golddigger
Chieftain
Originally posted by SouthPaw
"... i have no idea how to use this program.
it will be great if someone can give me a dummy step by step tutorial ..."

Yes; Please ----------- a "Step by Step" would really help



Originally posted by SouthPaw
"... i have no idea how to use this program.
it will be great if someone can give me a dummy step by step tutorial ..."
Here are two files. The first one moves all civs to the upper left corner, it gives you the correct names and IDs for the different civs.Originally posted by Deathwalker
Can some one place a example plaement file here, because the one I made nvere seems to work?![]()
[B]ID NAME[/B]
1 Rome
2 Egypt
3 Greece
4 Babylon
5 Germany
6 Russia
7 China
8 America
9 Japan
10 France
11 India
12 Persia
13 Aztecs
14 Zululand
15 Iroquois
16 England
Originally posted by Eyn
1.04 doesn't work with the 1.21f version !![]()
Originally posted by Gramphos
Okay, thanks to chiefpaco, for finding an almost working decompression algorithm for the compression the DCL used, and to jimmyh for helping me modifying and testing it to work with Civ3 files, I can now decompress them. Finally thanks to Mike at Firaxis (or whoever made it possible to still load uncompressed saves (of the latest format) in Civ3) for that I don't have to make a compress function yet.
It's now working: CPT 1.05!!!!!!!!!!!!!!!
(see first post)
Well, first I have to decide wether I shall port the decompression code to VB, make a DLL or make a decompress.exe file which takes parameters for C3MT to use (the latest is the easiest, and maybe will do for the first version, but it may still take some time to finish the SGE.)Originally posted by joespaniel
Just when I had almost perfected my first scenario, they released the new patch, and there is no workable SGE anymore!
I hope this means you are close to making a new one?![]()