Cottaging Tiles

Nufuhsus

Chieftain
Joined
Jun 29, 2006
Messages
53
Sorry if this has been answered but I have read through some of the posts in these forums and have not been able to successfully answer a question I have had after learning a bit about cottages.

For this post let us make a few assumptions;

1. I have founded my first City (this brings me to another interesting
question).
2. I have discovered Pottery, trained my first worker, and the city reaches pop
2 last turn.
3. I have equal number of 2 and 1 food tiles in my borders.

Now I want to cottage a tile so that i can reap the towns rewards a bit sooner
than later. The question is which tile to improve? Do I cottage the tiles with
two food and farm the 1 food tiles or do I do the opposite?

Now, regarding my first city. When the game starts I can place my city on any
tile. Regardless of if the tile has forest or jungle on it. But after discovering Pottery, I cannot build a cottage on a forest tile without discovering BW. Did my people suddenly forget how to chop after building the first city? Does anyone have any thoughts?

Thanks in advance.

Civ On!
 
I'd farm a couple of tiles to get your city size up as quick as possible and then when the happiness cap is reached switch to working the cottaged tiles/production tiles depending on city specialisation.
For your first city in particular you're not going to have access to pottery for a while and are far better off researching to make use of your available resources (animal husbandry, fishing, etc). Also your first city will spend the earliest part of the game producing workers and settlers so working a 3 food (or 4 on a farmed floodplain) or 3/4 hammer tile or resource tile will produce these quicker.
As for your people forgetting how to chop down trees, just think of it as the forest you've settled on being used to build houses in the 200 or so years between turn 0 and turn 1.
 
Thanks for the info, Severus. It makes sence. Any one else have thoughts on this?

Now about building houses...I still don't have BW by turn one or turn two for that matter. So where did this knowledge go to?

It's good to be ruler!
 
Nufuhsus said:
Now about building houses...I still don't have BW by turn one or turn two for that matter. So where did this knowledge go to?

Ok, how about your people have always had the knowledge of how to chop down trees for firewood, making small dwellings and enclosures for your domesticated cattle and stuff, but until gaining knowledge of bronze working the ability to chop down enough trees at one time to substantially increase production isnt possible. So when you settle in the forest the trees will be chopped down slowly but you wont get anything from them.
 
HaHa! Nice. LOL

So BW does not 'teach' them how to chop, but how to chop more efficiently. I cannot chop untill BW 'cause it would take too long and would only cause the 'zense to become restless. So buiding of cottages on forest tiles is not available? Or something.
 
Yes, you cant build a cottage on a forest tile until you have bronze working.
Probably because before then it would take too long to clear enough room in the forest and who would want to live in a cottage on your own in the middle of a forest so dense that no light reaches down to ground level?
 
Severus said:
Probably because before then it would take too long to clear enough room in the forest and who would want to live in a cottage on your own in the middle of a forest so dense that no light reaches down to ground level?

I have far too much time on my hands.
 
Well I for one would not! And it explains when settling a non forest tile. But where did they get the material to build the city if they didn't chop a forest?

<edit>so why are you not playing Civ with all this 'free' time?</edit>
 
Civ4ScreenShot0038.JPG


You can see that the first buildings are made mostly of stone which presumably your people have found lying about in the forest and have piled together to form the walls of your houses. Only the roofs are made of thatched wood which has come from broken branches and dead tree trunks so they havent had to chop on a large scale to found the city.
The forest is still there until turn 2 when theyve used all the wood up for lighting fires and making playpens for their children to play in and sticks for their dogs to chase but unfortunately the game doesnt let you zoom in close enough to see that.
It's still taken them two hundred years to chop the forest though so you dont get any production bonus, although maybe you should get a 20 hammer boost to production for the next turn when you settle in a forest. Firaxis if you're listening could you put that in the next patch?
 
Nufuhsus said:
so why are you not playing Civ with all this 'free' time?

I find that if i play for more than 10 hours a day it gets into my dreams and i wake everyone up shouting out things like "oh f**k off! theres no way that panther should've beaten my axeman! 99% combat odds i had! that is complete crap!"
So its generally best that i stop playing once in a while before i get a noise pollution court order against me.
 
I like the idea of the hammer bonus when you settle on a forest tile.

Looks like the two buildings in the north (the long twin buidings) are constructed differently when you settle a forest. Or am I smokin' too much? ;)
 
I had a bad dream recently where I spent the entire night tossing and turning because every time I re-assigned population to work food tiles they magically went back to production. I too learnt the value of quitting about half an hour before going to sleep.
 
i don't have much free time, but i play a lot of cIV in this rare time.
And i often have trouble going to sleep right after playing! Even at 3:30 in the morning, when I know i have to get up at 6:30...
I see those cities dancing before my eys, those units fighting...

Don't you have this problem Voek?
 
No BW? --> no bronze---> chopping trees for settlement with stone axes---> takes a looooong time, so no bonus. Seen Cast Away recently?
 
cabert said:
i don't have much free time, but i play a lot of cIV in this rare time.
And i often have trouble going to sleep right after playing! Even at 3:30 in the morning, when I know i have to get up at 6:30...
I see those cities dancing before my eys, those units fighting...

Don't you have this problem Voek?

I try to do something different right before I go to sleep, like reading a book or something. Otherwise you are thinking over all options over and over again :lol:

And I think I need a little more sleep then you Cabert (3 hours, day in day out? :crazyeye: )
 
voek said:
I try to do something different right before I go to sleep, like reading a book or something. Otherwise you are thinking over all options over and over again :lol:

And I think I need a little more sleep then you Cabert (3 hours, day in day out? :crazyeye: )

that's not a "usual" night, just a rush to finish the mini-me challenge.
After a 3 hours night, i'm OK for a few hours (i go to work, d omy best there, then come home). After that, i'm :o ready to go to bed at 8pm (my eyes close without asking me:eek: )

I went to bed at 23:30 yesterday, then grabbed a book and read for half an hour. After that i could sleep like a baby :lol:

We're somewhat off topic, aren't we?
 
Yeah, but maybe this tip will save some civfanatics in their real life... :D

I learned this btw not especially at civ, but from a other game I am addicted to, enemy territory. A whole lot different but also one of the most addicting (and free) games ever released. Also a good solution when you are getting frustrated with civ... :mischief:
 
bathsheba666 said:
Sorry to threadjack - sort of -
If you build a cottage in a forest, does the forest disappear?

yes!
you gain the usual hammers from the chopping, though (at the end of the operation = you can work a forest on turn 1, 2 , 3, 4, 5, 6 then a cottage, you never have an unimproved grassland tile to work!)
 
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