worried. But nothing much came of it.

510 BC: Hoping to focus on the Zulu for now, I make peace with the Ottomans; giving them Monarchy + Feudalism for Engineering (which I can sell around some). Peace with the Zulu comes a bit later, as they empty their bank account (60g) for peace.

The period around 400 BC-400 AD was a peaceful/building one, with research turned off/lone scientist and cash accumulating nicely. The 10 AD stats:

14 cities (2nd to Iroquois)
54 pop
1163 gold
5 MI, 6 archers, 5 warriors
Researching Theology (actually researching that for a moment, to get Sistine Chapel ASAP).

400 AD: Having built a few Ansar Warriors, it's time to take on the Zulu. Ansars do very nice work, as I swoop in on multiple Zulu cities in turn one. Plus, the Golden Age was VERY handy, as Education came just a couple of turns later. I was able to research Astronomy in 6 turns during the GA.

550 AD: The Zulus are down to three cities. In exchange for two of them, I generously agree to let them keep their mountain estate.

640: Get banking in 5 turn research (at roughly break-even economy); finally meet the Hittites via contact trade with the Iroquois. I wasn't missing much.

(more to follow)
 
Andronicus said:
Domination 280AD
Firaxsis 8410
Jason 11412

:goodjob:

I knew my 680AD date wasn't anywhere near par, I didn't reckon on it being [at least] 40 turns behind! I blame all those Ottoman cities for flipping on me, and the Keshiks. Definitely the Keshiks. Oh, and the Sumerians for building the ToA and being so darned far away.

Surely you mean Iroquois?
 
Upon entering the Middle Ages in 775 BC, I made peace with all the scientific tribes and gifted them up – 2 got Engineering and 1 Monotheism, so I set research full speed to Feudalism because I was sure the AI would be too slow. I bought Engineering with a government tech, but I could not afford Monotheism comfortably, so I decided to wait to trade for Monotheism until I learned Feudalism. Unfortunately, just before I learned Feudalism, the tribe with Monotheism declared on me and were not willing to talk when I wanted Monotheism, so I researched that and Chivalry myself before turning off research for the rest of the game.

I started phony wars with the Mongols and Hittites and signed alliances against both tied to peace treaties while I worked on my real first target the Zulus. Of course, once my partners broke our deals, I signed peace with the Mongols and Hittites tied to alliances against everybody else eventually having people so thrilled with being at war with everyone, I didn’t have to spend money on them at all.

The Zulu could have been finished several turns earlier than they were, but I signed an alliance against the Zulu with the Iroquois, so I had to wait until the incompetent Hiawatha eventually managed to send more than 1 mounted warrior on the attack in the same turn. The Zulu were eliminated in 430 BC.

I discovered Chivalry in 370 BC. At that point I had about 25 horses near the Iroquois. I rushed a barracks in the former Zulu territory and gradually the horses upgraded as I could afford to, and those ansars sliced through Iroquois land. My core built ansar warriors to go north against the Ottomans. My Golden Age was started in 310 BC.



Once all my original horses had been upgraded, I used a partial disconnect/reconnect strategy for my new military units – I had several towns capable of 24 spt which built ansars directly; towns that were at 10 or 15 spt built horses for upgrade. By the time my Golden Age ended in 90 AD, I had eliminated the Ottomans in 30 BC, the Iroquois in 10 AD and the Mongols in 70 AD.



At the end of my Golden Age, I figured I had enough units and anything new probably wouldn’t reach the front anyway, so I made some effort to bump up my score. My core started building markets for extra happiness, and I started rushing temples in my isolated conquests to add to my territory score. It was just a matter of getting the ansars to the final tribes as quickly as possible. I went over land the entire way – I had a couple galleys out, but they were primarily to make sure there were no islands for the AI to escape to.

The final tribes were destroyed in 170 (Sumerians), 280 (Russians), and 310 (Hittites) for a conquest victory in 320 AD. I’m glad I didn’t decide to go for domination hoping to capture the Temple of Artemis. At the game’s end, only 2 wonders (Pyramids and Oracle) had been completed.

 
I am humbled by Chamnix's finish date. :hatsoff: (and by Andronicus too...)
I thought I was pretty fast this game, especially considering the rough 3 billion year terrain, but clearly there are some things I'm doing that are suboptimal. For instance, I think Chamnix had 70+ Ansars in those screenshots; I never had more than 40 at my peak!

