1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Countering the Midgame Assassin?

Discussion in 'Fall from Heaven Strategy & Tips' started by elitesix, Dec 19, 2007.

  1. elitesix

    elitesix Chieftain

    Joined:
    Dec 9, 2007
    Messages:
    11
    I have a problem against assassin using races in midgame wars. They often have massive archers or longbowmen defending their cities, and siege or casters are often necessary to break the cities defense. However, even when I build 3-4 siege units to go along with a stack of 10 or so normal units, the AI will suicide assassins against the stack and kill most of the catapults.

    Are there any units that prevent assassin from targetting the weakest unit? Or do I have to build something like scouts and put them in the massive stack so that they feed XP to the assassins instead of the catapults?
     
  2. Demus

    Demus King

    Joined:
    Oct 7, 2007
    Messages:
    962
    units with the guardsman promotion can counter assassins, but they're only available to 1-2 civs. An other option is to use units with marksman yourself ;-). In cities, assassins typically aren't the strongest defenders around (not sure about this though)
     
  3. Tobbe_1

    Tobbe_1 Chieftain

    Joined:
    Sep 22, 2007
    Messages:
    48
    Bring Hunters with Hawks! The Hawk counts as weakest unit (Str 0) in the Stack . Any Assassin attacks will kill your hawks first. An this will save your cats and casters....
     
  4. elitesix

    elitesix Chieftain

    Joined:
    Dec 9, 2007
    Messages:
    11
    using 0 str hawks -- brilliant! Thanks, now I have to just go try it :king: :king:
     
  5. brainpan

    brainpan Wild Potato

    Joined:
    May 16, 2007
    Messages:
    871
    Location:
    Las Vegas
    Using hawks as cheap fodder for assasins is usually considered an exploit in MP games. Most people don't complain when I throw surplus workers into a stack for the same purposes though.
     
  6. Bringa

    Bringa King

    Joined:
    Jan 23, 2006
    Messages:
    677
    Well, that's just broken. I think that a) the assassin should be reworked so the player can decide which unit he wants to attack in the stack and that b) there should be more counters available. The non-guardsman counters are all exploits. That's just not good.
     
  7. Ekolite

    Ekolite Deity

    Joined:
    Sep 15, 2007
    Messages:
    5,451
    Yeah definately. You've got to consider what the assassin wants to kill, ie not the HAWK! Also I dont think asassins should be able to destroy siege weapons, although I wouldn't mind an earlier saboteur unit for some races.
     
  8. Brokenbone

    Brokenbone Prince

    Joined:
    Nov 28, 2007
    Messages:
    405
    I've definitely had situations of surplus workers / slaves accompanying armies full of weaklings like mages, when I know the opponent has a few assassins lurking about. Especially easy if running the slavery civic (as your army "picks up" new fodder on its march). Same goes for having to defend a new beachhead type city.

    It would be interesting if assassins could target units based on some popup dialogue, much like the popups that become available for various spells where you only pick one recipient.

    But yeah, the counter is basically acknowledging their power by offering some sacrifices to them. The hawk thing does sound kinda exploity.
     
  9. TheJopa

    TheJopa Šumar

    Joined:
    Dec 29, 2005
    Messages:
    2,008
    Location:
    Croatia
    Anyone can adopt Aristocracy and build Royal Guards.
     
  10. Greeneyedzombie

    Greeneyedzombie King

    Joined:
    Nov 7, 2006
    Messages:
    707
    Location:
    Below the sea.
    Why not use hawks to scout around and spot those assassins? They can see invissible units. Shouldn't be to difficult to kill them after they have been spotted.
     
  11. Grey Fox

    Grey Fox Master of Points

    Joined:
    Dec 19, 2001
    Messages:
    8,726
    Gender:
    Male
    Location:
    Sweden
    Not if they are in a stack of other units, then you would need assassins to take em out.
     

Share This Page