Coup d'état

Ajuga

Prince
Joined
Apr 17, 2012
Messages
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Not sure about which source it was (but I have this) but I recall reading that spies can stage a coup d'état in an enemy city in order to convert it to your side.

What are your thoughts on this new mechanic? Will people get the choice to puppet/annex/liberate the city? Will it simply become a normal city to your empire?
Will players get a notification on when a spy is doing this to one of your cities?

Personally I believe that happiness has a lot to do with this. If you have a higher happiness than the civ you are trying to steal a city from it'll happen earlier.
I also think that religion might help if the city follows your religion.
I guess it'll be hard to pull of though, it's really overpowering if you take over a city that's near the capital of the enemy. Just spam buy some units and you have yourself an easy conquest.
 
This only is usable against City-States, and it just changes your Influence: your Spy supports a change of government to one more friendly to your civilization (and less friendly to others). You don't annex or gain control of the city-state, but you can change the alliegance of the city-state from a different civilization to being allied with you instead.
 
I don't like how they used the word "Coup" it doesn't really fit, Coup, would make much more sense if it switch empires, that'd make sense. I guess the fact that Coup changes allegiance to an Empire is somewhat fitting, but I always would asume Coup would change the ownership of the city.
 
It changes the ruling party in charge of the city. Think about communist revolutions toppling governments and switching sides in the cold war. Or fear that the Iranian Prime Minister was getting too close to the Soviet Union so the US backed a coup leading the Shah to come back into power (or, later, the coup that took him out of power hurting US-Iranian relations).
 
Think Cold War and the "subtle" meddlings of the CIA with south-american governments...

EDIT: gah, ninja'd!
 
yeah kind of a bummer this wasent expanded to flipping other civs cities to your side or city states to your country. i used to love using my diplomats to flip other civs cities to my side back in Civ 2
 
I wonder if someone would come up with a mod that'll enable us do the civ-flippin' espionage?
 
This only is usable against City-States, and it just changes your Influence: your Spy supports a change of government to one more friendly to your civilization (and less friendly to others). You don't annex or gain control of the city-state, but you can change the alliegance of the city-state from a different civilization to being allied with you instead.

I like this mechanism a whole lot better than flipping AI cities, which sounds silly.
 
@smallfish: check out the Revolution MOD. It uses culture-flipping of tiles and/or cities (even you own cities, if unhappy). I like it.
 
Austria could use coup d'etat very effectively. First they force a government change, making the city-state their ally, and then they use their UA to annex the city-state. That way they would skip the entire process of first having to become allied with the city-state by doing quests.
 
Austria could use coup d'etat very effectively. First they force a government change, making the city-state their ally, and then they use their UA to annex the city-state. That way they would skip the entire process of first having to become allied with the city-state by doing quests.

Exactly. Which is why I'm anticipating my first game as the Austrians with a certain amount of wolfish glee.
 
I hope a coup really irritates existing AI friends/allies, and the election rigging has less of that effect for more subtle diplomacy.
 
I hope a coup really irritates existing AI friends/allies, and the election rigging has less of that effect for more subtle diplomacy.

Yes, I hope for this exactly.

Also, I like the idea that just stationing a spy in a city-state and setting it to rig elections makes your influence with a CS slowly grow.

Something about city-state influence slowly increasing over time instead of decreasing just tickles me. :)


Edit: Though I also have to add, that as someone who made his way to Civ proper by way of Civ Rev (Please, forgive me for that. I didn't realize real Civ existed yet.) I do miss the ability to flip cities. Cultural was my favorite victory type in Rev, precisely because I could just flip enemy cities and rush buy a wall to make sure they didn't flip back. I loved the ability to just build one city next to an enemy civ, then build/buy all the culture buildings there and start flipping until you had the enemy capital completely surrounded by my borders. :D
 
The problem with culture flipping of cities is that while it may be fun when you do it to others, it's incredibly not fun when it happens to you. And there's a limited amount you can do about it. Having newly conquered cities flip back to their previous owner (even though there was a huge army stationed there) was about the least fun part of previous Civ versions.
 
I don't know how it worked in CIV and before, but in Rev you could just rush-buy a wall to prevent the city from flipping back (since walls prevented culture flipping unless you had The Internet wonder).

Actually, I'm a deity player on Rev (not that that really says much), and I used the reverse of that tactic quite frequently to protect my buffer cities. I would build walls, but no culture buildings, in my outlying cities. Then, I would build a smaller ring of cities behind them, with every culture building I could build at my current tech level. That way, if the city was taken, the walls would be destroyed, and my high-culture cities would quickly flip back their low-culture brethren. :lol:

~R~
 
All the Austria speculation depends on the notion that it's better to annex a CS than ally it. In current Civ 5, that's not the case, so we'll have to see what they've done to make you prefer annexation to alliance.
 
All the Austria speculation depends on the notion that it's better to annex a CS than ally it. In current Civ 5, that's not the case, so we'll have to see what they've done to make you prefer annexation to alliance.
Yes, it's right up there with the Mongol combat bonus against city-states... a bonus for something you'd rarely ever want to do.
 
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