COTM65 - First Spoiler

civ_steve

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COTM 65 First Spoiler - the Ancient Age!



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  1. You must be able to research a Middle Age technology.

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Lots of floodplains - where did you settle and why? Any issues with production? How did your initial contacts go? And you have a fairly late UU (and it's not very strong) - what are your plans for a Golden Age?
 
Built the capital in place so I could keep the wines within the cross. I thought about moving to the plains but would then have needed an aqueduct. Since I never reached size 6 before my expansion was complete, I probably could have moved it and avoided the disease.

4000 BC: Build in place, research Pottery, WC, then straight to Monarchy.
1000 BC: QSC 5 towns, building 3 settler, 1 archer, 1 worker. 3 building, France is up BW, Masonry, Wheel at least. 4 archer, 3 warrior, 2 worker, 1 settler. I've met only France. Pop 9. Land 71. Monarchy in 26
210 BC: Hello England...
170 AD: Hello Aztecs...
210 AD: Hello Arabs...
I bought a few techs and traded iron for one or two to France but did not trade techs for any. I make it to the middle ages somewhere around 320 AD.

Disease hit my capital twice, about 5 turns apart, so I didn't bother with an x-turn settler factory and just churned out as many as I could from there and every town created. Hooked up both sets of wine, furs, and two of the three iron sources (I also have the third, but it is not connected.) France beat me to the gems, not unexpectedly.

I did not do much exploring as I found the French quickly. Most of my warriors went to escorting settlers and MPs. During the barbarian uprising, I lost 250 g (should have built embassies with those funds), and one worker from a surprise attack from the fog.

No horses, so no Conquistadors, not sure when I'll go for a golden age, but I may try with wonders. Probably looking at a UN victory or spaceship.
 
Tough choice I felt on where to start – in place would mean no need for an aqueduct later, but moving would free up another FP (wasn’t sure if there was any effect on disease, I thought it only mattered if you were working a tile in the city radius rather than what the city was on?). In the end decided to move and settle Madrid on the desert to the SE.

Worker orders were irr / road FP, irr / road FP, road wines, mine sugar, irr / road FP. Madrid built warrior (MP), warrior (MP), warrior (explored N then W), settler (founded Barcelona to N in 2590 BC), granary, then 5 turn settlers. Barcelona primarily built warriors to explore, deal with barbs and for MP (slipped in a barracks at some point).

Researched writing at max (2510 BC), CoL (1700 BC), Phil (1500 BC, took Rep though held off on revolt – felt benefits were outweighed by the loss of MP for happiness, and future need to whip).

Met French first (3000 BC) – they were up BW / MAS / POT, down CB. Then met English (2510 BC) – they were up BW / MAS / POT, down Writing (French had now picked up CB & Wheel). Traded with French, Writing for Wheel and BW, then with England, Writing and Wheel for IW, POT & 4g. All now level on techs.

2270 BC popped first two huts – got barbs and MAS – popped 3 or 4 more huts later on, got all barbs bar one useless map (lost a fair few warriors along the way – I hate raging barbs).

French and English established embassies around 2000. 1325 traded CoL to English for MM & 141g, to French for WC & Myst – all back level on techs.

1000 BC – 8 towns (total pop 19); 2 settlers, 4 workers, 9 warriors (6 reg 3 vet), first sword due next turn; iron and wines hooked up (furs secured in territory but not connected); 1 granary, 1 barracks, 4 temples (more than normal at this point, 3 were recently whipped to expand borders in order to secure furs and iron); prebuild on way for GLH; 223g; missing AA techs Constr (due in 13 turns), Curr, Poly, HBR & Lit.

Revolted to Rep in 975 BC (had held off until I'd whipped the temples). Got currency 650 BC, traded for poly & HBR, we all entered the MA together.

Felt this was an OK start – the northern border is completely secure against the French, so I have plenty of space to expand S & E in peace, and all the tiles in my territory are visible so barb uprisings should be controlled. No early disease, unlike last month, which is a big help bearing in mind all the FPs. A 5 turn factory again which feels odd (and hard work to manage!), but does work. Lack of luxes may be a bit of an issue in the future – can see having to take the gems off the French fairly soon.

Most significant perhaps is the lack of horses and, given the French and English don’t seem to have any either, this could become huge. Partly in view of this, and partly as the Conquistador is a terrible UU for a GA anyway, I decided to aim for a wonder GA based on the GLH (figured would be useful anyway as I’m going to need to explore and find horses at some point), and Knight’s Templar (again useful as crusaders could be my best offensive weapon if I can’t get cav). Intend to keep peacefully building & researching until the end of my GA, then attack France (probably with MI & crusaders). That's the plan anyway..........
 
