couple of questions..... :)

david1806

Warlord
Joined
May 14, 2005
Messages
124
Hi all
If this is the wrong place to ask Civ V questions, apologies and let me know where I should be!
When the game says, for example, '+20% com. str. when fighting in rough terrain', does that mean if the attacker or the defender is in rough terrain?
Also, Advisors. How much do you listen to them? For example, at the moment (turn 120/25 AD) the advice (from science and economic advisor) is to build another worker, even tho I already have a worker in a size 7 city who has improved plenty of the cities squares. So, does that mean I should ideally have two workers, or the advice is piffle?
Finally, resources. Is floating my cursor over the happy icon and the strategic resources showing at the top the only source of info about my resources? I'd like a standard screen that shows what resources I have/using. I read something is being added with the next patch.......
I'm sure I'll think of more, at the moment I'm playing my first game of Civ V. Thanks in advance!
Cheers
David :)
 
Hi all
If this is the wrong place to ask Civ V questions, apologies and let me know where I should be!
When the game says, for example, '+20% com. str. when fighting in rough terrain', does that mean if the attacker or the defender is in rough terrain?
Also, Advisors. How much do you listen to them? For example, at the moment (turn 120/25 AD) the advice (from science and economic advisor) is to build another worker, even tho I already have a worker in a size 7 city who has improved plenty of the cities squares. So, does that mean I should ideally have two workers, or the advice is piffle?
Finally, resources. Is floating my cursor over the happy icon and the strategic resources showing at the top the only source of info about my resources? I'd like a standard screen that shows what resources I have/using. I read something is being added with the next patch.......
I'm sure I'll think of more, at the moment I'm playing my first game of Civ V. Thanks in advance!
Cheers
David :)

1. It means "where the battle will occur" so in your case, it's where the defender is. For example, if you do have shock I - II and III on a unit, you will want to use it to attack units currently standing in open terrain and also end a turn in an open terrain so that it receives the bonus on defense if it's beeing attack during the AIs turn

2. Advisors are ok for low level play. The issue is they don't take your strategy in play they will just always suggest what is best for their flavour. In general though, if you feel their comment is wrong, then you are probably right :P. They may give decent info on the higher diff though. For example, the military advisor will tell you the situation of your military strenght to the one of each opponent. It is not an absolute true measure because if you are outnumber yet outtech the crap out of an opponent the advisor might still tell you your opponent is strong yet you could wipe him out but still, it can give rough overviews.
If you are new to the civ line in general, it might be good every now and then in your learning process to follow the advisors' order and then learn from their mistakes :P

Worker-wise, once luxuries are improved, for so long as all of the tiles used by the city are improved, you don't need an extra worker. One worker per city is usually around what it takes to provide proper improving. Having more if you are REXing (rapid expansion-ing) can help. That beeing said, having your 2nd worker out before settling your 2nd city, in lower difficulty helps because then your new cities will grow faster.


3. As for resources, the top panel is the quickest mean for info. If you open a diplomacy tab with a leader, the (#) next to the lux is the current count that each civ owns. You only need 1 source of a specific lux to obtain the +5 happiness bonus. Thus, anytime the (#) shows to be 2 or more, it is wise to trade or sell it. At lower levels, it might be hard to sell it because the AIs dont get ******** cash bonuses but you can always see to trade it for another resource you don't currently have on your lands. Rule of the thumb, a luxury sold to a friendly civ is worth 300g (on standard pace games). Sightly less if you ask for a mix of gold and GPT (gold per turn).

If you want FULL details, go to the top right of your screen, the smaller icon to the left ("additionnal information"). Then you go in Economic Overview, and then select Ressource and Happiness (at the top) and expand the + to on luxury to have full details. I quite frankly very very rarely use this particular tab I had to actually search to find it :P

Btw, this was the right sub forum for strategy/gameplay etc. questions. Have fun
 
... Advisors. How much do you listen to them?

I play nearly exclusively at the Emperor level. After the first 50 turns or so the advisors pretty much become useless, I think. The military advisor is a total wimp, saying that "(fill in civ name) has an army that could wipe us off the planet," or other such doomsday predictions. What this wimp doesn't realize is that (fill in civ name) has a huge army on the other side of the continent, while I'm standing in front of his border cities with my -- few in number, but well-trained -- artillery & infantry. Also, his huge army on the other side of the continent is about to meet my well-trained B-17 force!:ar15:
 
I play nearly exclusively at the Emperor level. After the first 50 turns or so the advisors pretty much become useless, I think. The military advisor is a total wimp, saying that "(fill in civ name) has an army that could wipe us off the planet," or other such doomsday predictions. What this wimp doesn't realize is that (fill in civ name) has a huge army on the other side of the continent, while I'm standing in front of his border cities with my -- few in number, but well-trained -- artillery & infantry. Also, his huge army on the other side of the continent is about to meet my well-trained B-17 force!:ar15:

This, and that he doesn't take into account that the AI is wretched at conducting combat. I had Hiawatha, who controlled about half of my 5-civ continent while I was doing a culture-win OCC, declare on me. He was always about one level past me tech-wise since I'd ignored RAs (don't like RA blocking) and most military techs in favor of culture techs. The war started with conquistadors vs. rifles. It ended with mechanized infantry vs. mobile artillery and gunships. And of the troops I could see, I was outnumbered about 3-to-1 on any given turn (this is just troops in my sight radius, mind you. They were replaced every turn as they got mowed down). I managed to actually push out from my wall-castle-military base-oligarchy city and easily capture one of his before I completed Utopia.

And from start to finish, my military adviser was telling me that I had to sue for peace at the earliest opportunity. The silly man.
 
I've had a few interesting scenarios play out regarding war & troop level disparity. A few times now I've had the AI declare on me (at Friendly, no less) due to my lower troop rating (I imagine). No big deal, the troops I have are defensive and using the terrain to defend my growing empire, so I'm always welcoming some meat for the grinder. However, in these cases, the AI is reticent to send troops, not even biting on some feints to draw troops into the grinder. Some turns later, here they come with an insultingly absurd peace treaty, usually all of my money & resources.

The best I can figure, they are trying to bully me, which is pretty cool. Do they receive diplomatic demerits from the other AIs for that? I know they certainly do with me, as revenge for their cavalier attitude comes later (usually in the form of superior technology, why do you fudgers think I've been hiding in my little cubby hole for the last 3,000 years?)
 
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