COTM89 - Final Spoiler

civ_steve

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COTM 89 Final Spoiler; Iroqouis, Game Submitted




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Final spoiler for this COTM - last chance to tell us how your game as the Iroqouis went!
 
Entry class: Open
Game status: Domination Victory for Iroquois
Game date: 1110 AD
Firaxis score: 9617
Jason score: 9270
 
Open :blush:
Going for domination, since it is the fastest condition available.

When I left off in the first spoiler I was in the interturn after capturing the Great Library. I had the idea that I could learn Chivalry from the Great Lib and then give the Great Lib city (Ulundi) away to avoid learning Education, which makes Temple of Artemis obsolete. So I gave Ulundi to Russia after Chivalry but the plan didn't work. I learned Gunpowder and Education even though I was no longer the owner of the Great Library. I guess the game decides at the beginning of the turn which techs are to be given to the player. (This would also explain why we sometimes learn more techs after the advisor announces that Education has bean learned and Great Lib has become obsolete.)

I don't expect this knowledge of the Great Lib mechanics is new to the community but I didn't bother to check.

The Russian ToA now being worthless, I changed a few things:
1) After conquering the weak Mongols and Chinese, I would turn to Greece rather than the pretty powerful Russians. (Annoying about Ulundi, though.)
2) I would upgrade no more mounted warriors but save money for temples. The MWs were still useful for knocking off longbowmen and spearmen.
Eventually, I dragged myself over the limit. Greece still had a settler on a boat and Aztecs had settled the incredibly distant Hawaii lookalike, so I was glad I didn't go for Conquest.

The best thing that can be said about my game is that all the wars were good. The early skirmishes yielded some war happiness and some towns that should be mine and the major wars never stalled, initiated, as they were, at a very late and mature date.

Next time the settings are like this I must handle the barbs better.
 
Short
980ad GA
war with Zulu+Mongols
1100ad research RP, stop research
steal Industrialization and a bit later Scientific Method from Greece.
1160ad Russia gone
build ToE and Hoover, AT+Elektronics brings later a lot of money.
Greece declare war surprising
take most of Greece, a portion from Mongols and later, to break the boredom, I declare war to the Aztec and take the Pyras and few towns till i have 65% in 1565ad.
later i raze 3 towns so i stay under dom-limit.

Cultural 100K Victory for Iroquois in 1655 AD.

i think for this Game Firaxis score is good with 8506
Jason not 7648 :(

date good or not? i hope i´m the only one with an 100k
 
i was able to finish, but i had no internet connection at home last night, so i could not upload the saves yet. will try tonight again.

after a very slow start i was able to improve the pace later on. still, the game was one of my worst Deity games in a long time. i finished in the not so early ad times.

my worst mistake, aside from losing 2 settlers to barbs, was my first war against babylon. i did not ally them into another war before, so to have them have their GA and waste their units and shields on someone else. so i had to kill zillions of their UU units by myself - and still did not even get an MGL.

some more mistakes on my side, but i had to play many short sessions and thus do not remember all too much. in the end, i had taken over the land of Babylon, Aztecs and Greece, and Zulus, plus most of Mongolia and a little bit of China.
i kept the Zulus at war with pretty much everyone in their west all the time, so by the time i got over them, they had no ressources (but surprisingly were quite strong by # of towns and economicly) at all. it became a walkover with cavs, which i had by then (MT was i think the only tech in that branch i had to self-research).

the settings would have been very kind, even with the not-so-strong start position. (btw, the opening moves were i believe the only thing i really got to an optimum in this game)
if someone plays this out well, he can make a really good date!

t_x

edit: must be very kind values for dom this time... i got a jason in the 13... range. :eek: t_x
 
edit: must be very kind values for dom this time... i got a jason in the 13... range. :eek: t_x
Eek again! That must border on a record score for the game type. I saw no trace of kindness in my jason verdict.
 
edit: must be very kind values for dom this time... i got a jason in the 13... range. :eek: t_x

Wow, sounds like a great game, templar! I'm really curious to see that one. I also went for dom, but then ran out of time (still 2-3 hours to play by the time the deadline arrived... :cry:). But I finished it the next day, just to see where I would end up, and got a domination in 580 AD.

What I remember from my game: stopped research after Republic (did not dare to try the full slingshot, so I took CoL as free tech) and build up a big pile of gold and a lot of Mounted Warriors. Babylon had built the GLib, so I signed a RoP with them assembled my MWs in their territory, and when the right time came (around 400 BC) I took the GLib, started the GA and got all techs up to Invention in the lower branch and Chivalry in the upper branch. 2-3 turns later the Greeks discovered Theology, so I gifted Babylon to them. I thought perhaps I need to repeat the GLib elevator later for Military Tradition. But it never happened.
So I upgraded all MWs to Knights (most nations had pikes, which is no fun with MWs) and then ran through the Zulus, which took quite a while. Then I started a war against the Mongols and the Aztecs, and when I started meeting muskets in large numbers, I finished the missing 3-4 techs to Military Tradition (edit: I think I bought 2-3 techs from the Greeks and then finished MT by hand, as they were asking a ridiculously high price for that one) and upgraded to Cavalry. (Didn't want to retake Babylon from the Greeks, as they had turned into a kind of superpower and were helping me against the Aztecs and were supplying me with ivory.)
And the territory of the small nations (Russia and China) sufficed to reach dom limit, so a bloody war against the powerful Greeks was not necessary. (Though 2-3 turns before the end they sneak-attacked me and took 2-3 of my Aztecian towns, but I don't think this even delayed my dom victory.)
 
thanks, Lanzelot, but unfortunately it was everything BUT a great game. i gave some details about my major errors in the spoilers.

only thing that saved me from total disaster is that i am quite used to playing the Iros on this difficulty level. so i defenitely took up speed later.

t_x
 
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