COTM62 - Final Spoiler

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COTM 62 Final Spoiler; Game Submitted




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Whew, 3rd Spoiler is up as well! If you've finished, tell us about your final result. And, did you get to build any Panzers? ;)
 
predator
domination victory in 560ad
Firaxis score 5440
Jason score 10430

although a science game appears logical with so many scientific tribes, i knew i will again not have the time for a long game

moving 1 SE towards the cow, worker 2 tiles to cow
first research pottery
warrior-worker-granary

i chop an early granary for what looks like the only food ressource
get a worker in 2950bc
build first settler in 2550
2470 settle 2nd town 2W 2NW
saved 2nd hut for the unlikely event of a useful tech, but get 25g the turn after i research Alpha in 2390bc
set research to Writing
first curragh built in 2150
3nd town built 1N 3 NW by the lake to bring fresh water to the south
3 curraghs in 2030, going every direction
argh – i hate it when the “emphasize production” is on and the governor still chooses the 2f 1c tile over the 1f 2s 1c tile !!!! and delays my settler

meet Russia in 1870, no Writing yet, only two towns
1790 meet Persia in another direction, no Writing either

i decide to try the slingshot to Republic, while i try to have someone else research MM for me
with IW i see that i settled on an iron hill... no upgrades then, which does not worry me much, but it kills any useful combo in the factory
1650 meet Ottomen
1600 meet France
1575 found 5th town 3S 1SE
1400 CoL in, Philo in 7 turns
1325 meet Egypt
1225 manage the Rep slingshot... could have gone Monarch too, coz Poly became available 2 turns ago
meet the Sumerians
meet Greece

finish a settler build and revolt in 1175, draw 6 turns
meet Babylon
become a Republic in 1025
immediately instigate a world war
1000 meet Korea as last civ
trade for currency

strange... does Germany have cheap harbours??? they cost only 30s a piece – i don´t understand this

qsc @ 1000bc:
7 towns
21 citizens
4 workers
1 warrior, 1 archer, 2 spears, 4 swords, 3 curraghs
106 gold
only construction missing for MA

from 925 on Berlin is a 4-6 4turner
900 stupid me, i only realize there is another civ missing to meet, when the unmet English start building a wonder... :rolleyes:

800 enter MA and get Mono
trade for Eng
775 get first WH
750 settle first city on mainland and prepare for war against Russia
570 3 civs keep their tied alliances to the end. make peace with 2 of them, as i already have 3 sources of WH. declare against Russia.

490 first lux and horses connected, change to horses due to relatively high losses with swords
430 2nd lux connected, solving any happiness issues
410 Feud in
with my 7th elite victory i spawn an MGL
see a strong spot for the FP town

230 Russian gone
210 build FP town and rush FP by the 2 wheat and the cow in old Russian lands... see great potential for that settlement
30ad Chivalry in
in the following turns i hit Egypt and France hard

170ad 3rd lux connected; not too important with 4 sources of WH
knights are very powerful for the little resistance the AIs come up with, but one has to be careful with the limited number available due to small production capacity
190 take the last French city, but must have a settler around. they don´t give WH, so i give them peace.
Persians have iron connected, but i have not yet seen Immortals

210 start war against Persia who have the GW – and they start building the Great Lib :shakehead:
now i see Immortals
250 take Persepolis with GW
taking city after city from the Persian, these hopeless folks start the Great Lib in a new town again and again :-)

320 connect 4th lux
330 Persians gone
invade Sumeria and Greece

after 50+ elite victories i finally gain a 2nd MGL in 360ad for a knight army

370 the first time a city deposes, to the Sumerians
retake it, and take Ur with The Pyramids

380 5th lux
410 capture Sumer with HG
420 finally officially meet the English and establish embassy
450ad start attack on Japan and take Kyoto with ToA with my first strike

510 many borders expand and i reach 54% land and 72% pop
520 Greece gone
attack Babylon for a few more % land
540 English gone, their resistance was practically nonexistant
550 Japan gone, prepare attack on Osmans
560 jump over limits with 67% land and 84% pop, progressing on all fronts

a fun game to play with knights. i had loads of victory wins with only 2 leaders. due to how weak the AIs were i am not sure, however, if more armies would have sped victory up much.

templar_x
 
Unfortunately I did get to use Panzers.

I tried something new in this game. When I saw that Sumeria would build JSBach before me, I decided to sack the city that was building it. In order to get there in time, I had to declare on them inside their territory. This was bad for two reasons. First, I thought I waited for the ROP to expire, but my ROP rep was trashed, and I spent the rest of the game having the foolish AIs declare on me and my Panzer armies. Second, I had heard that once the AI starts a wonder, it never switches production. Yet Sumeria got JSB, in another city, while I was still seven turns away.

Even though I got most of the other wonders, it ended up being a ho-hum 20K game. I think I traded too much in the Ancient Age. I expect I get the 20K Shield of Shame for this one. :)

After filling the island, I expanded south into Russia. When I wanted oil, I took the one in the center of the map from England. Ended up eliminating Russia, then France and England, and later Persia, Babylon and Sumeria. I had many MGLs, so even though there were 96 enemy longbowmen & riflemen in my territory, the four-tank Panzer armies dealt with them. I was going for a 20K victory, honest, but with my ROP rep trashed, the AI kept declaring on me. When I made peace with one, they would declare again next turn because of MPPs.

