*exhales*
Entry class: Open
Game status: Diplomatic Victory for Celts
Game date: 1540 AD
Firaxis score: 5534
Jason score: 6189
Time played: 25:50:39
And I will give the full retelling of this epic tale (an early contender, IMO, for Game of the Year) later tonight. Suffice to say that my spoiler #1 was a VERY interesting foreshadowing of the finale.
So, when last we left our heroes in Spoiler #1, I had just captured the Great Library of Zimbabwe and catapulted back to something better than tech parity with most AIs, save the Iroquois, who had Electricity on me. Even at this point the Iros were a bit of a runaway tribe, with 31 cities (I was second with 21, the Ottomans third with 15), the tech lead, and the most population. And I was blissfully unprepared for a long war with them. Peace followed soon after Zimbabwe flipped back to the Iros a few turns after I captured it (most of my gallant tribe had left the city itself at that point, after pillaging all around it).
With part one of my comeback in the books, I figured step 2 was to get the ToE, get a tech lead, and laugh my way to victory.
Fat chance.
First of all, having vaulted into the Industrial Age, I was very very disappointed to find out that I had no coal. I was more disappointed to find that Viroconium, that bastion of Roman power, was planted on it. I discovered this pretty much as the Iros decided to take out their frustrations on Rome and wipe them off the map after Rome decided to declare war.
So, no coal. That means no rails. And with no universities in place, Electricity was going to take a good long time. Like, 30+ turns. Disappointing, but hopefully I could get some help from one of my buddies somehow. Yeah, right. Time to save cash and hope to buy.
In about the next 20 turns, only the Ottomans got as far as Sci Method to match the Iros. And I could either research it in about 30 turns, or try to buy it. So I went lone scientist and saved cash. By 970 AD I had 3794g, making 288 gpt. Which is right when the Iros started to build ToE. And I was not very likely to catch them but had to try. Which was hard since I didn't have Electricity yet, and nobody would sell it to me (refer to the screwing up my gpt rep early on). Well, when you can't research it, and you can't buy it, the only alternative is to steal it. So I did, carefully, from the Ottomans. Successfully. Which was nice. Now I only needed one more steal to get ToE (ha) or to research it. Also traded Industrialization to Aztecs for Sanitation + 23gpt + 50g + WM.
Of course, the silly Ottomans decide this is a good time to demand 100g + TM. I refuse. They declare. War happiness is a good thing.
My 990 AD notes say Sci Method in 16 at -67 gpt (2430 gold in hand). Palace prebuild due in 17. Will that be enough? MM Palace to be due in 14. I think I can shave a couple turns off SciM.
The war with the Ottomans was... uneventful, they being either across an ocean or having to traipse through three others to get to me.
Sadly, in 1080 AD, with 4 turns on both my prebuild and on Sci Method, the OTTOMANS finish ToE.
Which makes me panicky, as I have a Palace prebuild due now in 3 and nothing to do with it. So I try a risky steal of Espionage from the Iros. Yes, stealing Espionage. How droll. It works. Switch Palace to Intelligence Agency; this way I only lose 176 shields....
With getting Scientific Method a few turns later, I can wheel and deal a little bit:
Trade SciMethod + Espionage + 320g + WM to Aztecs for Replaceable Parts.
Trade Scimethod + Espionage to Sumeria for Corporation + 2 slaves (had no cash).
Iros have Refining, Steel, and Atomic Theory. Ottomans have just the first two.
And of course, I have no rubber either (I expected this). There's some in the crappy marsh near the lakes and mountains north of our chokepoint that are still unclaimed. Of course, I need to clear a spot to settle there first. So I load a couple workers up.
Shortly after that the Aztecs ally against us with the Ottomans, and kill those workers. Grrr.
In 1200 AD I revolt from Communism to Democracy (desperate to get some sort of commerce going). Also in 1200 AD, Iroquois start Hoover Dam.
Easy come, easy go: the Aztecs actually give me 80g for peace. Next turn the Iros demand 45g + TM (I cave).
1260: Iros finish Hoover. Damn!
1290: Plant spy with Aztecs. Steal Atomic Theory immediately for about 1500 gold. Trade it to Sumeria for Steel + 100g + WM. Joan's scraped up 8 gpt; I sell her Medicine. (Poor Joan. I liked her around; she made me less of a laughingstock).
I also founded Galoshes for All to claim that rubber. Rushing a temple and harbor and some other stuff to make it work. Of course, with all the Iro units streaming through it takes me 4 turns to get a worker onto the rubber.
1360: The Iroquois go modern. Actually it was probably before this but this was the first I noticed of it. It's time to get really aggressive with steals and hope they don't end up going for Fission, I guess?
1365 IBT: Iros start building UN. Uh, so much for that. They are also steamrolling over the Ottomans, with assistance from the Aztecs and Sumerians (but the Iros are getting the majority of the spoils). I could lose by domination. How humiliating.
