Entry class: Open
Game status: Domination Victory for Zululand
Game date: 1710 AD
Firaxis score: 3026
Jason score: 5806
Time played: 29:26:18
So, I had been at peace entering the Industrial Age and I was thinking of going to war against the Mongols next, with domination as my goal. The lack of resources on the continent was a huge advantage for me, since everyone else seemed to be lacking iron, horses, saltpeter, coal, or all of the above.
Then in 1130, the Hittites demand saltpeter from me and declare war when I refuse. Okay, they're as good a target as any! A few bribes bring the Sumerians, Indians and Byzantines into an alliance with me. Scandinavia and Egypt join alliances against the Indians, who suffer a bit. I add the Arabs to my alliance, just to keep thinks nicely unbalanced. I destroy the Hittites in 1355.
The wars have left my garrisons stretched very thin. After just a few years of peace, Egypt declares war on me in 1385, capturing one border town. I bring the Arabs and Byzantines into another alliance and commence conquering Egypt.
With this war still in progress, Japan does a ROP rape in 1430, capturing one of my undefended towns--with a warrior, no less! I take that back, get the Sumerians to ally against Japan, and go on with a two-front war. Sumeria brings the Mongols into the alliance against Japan.
For a fine gesture of futility, Egypt, now down to two cities, allies with Sumeria against Japan in 1465. This does nothing to stop the conquest of Egypt in 1470.
With Japan on the brink of extinction in 1535, it's the Mongol's turn to ROP rape, razing another of my undefended cities! I destroy the Japanese on the next turn and send my forces east. And I bring Sumeria, Byzantium and India into another alliance. The Mongols are gone by 1600 and I'm slightly upset that the Byzantines have one of their cities; so far, I'd done a pretty good job of keeping most of the spoils in all of these wars for myself.
A few more turns go by, and--remarkably--nobody else declares war against me, not even when I refuse a Sumerian demand for iron.

So, having completed the Intelligence Agency, I try to plant a spy in Scandinavia in 1660. The Vikings catch that spy and declare war.

Once more, it's time to build an alliance with Sumeria, Byzantium, Arabia and India. Scandinavia is conquered in 1690.
I try the same trick against the Byzantines in 1705, but this time the spy is successful. Darn it! So I have to declare war, myself. I conquer them in one turn and the Domination victory follows in the next.
This was an amusing game, particularly with how, after my first invasion of the continent, I didn't need to be the aggressor in my next four wars of conquest. However, I see that I ended this game in exactly the same year as in GOTM 80. And seeing how some of you are achieving the same result a millenium before I do...I guess I'm in a rut!