predator
domination victory in 560ad
Firaxis score 5440
Jason score 10430
although a science game appears logical with so many scientific tribes, i knew i will again not have the time for a long game
moving 1 SE towards the cow, worker 2 tiles to cow
first research pottery
warrior-worker-granary
i chop an early granary for what looks like the only food ressource
get a worker in 2950bc
build first settler in 2550
2470 settle 2nd town 2W 2NW
saved 2nd hut for the unlikely event of a useful tech, but get 25g the turn after i research Alpha in 2390bc
set research to Writing
first curragh built in 2150
3nd town built 1N 3 NW by the lake to bring fresh water to the south
3 curraghs in 2030, going every direction
argh – i hate it when the “emphasize production” is on and the governor still chooses the 2f 1c tile over the 1f 2s 1c tile !!!! and delays my settler
meet Russia in 1870, no Writing yet, only two towns
1790 meet Persia in another direction, no Writing either
i decide to try the slingshot to Republic, while i try to have someone else research MM for me
with IW i see that i settled on an iron hill... no upgrades then, which does not worry me much, but it kills any useful combo in the factory
1650 meet Ottomen
1600 meet France
1575 found 5th town 3S 1SE
1400 CoL in, Philo in 7 turns
1325 meet Egypt
1225 manage the Rep slingshot... could have gone Monarch too, coz Poly became available 2 turns ago
meet the Sumerians
meet Greece
finish a settler build and revolt in 1175, draw 6 turns
meet Babylon
become a Republic in 1025
immediately instigate a world war
1000 meet Korea as last civ
trade for currency
strange... does Germany have cheap harbours??? they cost only 30s a piece – i don´t understand this
qsc @ 1000bc:
7 towns
21 citizens
4 workers
1 warrior, 1 archer, 2 spears, 4 swords, 3 curraghs
106 gold
only construction missing for MA
from 925 on Berlin is a 4-6 4turner
900 stupid me, i only realize there is another civ missing to meet, when the unmet English start building a wonder...
800 enter MA and get Mono
trade for Eng
775 get first WH
750 settle first city on mainland and prepare for war against Russia
570 3 civs keep their tied alliances to the end. make peace with 2 of them, as i already have 3 sources of WH. declare against Russia.
490 first lux and horses connected, change to horses due to relatively high losses with swords
430 2nd lux connected, solving any happiness issues
410 Feud in
with my 7th elite victory i spawn an MGL
see a strong spot for the FP town
230 Russian gone
210 build FP town and rush FP by the 2 wheat and the cow in old Russian lands... see great potential for that settlement
30ad Chivalry in
in the following turns i hit Egypt and France hard
170ad 3rd lux connected; not too important with 4 sources of WH
knights are very powerful for the little resistance the AIs come up with, but one has to be careful with the limited number available due to small production capacity
190 take the last French city, but must have a settler around. they don´t give WH, so i give them peace.
Persians have iron connected, but i have not yet seen Immortals
210 start war against Persia who have the GW – and they start building the Great Lib :shakehead:
now i see Immortals
250 take Persepolis with GW
taking city after city from the Persian, these hopeless folks start the Great Lib in a new town again and again
320 connect 4th lux
330 Persians gone
invade Sumeria and Greece
after 50+ elite victories i finally gain a 2nd MGL in 360ad for a knight army
370 the first time a city deposes, to the Sumerians
retake it, and take Ur with The Pyramids
380 5th lux
410 capture Sumer with HG
420 finally officially meet the English and establish embassy
450ad start attack on Japan and take Kyoto with ToA with my first strike
510 many borders expand and i reach 54% land and 72% pop
520 Greece gone
attack Babylon for a few more % land
540 English gone, their resistance was practically nonexistant
550 Japan gone, prepare attack on Osmans
560 jump over limits with 67% land and 84% pop, progressing on all fronts
a fun game to play with knights. i had loads of victory wins with only 2 leaders. due to how weak the AIs were i am not sure, however, if more armies would have sped victory up much.
templar_x