cottage spaming for a dummy

ive heard that bts made the workers smarter, so if i specalized cities in the city management screen supposedly atomated workers will notice that and will build based on what i set the management for, im not sure how well this will work or not, but i am trying to reduce the amount of micro management i do.
 
One cottage per town should be enough, preferably on a spot where you can't irrigate anyways. :)
 
I dunno, if you are financial a cottage next to a river gets 3 commerce straight away, and +1 commerce anyway even if you are not. It's always a good plan to save some irrigated tiles for farms though so you can chain irrigation to low food cities though after civil service.

I only build alot of cottages if I am playing a financial leader, food and specialists for me otherwise. But I build alot more than 1 per city if I am financial, it's all about maximising your leader traits isn't it?
 
lol Financial plus Monarchy Beeline, Switch to HR civic and Settle City locations where there's lots of nice Grassland and Flood plains with Nearby Food resources eg- Wheat, Pigs etc... then Grow you're pop while working those cottages and keep increasing you're happy cap with HR Civic.

The Mayans look like the best Civ For this, Financial/Expansive, expansive allows for cheap Ganaries which allow you to you're pop even faster and they start with Myst so you're one step closer to Monarchy, you could possibly Oracle Slingshot to Monarchy, assuming you're playing with BTS expansion, if not play the Inca's
 
lol Financial plus Monarchy Beeline, Switch to HR civic and Settle City locations where there's lots of nice Grassland and Flood plains with Nearby Food resources eg- Wheat, Pigs etc... then Grow you're pop while working those cottages and keep increasing you're happy cap with HR Civic.

The Mayans look like the best Civ For this, Financial/Expansive, expansive allows for cheap Ganaries which allow you to you're pop even faster and they start with Myst so you're one step closer to Monarchy, you could possibly Oracle Slingshot to Monarchy, assuming you're playing with BTS expansion, if not play the Inca's


The Mayans should head straight for construction once you get worker techs and pottery. Ball courts are fabulous - a +3 happy building. Thats enough happiness for immediate needs and catapults to help in war. What more do you need? Its like getting the +3 happy from running representation, but without having to build the pyramids.
 
Mayans are great: Nice early war followed by growing really large cities. Kind of like Mehmed, except with a nice early UU to help the war effort.
 
my bigest problem is I'm never quite sure how many cottages I should build within a cities fat cross. let's take an example city. I start my city next to a river, with two plain hills, corn bonus, cow bonus, the rest grass with three forests. I would build three farms including the corn farm, put mines on both the hills, and go five cottages, then build a farm over one of the forest, and finnally two more cotteges. would this be a good strat?

Yes:
If it's going to be a commerce/research city, that's a good enough strat, since you can use the cow/mines to speed up the library and other research improvements. Mines can be converted to windmills as soon as you get the tech to build them, and might even give you an outside chance at some gems or gold before then.

No:
If it's going to be a production city I don't build a single cottage, ever. Corn, cow, two plains hills and two forests is a perfect early production city. I would leave the grass near the forests completely unimproved to increase the chance a forest will grow. Corn and farms can give you the pop to work the mines and forests.

Cottages are the worst improvement in the game.

However, they have a mysterious relationship with towns, the best improvement in the game.

Hilarious!
 
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