Cottaging Tiles

Thanks, but I didn't understand the detail.

So,
Building a cottage in a forest = chopping a forest + building cottage

Is building the cottage directly quicker than chopping the forest, then building, or no difference?

I sort of sense from your detail that it is , but I'm not sure.
 
bathsheba666 said:
Thanks, but I didn't understand the detail.

So,
Building a cottage in a forest = chopping a forest + building cottage

Is building the cottage directly quicker than chopping the forest, then building, or no difference?

I sort of sense from your detail that it is , but I'm not sure.

If you use a single worker, there is no difference. With more than one, i'm not sure.

The pros and cons for direct cottaging vs chopping then cottaging:
pros:
- less clicks
- the forest remains until you have your improvement (=health bonus, hammer bonus)

cons :
- the hammer yeld comes later

I rarely build over forest.
I even more rarely build over jungle, because it would delay the moment of jungle removal (jungle kills the tile's food output dramatically!)
 
You have two options when you want a cottage on a forest tile:

a) chop forest first and after 6 turns you will receive the hammers for chpooing. Next build the cottage (6 turns) (you can add up the turns, EPIC speed, but it doesn't matter, it's about the difference)

b) give the build cottage order rightaway. After 12 turns you will have a cottage on the tile and the forest is chopped (receiving the hammers from chopping).

Concluding: Chopping first means faster return from hammers from chopping, but after 6 turns you can't work the forest for the other 6 turns.

Cottage rightaway, means receiving chopping hammers later (at the end) but being able to 'work' the forest for all the turns it takes.

Edit: Darn Cabert, you were faster...

So it depends on your needs at the moment.
 
Another thing that has bugged me but have not gotten a suitable answer. How do the other civs (Barbs included) create a culture border without pacing a city inside the culure border area (which is usually like a line of 3 or 4 tiles)? Am I missing something? If I think of it when I see it again, I will post a Screenie.

It's good to be ruler!
 
Nufuhsus said:
Another thing that has bugged me but have not gotten a suitable answer. How do the other civs (Barbs included) create a culture border without pacing a city inside the culure border area (which is usually like a line of 3 or 4 tiles)? Am I missing something? If I think of it when I see it again, I will post a Screenie.

It's good to be ruler!
There are probably unrevealed tiles beyond that line of culture. You won't see the city there until you send a unit which can view it.

Here's what happens:
-- you reveal the map, then you go back home
-- the AI settles a city where you can't see it
-- you send a unit and can see the edge of the culture, but you still can't see the city
-- you probably have to have open borders to send a unit inside the AI empire, in order to get in range to see the city

Wodan
 
Interesting Wodan. That makes some sence. Actually now that I am think on this level I can remember a game where I had razed all of an AIs cities only to see that there score had not gone to zero. Nothing on the map showed any of the AI's culture. Untill I had moved a unit around and saw the culture border, no city. Move in closer. Ahh! There it is! :boom: No more city. Ai's score now reflected the gorgeously round numeral zero :)

Still, I remember seeing a barb culture only 3 tiles long and one tile wide on the main screen (i.e. not the small world map) and near my capital's borders. Like I said I will screen cap it if I see it (and remember this post).

Thanks.
 
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