open class... probably i am not going to submit, except when Megalou will be overrun early in GOTM107...
Move settler first to SE,see wheat,worker east; settle 1se,worker to wheat
early research:
full speed on pottery, then Alpha
first hut gives barbs
3150 settle meet Byz and Mongols, trade WC from the latter
3000 build granary
2800 2nd hut gives barbs right next to undefended capital; barb kills worker ! (it was a decision between worker or granary here
what a setback!)
2630 Alpha-Writing
2590 found 2nd town 3se
2550 meet Arabs
2350 found 3rd town 1w2sw
2070 4th town 3 nw
2030 Writing-CoL
1830 5th town 1e2ne
1790 acquire IW, iron is close,while horses are far away
1650 6th town 1n2ne, starting a first vessel
1525 7th town 2s2se;4 barbs appear
furs connected
1475 first to Philo -> Rep
1425 revolt for 5 turns
1400 8th town
1325 Rep
1300 Arabs declare war and take one undefended town,which I can retake the next turn
1250 Maths in. this is weird. I can *sell* it to the Byz, while they already *have* construction. How could this be???
1075 9th town by the SE incense
1025 10th town
1000bc
10 towns, 27 pop, 85 land
Knowing 3 nations
1 lux connectd
6 workers,1 slave
6 vet warriors,1 vet archer, 2 curraghs
1 gran, 3 rax
2 turns to Lit, Poly, HB+ Con missing in AA (everything but HB around, I do not believe I have seen this before)
950 I seriously have to self research HB even after Lit! incredible.
900 curragh makes it to other continent, but no safe waters still. Meet Egypt. Think long, but decide to trade for HB instead of researching it for the next age-trick.
Draw Mono. Dammit. Gift up Theo, she gets Mono as well.
i cannot say that everything is going well so far.
templar_x