Couple of non-newbie questions...

homeyg

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1. I was reading through the Info Center on the Main Page and under the section 'Nationality'. I found this:

You may perform small-scale ethnic cleansing by choosing which population unit is used when building Settlers of Workers.
How do you do that?

2. When you are in a MPP, do you get the same reputation you would get for signing peace with the common enemy as you would with a MA?

3. Is disease, as in "Disease Strikes Washington", caused by a citizen working a square in your city radius that can cause disease, or is it caused because there is a square in your city radius that can cause disease?

Those are my questions.
 
Originally posted by homeyg
1. I was reading through the Info Center on the Main Page and under the section 'Nationality'. I found this:



quote:
--------------------------------------------------------------------------------
You may perform small-scale ethnic cleansing by choosing which population unit is used when building Settlers of Workers.
--------------------------------------------------------------------------------


How do you do that?

2. When you are in a MPP, do you get the same reputation you would get for signing peace with the common enemy as you would with a MA?

3. Is disease, as in "Disease Strikes Washington", caused by a citizen working a square in your city radius that can cause disease, or is it caused because there is a square in your city radius that can cause disease?
1.Make the citizen that your want removed a specialist.

2. No, but if the MPP activates during your 20 turn peace, you get a rep hit.

3. I think that it is the former.

EDIT: That's wierd. The quote, when I edit this, is not in vb code. IT is in regular text.
 
Actually you are both right.

from the Info Center: Terrain and Terrain Improvements

Jungle and Flood Plains are wet terrain. Jungles are difficult to move through, and it costs a considerable investment of time to convert either type into more profitable terrain. Units fortified and citizens laboring in Jungles have a chance of falling prey to disease. Flood Plains cannot be converted into any other type of terrain.

Disease: Cities near Jungle and Flood Plain terrain squares suffer a chance of being beset by disease. You lose 1 population point each time this occurs. Units in Jungles can also be killed by disease.

From these two quotes and my own experiences, I come to this conclusion:

If your city is on or next to a Flood Plian, it has a chance to get hit with disease. If your city is next to a Jungle it has a chance to get hit with disease. If you have citizens working a jungle, that citizen has a chance to get hit with disease.
 
homeyg, these are very newbie questions. lol j/k with you. Any way I'd like to add to the previous statments, if a disease hits any city at or above size 3 it will have 2 consecutive turns of pop loss. Just thought I'd add that.
 
Thank you for your answers, these questions have been bugging me for some time.
 
So if u deselcted a foreigner, and it became a worker, does it become a slave unit, and does it get any industrious bonus/free cost?
 
Originally posted by Tomoyo
1.Make the citizen that your want removed a specialist.

Can you choose which citizen becomes a specialist and if you can will the specialist always be the citizen choosen to become the worker or settler.

Does this apply to drafting as well.

When I get a town in a culture flip, I usually get the town to produce nothing but workers until it is the majority of citizens are my nationality, then I will decide whether to keep or disband the town. It sure would speed things up if you can choose the citizen.
 
If a moderator could delete this, and the my post above i'd be grateful ;)
 
Originally posted by Gainy bo
Apparently you can :)
When you move the cursor over the worked tiles (in the wee city view thing), the corresponding citizen will be highlighted, and if you choose that citizen to become a sepcialist, then (s)he will be the unit 'lost' when your worker is built --- I didn't know this when I posted initially...



You know, you would think after going to that screen a million times making adjustments to city production that I would have noticed the yellow square around the citizen.

Thanks
 
Originally posted by Gainy bo
Wrong. It is simply because of actually having the tiles within yer workable radius. So if there were floodplains, and you weren't working them, you could still be stricken with disease.

Edit: Chopped off first part of post :)


I am quite sure you actually have to work the squares, at least working the squares greatly increases the chance of disease. I have tested this by reloading when struck by disease.
 
Apoligies. I thought because having floodplains/jungle within your cities' radius accounted for the disease in the demographics, it would be the same practically. But you are right.

Thanks for the correction :)
 
Originally posted by Gainy bo
Well you've come to the wrong conclusion :p
I was only referring to cities getting stricken with disease. This: [...] Is referring to when you have a warrior (for instance) fortified on a jungle square, it then has a random chance of dieing, because of disease. It has nothing to do with cities.