Entry Class: Predator
Game Status: Conquest Victory
Game Date: 490 AD
Firaxis: 7410
Jason: 10542
Time Played: 16:25:10 --very short for me!

I thought I was set up too when 2 of my first 3 elite victories resulted in MGLs! Very soon after though I lost a nearly full army to a reg spear. :cry: :lol: The luck evened out I suppose.
 
Well done, everyone. There sure have been a lot of very good games submitted in the last few xotm's.

Entry class: Predator
Game status: Domination Victory for Arabia
Game date: 540 AD
Firaxis score: 7559
Jason score: 10632
Time played: 10:22:47

I suppose like some others, I could take a little more time to play these each month. There is no prize for submitting the game first.:lol:

It seemed like the Mongols did very well this game as their keshiks gave me at least a little trouble. Only the Russians and Hittites were left in my game as the dom. limit was hit 6-turns after capturing the ToA from Sumeria. This would have been one turn earlier if it hadn't flipped back to them once just before they were destroyed. Ansars are certainly a very good uu as well.

I've read a lot of spoilers lately and can see some things that might help me improve. I've already been attacking on more than one front which has helped.
1. use disconnect/reconnect as I usually have much less military units than those that do this more often.
2. sign ma's more often to weaken the other ai's especially tying them to peace treaties to get war happiness-something I've never done.
3. start wars a little earlier-I've noticed it doesn't usually take near as many units to destroy the ai as I thought it would. Also, taking the fight to them keeps them out of my land and reinforcements can come mop up.
4. sign peace treaties that gain territory more often
5. use RoP rape more often and effectively as this can save quite a bit of time if done correctly--usually reputation means very little towards the end of the game.
6. finally build roads and set up ship chains a little earlier than usual--I too often get caught up in building settlers and improving land that won't be useful soon at the expense of quicker gains from the ai.
 
@PrinceMyshkin:

You game ended up in a very similar position to mine - except it was the Ottomans who kept flipping. In the end I just rushed settlers into gaps and cash-rushed temples elsewhere. The ToA never had a chance to affect things, I captured it 2 or 3 turns before winning! I finished in 680AD but got a slightly bigger Jason score, probably because I captured the Pyramids from the Iros very early on so had double pop growth throughout.

I'm also considering how to speed up wins... your list is quite interesting:
1. use disconnect/reconnect as I usually have much less military units than those that do this more often.

I couldn't in this game as I'd planted a city on one iron source... but I'm too lazy a player to do that every turn!

2. sign ma's more often to weaken the other ai's especially tying them to peace treaties to get war happiness-something I've never done.

Definitely worth trying. In fact I just had a go for the first time in a random game, and it's going well so far! (Even better they are on the other continent and nowhere near the techs to come pay me a visit...). It's cheaper than paying them for luxes!

3. start wars a little earlier-I've noticed it doesn't usually take near as many units to destroy the ai as I thought it would. Also, taking the fight to them keeps them out of my land and reinforcements can come mop up.

I like to over-prepare for wars. I think I had 8-12 horses ready before hitting the Zulus. 6-8 would have been enough, even so, Horse vs. Impi is the same as Archer vs. Spear in that there's no chance of escape. So I was being cautious with some reason as I anticipated higher losses.

4. sign peace treaties that gain territory more often

As false peace treaties are in the rules, fair game. I ought to have done this, as I was going for domination from the start and didn't give two hoots about any kind of reputation I may or may not have had!

5. use RoP rape more often and effectively as this can save quite a bit of time if done correctly--usually reputation means very little towards the end of the game.

Again, something worth considering if you know you're going to be at war with everyone anyway - who cares if they won't give you RoP again? The won't be around to give it you anyway! :lol:

6. finally build roads

I had worker crews heading north towards the Ottos/Mongols, the Mongols already had roads, the jungle/mountains/swamps north of the Iro really slowed things down.

and set up ship chains a little earlier than usual--I too often get caught up in building settlers and improving land that won't be useful soon at the expense of quicker gains from the ai.

Ship chains I don't do out of sheer laziness, particularly non-risk-free ones.
 
