no spoiler #2 as i never saw the world go industrial...
predator class
domination victory in 500ad
Firaxis 11183
Jason 11064
730 Japan builds ToA
710 China builds TGLib, Indians TGL
670 declare on Japan, their culture throttles me and they are building GW, 2nd WF online
590 this is becoming a pattern – Yanks get Feud 1 turn before me

570 Mongols build GW
550 finally meet Russia, they are WAY backwards, still lacking 5 AA techs. gift them up but they don´t get Eng.
410 Chiv around, so GAs are going to start
350 on WF changed into a SF, as i already have quite a few workers around and hope i need more settlers soon with a breakthrough in Japan before they get too many sammis
250 stop building settlers from capital
230 build FP
170 disconnect Jap iron, what do you think about no sammies at all?
110 lose 1 turn on muskets due to carelessness, have salt already connected
50% WW goes DOWN one notch, never seen that before

30 in a SOLR (L standing for “lucky”, as Megalou has once put it) i take Kyoto with ToA and a 3rd lux. i would have expected to go for another attack, with 9 MIs taking out 6 defenders, after artillery attack
10 China builds Sun Tzu´s, Japan Knights Templar (lucky or unlucky me? this kicks off their GA!)
AD10
i´m leading in all relevant statistics
30 in a very unlucky situation i lose a minor city to a single Russian horse
150 culturally steal horses from Mongols. take last Japanese town, but i saw the famous “settler on boat” leave on that very boat.
210 Mongols declare due to a linked deal just about at the right time. they are easy prey with mostly spears as defenders.
280 take Karakorum with GW, MT in, switch off research, 19 horses prepared for upgrade. roughly +500gpt for now.
290 Indians destroy Japanese and thus declare on me. plus i finally get rid of my Japanese WW. don´t need any lux tax now, but still use 10%.
320 finally manage to kick off my GA with a lethal bombardment, for my first civ-time ever. had the sound turned on and heard funny noises for the killing and the promotion. take the last visible Mongol town, they really haven´t even managed to connect all their core cities
340 my first cavalry attack on a Chinese city is a disaster, losing 5 cavs at good odds, no retreat!
360 take the Chinese Sun Tzu city in 2nd attempt, disconnect what i hope is their only horse
370 with my 24th elite victory i finally get an MGL, build cav army.
390 destroy Peking and GLib
400 disconnect another Chinese horse, take Delhi with Col+GLH. buy maps from my only ally America and realize that there are two ! islands north and northeast of Indian lands.
430 2nd MGL with 29th elite victory, another cav army
maps show that there is another island off the west coast. the Yanks have already settles a town there.
440 take 3 last Chinese towns. saw settler leave on boat.
460 declare on America, they have no horses and no salt, so i face only pikes and MIs. it´s an uneven struggle. i take 4 cities on the 1st turn and push them off the pangaea before this ends.
destroy Mongols and India, gain all 8 luxes. reach +1000gpt.
500ad jump over dom limit (turn 165). still had 2 turns left on my GA.
afterword:
i was playing fully honourable again for one technical exception (when i accidentally prolonged a PT). was a fun game.
words to myself:
- get your GA earlier. find a way.
- first think, then move. always. even when you start the game again after a break. don´t make peace taking techs that render your best wonder obsolete.

- look at what Megalou does. he got the sling. now be patient to see his results.
templar_x