Read it carefully, it's also talking about citizens that are laboring on that square:

Jungle and Flood Plains are wet terrain. Jungles are difficult to move through, and it costs a considerable investment of time to convert either type into more profitable terrain. Units fortified and citizens laboring in Jungles have a chance of falling prey to disease. Flood Plains cannot be converted into any other type of terrain.


By the way, I've never had any city getting hit by disease from squares that weren't being worked by a citizen. Cities close to jungle/floodplain squares (but not including these squares, I mean) were never hit, either..
 
Originally posted by Gainy bo
Apparently you can :)
When you move the cursor over the worked tiles (in the wee city view thing), the corresponding citizen will be highlighted, and if you choose that citizen to become a sepcialist, then (s)he will be the unit 'lost' when your worker is built --- I didn't know this when I posted initially...


It doesn't work this way. I have a town with one of my nationality and one from another. I make the foreigner a specialist and then build a worker. The foreigner is the one who stayed in this case and the my countryman was turn into a worker.

This was a town that I had captured with one foreign citizen, when the town reached size 2, I thought to turn the foreigner into a worker.

I then thought maybe it was the citizen with the lowest producing tile would be removed, so I moved the citizens around to get the foreigner on the lowest producing tile, again my countryman was removed to become the worker.

There must be other factors like maybe the order that the citizens are produced.
 
Originally posted by Inshun
Read it carefully, it's also talking about citizens that are laboring on that square:

Jungle and Flood Plains are wet terrain. Jungles are difficult to move through, and it costs a considerable investment of time to convert either type into more profitable terrain. Units fortified and citizens laboring in Jungles have a chance of falling prey to disease. Flood Plains cannot be converted into any other type of terrain.


By the way, I've never had any city getting hit by disease from squares that weren't being worked by a citizen. Cities close to jungle/floodplain squares (but not including these squares, I mean) were never hit, either..

Heh, I already admitted I was wrong. Just kick me while i'm down why don't ya ;) I just forgot to edit out that post...

]Originally posted by Pounder
It doesn't work this way. I have a town with one of my nationality and one from another. I make the foreigner a specialist and then build a worker. The foreigner is the one who stayed in this case and the my countryman was turn into a worker.

This was a town that I had captured with one foreign citizen, when the town reached size 2, I thought to turn the foreigner into a worker.

I then thought maybe it was the citizen with the lowest producing tile would be removed, so I moved the citizens around to get the foreigner on the lowest producing tile, again my countryman was removed to become the worker.

There must be other factors like maybe the order that the citizens are produced.

Well I did say Apparently :) A 'nameless' person told me and I didn't have the chance to test it.

I think my credibility has been completely ruined in his thread :D
 
Originally posted by Gainy bo
Well I did say Apparently :) A 'nameless' person told me and I didn't have the chance to test it.

I think my credibility has been completely ruined in his thread :D

Your credibility is fine:lol: .

I am a little disappointed because I thought that this was going to be useful.

It is something I am going to continue to observe, as I would like to know the order that citizens are removed.
 
I could be wrong and I can't test it right now because I'm not at home, but I think that it does work until there is one citizen of the other nationality. Then it will remain no matter what you do.

I'll test this out tonight when I get home to be sure if I am right or wrong.
 
Originally posted by Gainy bo
Heh, I already admitted I was wrong. Just kick me while i'm down why don't ya ;) I just forgot to edit out that post...

Sorry; somehow, the post I've quoted was the last post I've read from you (and I did refresh the forum even after I replied).. the one where you accept the correction wasn't there by then. I don't know what happened. :confused:
 
Originally posted by Ranos
I could be wrong and I can't test it right now because I'm not at home, but I think that it does work until there is one citizen of the other nationality. Then it will remain no matter what you do.

I'll test this out tonight when I get home to be sure if I am right or wrong.

I just did a test with size 9 town with 2 foreigners.

Made one of the foreigners a specialist, built a worker and I still had 2 foreigners.

This is how they lined up (my citizen=C, foreigner=F, specialist=S):

CFFCCCCCC initially
CFCCCCCC S assigned foreigner to be specialist
FFCCCCCC after worker was built

It looks like it moved the line up one.

So I immediately assigned a foreigner to be a specialist and built another worker.

FFCCCCCC initially
FCCCCCC S assigned foreigner to be specialist
FFCCCCC after worker was built

Any thoughts!
:confused: :crazyeye: :lol:
 
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