Wow. You all blow me away with these finish dates and times! I really wanted a spaceship win, since i hadn't had one in years (space victory caused my last install to crash). Finally got one this time, but not til 1858. I was in the MA before the other surviving civs (Sumeria, Ottomans, Hittites) were at Corporation, getting 4-5 turn research on everything after Refining. Ottos started a war with me when my first batch of space ship pieces finished. At the start of the war, their military advisor probably told them they were strong against me - I had one tank and a half-dozen MechInfs, they had dozens and dozens of sihapi. 2-3 turns later when I had 10-15 cities pumping out Modern Armor, they didn't feel so strong. I just wanted to teach them a little lesson, but their whole civ fell down in less than 10 turns. Oh well. 4282/4862 Jason. Still fun.
 
Quite a nice comeback from almost going out early though!
 
Thanks DWetzel. I've been watching your games, since it seems we joined CF here about the same time for GOTM75. Good luck to both of us in the Deity game!
 
I knew my first GOTM would be a slower victory than what the rest of you have been submitting. But that much slower? Yikes!

Entry class: Open
Game status: Domination victory
Game date: 1730 AD
Firaxis score: 4405
Jason score: 6131
Time played: 28:01:21
 
Just submitted mine, first game I've done in oh so long.
Also a late finisher, could have finished a lot sooner but I took it easy.

Entry class: Open
Game status: Domination Victory
Game date: 1848 AD
Firaxis score: 3861
Jason score: 4565
 
100 K Victory 1862 AD
firaxis score 5232
Jason score 5571
time 17 hours
class- open

I started out well (for my standards) defeating the Ottomans, Zulu, Mongols, Sumerians, and Hittites by 1100AD. I controlled about 60% of the world and 55% of the population. However my former ally the Iroquois stabbed me in the back and captured many of my lightly defended cities. I decided after the disasterous war(from 60% land to 42%) to go for 100K cultural win. Right before my cultural victory I wiped the Iroquois completely off the continent with 200 modern armor as my revenge:king:.
 
eldar said:
PrinceMyshkin said:
1. use disconnect/reconnect as I usually have much less military units than those that do this more often.

I couldn't in this game as I'd planted a city on one iron source... but I'm too lazy a player to do that every turn!
hmmm ... If it wasn't a well developed city you could pillage all the roads to it, and just rebuild one road each turn. Leave a stack of 3 Workers (2 for Ind.) and a pillaging unit, and cycle every turn. You wouldn't want to do this to a productive city.
 
20K victory, 1830 AD. I just can't seem to develop specialist farms so early in the game, allowing Modern Age entry in 1200's. Instead, I started Modern Era in 1650, and victory son followed.

Low Jason of 3915.
 
Not much to brag about here, Domination in 1745, I was all set to wrap things up in ~1300 (had about 60% of the land),with my Calvary when the Sumerians Dow while we had all sorts of deals. Perhaps he knew that was what was going to happen to him? As for the early game the Iroquois seemed to be much more developed in my game, I went to war with them first, comfortably separated from them by the Zulu. Got the Zulu to join with me and after a while settled for a City from the Iroquois who were making short work of the Zulu, then DOW (when I got the Ansar) on Zulu, eventually eliminating them, next came a war against the Ottomans. Eliminating them before they got the Sipahi was a must. Used alliances with the Mongols and Sumeria against them. They were left with 1 island. Then it was the Horde's turn and they were eliminated quickly. Back to war with the Iroquois who proved tough to take. After a long war, they were left on an island, I should have eliminated them because they did cause a couple of city flips later. Next up was finishing off the Russians who had been at war with the Hittites. A Short war with the Iroquois to recapture the flipped cities, and that was when the Sumerians attacked. We spent about 20 turns at war and there was an exchange of cities. after about 15 turns of peace, he DOW again and things went back and forth until I signed the Hittites in a MA, and that led to the Dom win. I was going to go for the cow award because I had a good score going from early on, but didn't want to take the time and settled for a late Dom win.

Firaxis was mid 4K, Jason was mid 6K

From the looks like Chamnix's world map, it would have been better to go for Conquest as I spent lots of time and energy expanding and maintaining my empire. I like the idea of resource disconnecting combined with Leonardo's to make cheap upgrades, unfortunately I 've never gotten it to work very well.
 
20K victory, 1830 AD. I just can't seem to develop specialist farms so early in the game, allowing Modern Age entry in 1200's. Instead, I started Modern Era in 1650, and victory son followed.

Low Jason of 3915.

You beat my date, but not my score. I wonder what gets the award? Earliest 20k or highest scoring?
 
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