Tough choice I felt on where to start – in place would mean no need for an aqueduct later, but moving would free up another FP (wasn’t sure if there was any effect on disease, I thought it only mattered if you were working a tile in the city radius rather than what the city was on?). In the end decided to move and settle Madrid on the desert to the SE.

I don't know what was best. I settled in place, had a heavy stroke of disease early in the game, but unlike you I got a 4 turner in republic and a little more commerce.

No one has complained about the barbs. I had problems with them, getting rather caged into my visible territory and losing pop on a few occasions. Perhaps it was just my routine of building minimal military in the beginning which made me susceptible to their hassle.

4000 BC - worker to sugar.

We take a chance with Writing (40 t.)

(I checked the rivals using F10 - Exploitive? Perhaps. Allowed? Yes, but sorry anyway.)

3950 - Mining the sugar.

3000 - Disease in Madrid, stopping settler 1. Do I waste shields or build sth else?
I end up with a temple.
French warrior shows up. France har pottery - traded from England perhaps.
2950 - Disease again.
2510 - Popped barbs on a hill.
2190 - Barcelona founded.
1450 - Met Inca.
1250 - Met Arabia.
IT: Philosophy. Traded Writing to Arabia, 50g. Traded Phil,Col to Inca, for MM, 130g.
Traded Math and Poly from France, Arabs.
Sold Math to Inca, 74g.
Learnt the Republic.
1025 - Literature.
900 - Met Ottomans.
825 - Met Aztecs.
775 - Learn Currency, trade for Construction and Monarchy. Ottomans get Feudalism; won't trade. I have not nearly conneted the furs yet.

A wonder GA is perhaps a good idea, but I'm a bit thrown off by the fact that leaders can't rush wonders like in good old PTW.
 
So I moved to the Desert SE, and have had no disease issues. My Settler production is not great. Forgot to do the 1000 QSC thing, as this is my first participation in COTM. At 630, got Republic and traded out to MA after using Writing Min > Phil > Col (slingshot) >Republic. The optionals in the AA weren't researched by my rivals. I've only found France and England on this continent and my only curragh, got eaten by a barb galley as I traversed east around the south of the continent. I've lost a worker, some pop and some gold to the darn barbs. Not a big fan of raging barbs. I've also missed the cues and had a few riots. Pretty sloppy.:crazyeye:
I've got only 6 cities but have lockedup two iron resources. I have been squeezing Settlers from Capital and others.
No horses: darn. I was hoping for conquistador armies to pillage them all back to the stone age. Drat. Looks like I'll have to do some planning on how to acquire them.
(do the Conquistador armies function like they did in PTW? Do they get 9 movement?):confused:
Ok, the way ahead, continue to expand, building warriors for iron upgrade. Get Gems from France, damage them. Explore this continent. Find the rest. Go for horses. Research to Military Tradition. Build Mil Academy, make armies, fill with conquistadors. Wreak havoc. (maybe :lol:)

link to conquistador armies story
 
i was 100% sure i already posted the first spoiler, but i cannot see it here. must have lost it somehow. ok, here it is "again", as far as i remember it now that i finally come back to this game and hopefully can finish it.

going open class this time...

THE ANCIENT AGE

starting turns
worker NW, settler W to see more; another turn with settler NW and worker starts irrigating, see deer. settle in 3900 and set science on min on WRI.
if i don´t miscalculate this makes only a 5-turner for another 2s-tile is missing. if i had gone N instead of NW in that 2nd move i would have got a 4-turner :(
walking and walking i don´t meet anyone. huts give me barbs-barbs-POT-barbs-barbs

build order w-w-granary in 2850-worker-w-settler-worker-settler

1400 meet English and finally decide to trade WRI, see lots of iron, but no horses are visible.
1225 manage the Philo slingshot and immediately revolt. Republic in 1175. research on currency. suicide curragh only *nearly* makes it through, but anyway meets Inca. they don´t even know Writing yet.

QSC 1000bc
10 cities
27 citizens
1 settler, 8 workers
8 warriors, 4 vet spears
4 turns to MM

THE MIDDLE AGES are entered in 825bc, and set minimum research on Feud, as i feel no hurry to get there.

templar_x
 
I couldn't find enough shields to manage a 4-6 settler factory. I also missed my republic sling, the damn French ran away with philo, about 4 turns before I got there. Barbs were tolerable, though there were inevitable losses to them. Still, this was not my best output.
 
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