1385: I would much rather do it from elsewhere, but for 3270 of my 3277 gold, safely steal Electronics from Iroquois. Sell it to Ottomans for Refining and their gold (which they soon will be relieved of anyway) (and somewhere in there I obviously made peace, but I didn't note it). Aztecs have Combustion but won't quite give it to me. Raise some more cash. Victory screen shows Iros with 42% land, 53% pop.
1390: Volcano in far south erupts, inconveniencing me.
1400: Electronics +575g + WM to Aztecs for Combustion. They have both Flight and Mass Prod. Ottomans are modern. They also have two cities, losing one to the Aztecs last turn. IBT: Iros start Manhattan. That's just what I need. (Maybe they switched from the UN, hahaha---uh, no it is in a different city).
1410: Aztecs destroy Ottomans.
1425: Sell Sumeria Combustion for 18 gpt, 70g, furs, spices. Keep my gems.
1435: Iros add SS docking bay!
It is at this point that I take note of the UN build, as there is no way (almost) that I am going to get it. It's being built in...
Zimbabwe. Yes, THAT Zimbabwe, scene of my one military triumph. I spy on it. It's due in 12.
Sign MPP with everyone except Iros (two of them are happy to; Joan and her two cities demand Industrialization. Sign ROP with everyone including Iros.
My only hope at this point is to either disrupt the UN build and then somehow build it myself which requires getting three more techs which I would have to steal *deep breath*, or capture it. And quickly. And then win by diplomacy. Noooo problem.
I need 4650g to upgrade all my Gallic Swordsmen to Guerillas, only 90 years after I first spotted Iroquois tanks and destroyers.
1440: I haven't mentioned my lone scientist research in a while. Laugh if you will, but my monopoly on Ironclads is in. Sell it to Aztecs for 1700g, and to Joan for 2gpt + 1g (she's landlocked). Uh... Flight in 50. Sure.
I upgrade 31 Gallics to guerillas. I still have 36 not in towns with barracks.
The following years involve a lot of military buildup, cash raising, and hitting Enter. In about 1470 I start assembling a stack of guerillas, artillery, and some cavs next to Viroconium (the Iros and I each have barricaded infantry in the chokepoint, but with our ROP and a few galleons and transports, that's no problem).
The Iros complete the UN in the 1480 IBT, but don't call elections. I'm still assembling troops. In about 1500 I decide to move my stack of troops next to Zimbabwe, to sit until the time is right. I have also built a small town near Zimbabwe in a tiny culture gap between the Iros and Sumeria, to hole up in in case the ROP ends or something.
In 1520 the Iroquois decide that that size 2 town is just TOOOOOO good to resist. So they declare war. Triggering MPP declarations of war from every other civ in the game. And then they proceed to take that town, and Galoshes for All (no more rubber, boo)... and take about two potshots plus three bomber runs at my huge stack near Zimbabwe. They got distracted by all the shiny Aztec, Sumerian, and French units to attack (OK, not so many French).
So, at this point, my stack of about 9 cav, 10 artillery, and a bunch of guerillas (and two Gallics I never got to upgrade) goes after Zimbabwe, which has two mech infantry, one tank, one TOW, and one mobile SAM in it. My artillery did well. The cavs, not so much. The guerillas did just fine. And Zimbabwe was mine. Again.
Now, to hold it until the next election window.
This was surprisingly easy--the Iros made a few halfhearted runs at it (sure, one or two modern armor can be an inconvenience, and those bombing runs with, eventually, 8 bombers per turn did kill off a lot of citizens I didn't like anyway), but it was never in danger. I was holding my breath against a flip but with about 45-50 units in Zimbabwe I didn't THINK that would happen. And it didn't.
Meanwhile, they'd send one or two tanks or mech infantry or something crashing into my barricaded-on-a-hill infantry pile at the choke point. Those didn't do too well, and in fact I was able to bombard with some leftover Gallics (insert laughtrack here) and take THEIR barricade on a mountain, for extra protection. They had two stacks of battleship-destroyer-destroyer-transport sailing around my east coast, probably to land on the west coast where I had nearly no troops. I do wonder what was in those.
In 1530 and 1535, those MPP come up, which I happily renew, along with alliances against the Iroquois. (I couldn't renew the MPP with the Aztecs, but they gave ME 3 gpt for an alliance, hahaha).
Which made the vote at the start of 1540 pretty anticlimactic, as everyone voted for me except Hiawatha.
Needless to say, this game involved a HUGE amount of luck and two amazing events. I've not won a GOTM or COTM with a diplomatic win before, and certainly never done it in any game without, you know, Fission. Or, for that matter, coal. (Yes, I
never had coal. My huge producer, my capital, was cranking out 40 spt at size 12 with a factory and hydro plant.)
I do not plan to try to win this way again. It is a good way to die young.