3950 BC Palace (settled 1SE but maybe should have gone NW)
2550 Temple
900 Colossus
650 revolt, 3 turn anarchy
290 MoM
AD 110 TGL
330 GLH
610 Sistine
750 Knights Templar, Golden Age, no new wonders to build :(

Built all the minor buildings in the capital, researched banking, Demo, FA

790 Library
820 University
870 Cathedral
910 Colosseum
950 GA over. Banking+13gpt for Sumeria:Astron
1160 Copernicus'
1310 Shakespeare's
(JSBach built in 1410 by Sumeria)
1415 Newton's
1545 Universal Suffrage
1560 Heroic Epic
1625 ToE
1655 Military Academy
1685 Pentagon
1710 Wall Street
1750 Battlefield Medicine
1794 UN
1826 SETI
1858 Internet, Research Lab
1892 Cure for cancer
1906 Apollo Program
 
Open Class, 1330AD Conquest Win, Jason ~7802

Not nearly as fast as I wanted. I was going to stop research at Knights but continued to MT just in case. Even with Knights it seemed to take a long time to cross the continent. Perhaps more details later.
 
swordsman_small.gif


target: Going for fastest domination. :hammer:
In details:
Philosophy slingshot.
No pottery first, Alpha for early curraghs.
And a settler before granary to get the water to Berlin.
Conquer the world with cavs. No chivalry so we can keep the Iron and connect / disconnect salt.

3950 BC We settle Berlin 1SE. Instant use of the cow easily beats the delay.
~1250 BC Philosophy Slingshot.
875 BC after a phoney war with England we sign peace and get Nottingham and York. This gets us a lot of slaves in the next turns.
775 BC we conquer first Russian sites after donating Republic to prevent whipping.
170 BC build settler in Berlin, palace jump to Moscow after handbuilding FP in Nuremberg. Revolt to Republic.
360 AD first MGL in some 30st elite victory...
380 AD MilTrad, science to 0%. Upgrade 8 horses.
500 AD first ToA expansion
580 AD burn TGL, no Golden Age for Germany this time :sad:
590 AD we pass domination limit

Entry class: Predator
Game status: Domination Victory for Germany
Game date: 590 AD
Firaxis score: 5247
Jason score: 10217
Time played: 20:21:57

Being beaten once again to the missing vc... :gripe:
We will try again! :evil: (and again... and again...)

Sorry for missing several details, I was playing sloppy at the end of QSC... :hammer2:
 
Being beaten once again to the missing vc... :gripe:
We will try again! :evil: (and again... and again...)

funny our dates are so similar although you went with cavs and i did it with knights.
what do you mean with the missing vc?

templar_x
 
Entry class: Open
Game status: Domination Victory for Germany
Game date: 1705 AD
Firaxis score: 2827
Jason score: 5765
Time played: 22:55:43

Forgot to take any notes, but did most of it through Monarchy at 350 AD.
 
funny our dates are so similar although you went with cavs and i did it with knights.
what do you mean with the missing vc?

templar_x
I mean that I've achieved all victory conditions but the domination one to complete the eptahlon...
I'll try harder next time but I'm more the builder type... :jesus:
 
I mean that I've achieved all victory conditions but the domination one to complete the eptahlon...
I'll try harder next time but I'm more the builder type... :jesus:

ok, now i got it
good luck for that, jesus ;)

templar_x
 
Oh, by the way, templar_x - you also did not get your GA, right?

I was having a hard time coordinating the capture of TGL (built by Ottomen) for the SCI trait and getting something for the MIL trait, too while having a prebuild ready for any wonder...

By the time I could conquer TGL I already knew Metallurgy so I could not build GW nor SoZ :wallbash: and no other civ did it for me.
Leo's and Sun Tzu's were way too expensive.

So I ended up destroying TGL (so I won't get education abondoning ToA) and building a 300s HE in my FP town... :hammer2:

Not quite what one would call a decent GA planning... :crazyeye:

I'll put more effort in this for the next game...
Okay, starting GA as Persia should be possible... :rolleyes:

Btw: I like the "UU does not start the GA" predator obstacle... ;)
 
no, for sure no GA for "my" Germany... it felt like times of a global financial crisis :lol:

but unlike you, i did not have any preparations done on a GA. pretty much decided that i´ll forgo it.

templar_x
 
Well, the Golden Age... -- I completely forgot it! Only when I watched the after-game replay and saw all the messages like "700BC Oracle built in blabla", "300BC Golden Age starts in Egypt", "10AD Golden Age starts in Greece", I said to myself, wait a moment, when did I have my GA?!?! And unlike Paul, I stopped after Chivalry, so I could have built/captured all the necessary wonders easily. Just didn't think of it.

