Duke of Ybrik
Chieftain
- Joined
- Jan 4, 2005
- Messages
- 5
Here's a good question:
What are the popular counterinsurgency strategies for Civ III?
I have had some problems in the past holding on to conquered cities. I can think of two recent examples:
(1) Made a naval landing and took Veii (size 18), stuck enough troops in it to choke a horse (8 mech infantry, 9 modern armor, 4 marines, 4 artillery, 1 army of modern armor), and reduced the production labor to shrink the city size and increase entertainers. Even occupied it with an army. Never could reduce resisting citizens fast enough before I was overthrown (within 5 turns). Lost everything.
(2) The bully next door (Germany) started a war with me when my civ had just discovered nationalism. I was by far the world's cultural leader, with the lion's share of the wonders and cities stuffed with happy-making improvements. I struck their captial (their largest city with their only wonder, the Great Wall) with everything I had, hoping to bring an early end to the war (I was playing Babylon and trying for cultural dominance). Nailed Berlin (size 14) right across my border with a slew of horsemen and longbowmen, with catapults and riflemen in support. Then occupied the city with 7 longbowmen, 2 horsemen and 6 riflemen. Resistors dropped from 7 to 1 immediately. I then cut back production and resistance ended. I build a temple, then a library, then a coloseum, all while fending off attacks and pillagers. I was in the midst of building a cathedral when insurgents tossed out my governor and all my troops went up in smoke.
Personally, an iron fist on a conquered city going into insurgency should at least be preceded by rioting, not just a surprise "oops, you lost that one!"
I prefer to take cities whole, if possible. The economic advantages are immediate and obvious. The only consistent, successful strategy I have used is to pillage and pound the cities with artillery until they are attrited, then go in. What you are left with, though, is a village and not a city since the pop size drops right after you pull into town.
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(A) Anybody run into this much trouble? If so, what did you do?
(B) Couldn't the game simply expell the troops from the city after an insugency, perhaps reducing their number by half or something (i.e., kill half of them off in the riots)?
(C) What pacification strategies work the best?
What are the popular counterinsurgency strategies for Civ III?
I have had some problems in the past holding on to conquered cities. I can think of two recent examples:
(1) Made a naval landing and took Veii (size 18), stuck enough troops in it to choke a horse (8 mech infantry, 9 modern armor, 4 marines, 4 artillery, 1 army of modern armor), and reduced the production labor to shrink the city size and increase entertainers. Even occupied it with an army. Never could reduce resisting citizens fast enough before I was overthrown (within 5 turns). Lost everything.
(2) The bully next door (Germany) started a war with me when my civ had just discovered nationalism. I was by far the world's cultural leader, with the lion's share of the wonders and cities stuffed with happy-making improvements. I struck their captial (their largest city with their only wonder, the Great Wall) with everything I had, hoping to bring an early end to the war (I was playing Babylon and trying for cultural dominance). Nailed Berlin (size 14) right across my border with a slew of horsemen and longbowmen, with catapults and riflemen in support. Then occupied the city with 7 longbowmen, 2 horsemen and 6 riflemen. Resistors dropped from 7 to 1 immediately. I then cut back production and resistance ended. I build a temple, then a library, then a coloseum, all while fending off attacks and pillagers. I was in the midst of building a cathedral when insurgents tossed out my governor and all my troops went up in smoke.
Personally, an iron fist on a conquered city going into insurgency should at least be preceded by rioting, not just a surprise "oops, you lost that one!"
I prefer to take cities whole, if possible. The economic advantages are immediate and obvious. The only consistent, successful strategy I have used is to pillage and pound the cities with artillery until they are attrited, then go in. What you are left with, though, is a village and not a city since the pop size drops right after you pull into town.
---------------------------------
(A) Anybody run into this much trouble? If so, what did you do?
(B) Couldn't the game simply expell the troops from the city after an insugency, perhaps reducing their number by half or something (i.e., kill half of them off in the riots)?
(C) What pacification strategies work the best?