As I already said in the first spoiler, after reaching the MA, I got the first-tier techs for free and immediately started Chivalry. Even before that was finished, I launched an attack on Russia with a handful of MI (upgraded from Swordsmen) and quickly captured their core. Disbanded Berlin in ~250BC and jumped the Palace to Moscow. Leipzig had meanwhile hand-built the FP. Then every town switched to Knight-production and I just kept rolling until I reached the other side of the continent.

Everybody was so furious with me, I almost never had to declare war. It was simply enough to demand "please leave my country" and the next target declared on me. So WH was abundant and I could use 100% cash for short-rushing.

Very strangely I had good luck with leaders in this game: got 6 of them! (Probably they didn't matter that much in that game, as templar_x already pointed out, and that may be the reason why I got so many...) They were used for:
Kt-Army, Heroic Epic, Kt-Army, Kt-Army, Pentagon, Kt-Army

Jason score ~9700.
 
Open Class - Conquest Victory 900ad
Firaxis 4722 pts
Jason 9523 pts

Berlin was founded 1SE, and research set for Alphabet. In 2760bc Alphabet was completed and two pre-builds switched to Curraghs for exploration.
The Contacts
2390bc Russia
2230bc France
1910bc Persia
1425bc Egypt
1350bc England
1350bc Korea
1150bc Sumeria
1000bc Babylon
950bc Japan
775bc Ottomans
690bc My two exploring Curraghs meet up on the other side of the world.
370bc Greece

I missed the republic slingshot and took Monarchy from France for peace in 410bc, switched immediately (4 turn anarchy- 350bc Monarchy) and entered the MA in 330bc. Research was for Chivalry and then along the bottom path and stopped when I reached Military Tradition.

I had good early wars with Russia between 690bc and 490bc, and France 490bc - 410bc and should have jumped the palace but I held out for a leader (which didn't arrive until 470ad!!!). So I changed my palace to the mainland in 500ad. War was continuous and I got 4 MGL's in 470ad, 640ad, 710ad and 760ad. After the Palace, 3 armies were built.

The wars
690bc-490bc, 570ad-680ad Russia
490bc-410bc, 250bc-130bc, 90bc-70bc France
70bc-290ad, 550ad-560ad Egypt
150ad-280ad, 880ad-890ad Persia
320ad-440ad, 440ad-470ad Greece
350ad-640ad, 640ad-670ad Japan
470ad-530ad, 590ad-590ad Babylon
550ad-740ad, 740ad-860ad Ottomans
630ad-880ad Korea
690ad-860ad, 860ad-880ad Sumeria

It was a hard long slog. I should have jumped Palace around 500-400bc. I could have produced more units and had less travelling, but hey, live and learn.

Scratcher
 
It was a hard long slog. I should have jumped Palace around 500-400bc. I could have produced more units and had less travelling, but hey, live and learn.

Yes, I think this was a very tough/difficult game. But also highly instructive. In order to get a good Domination/Conquest victory, one had to coordinate so many things, i.e. the Curaghs, the slingshot, the Palace Jump, the Golden Age, the right choice of unit (Knight or Cavalry), etc... So there was so much room for making mistakes... :D

In retrospect I like this game, although while playing it I also thought "darn, what an endless slog"...

It looks like we both made two mistakes: you used Monarchy and did not jump the palace on time. I managed Republic and Palace Jump ok, but I forgot the GA and chose the "wrong" unit (I think, with a continent of that size and the lack of roads in AI territory, Cavs are the right choice, at least for Conquest where you have to go all the way. Domination may be a different story. {In fact templar's Kt-domination was faster than Paul's Cav-domination.} Also the start of our offensive was kind of late because of our isolated start, so the AI had time enough to build a substantial amount of units. This also calls for Cavs.)

In the end these four mistakes evened out and we both arrived at exactly the same result... :) What a coincidence.

Lanzelot
 
Yep, it proved too tough (for me) to coordinate a GA with the fast domination.
I was extremely lucky to get the AI build ToA for my domination quest. They also built TGL to cover the SCI trait - but nobody build any MIL wonder for me. Even GW was not built by the end of the game... :shake:

After meeting most civs I should have stalled playing for longer and think about the strategy more thoroughly. The old masters (Sir Pleb etc.) managed to make the AI build the right wonders by planning their research, GA and wonder builds. :worship:
 
Looks like TxCraig will get an extra medal for the only person who managed to start a GA in this game... :king:

This reminds me of a game Tal - Botvinnik from the 1960 world championship: two top-notch players fighting it out for the world title and neither one manages to castle his king into safety... (But in contrast to our feeble stumbling in the fog overhere, that game was nevertheless a strategic masterpiece... :D )
 
This reminds me of a game Tal - Botvinnik from the 1960 world championship: two top-notch players fighting it out for the world title and neither one manages to castle his king into safety... (But in contrast to our feeble stumbling in the fog overhere, that game was nevertheless a strategic masterpiece... :D )
Unbelievable... Somebody still remember this. Do you mean their first game of 1960 match? Really they both did not castle on purpose, whereas GA is always good to have.
Back to topic, I got my GA here at 420 AD, capture TGL in Kyoto and build SoZ next turn.
However, I consider it as main priority point, after archived that did not found time/interest to continue...
 
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