Absolution
King
One of the things in the game that are clearly against the history is the starting locations in random maps.
Each civilization starts in its own niche, and it take thousands of years until civilizations realy border each other.
To make it more historically correct, and to make the early ages much more interesting, I suggest that in every maps a few areas will be the Cradles of Civilizations in which most of the civilizations start, and the rest will stay empty (at the begining).
Most of the civilizations will start at the cradles, and a few will be quite isolated.
For example, in a 11 civilizations game, 5 will start in the big cradle, 3 in another cradle, and the rest will start in empty areas, or even in an isolated landmass.
The cradles will be the most fertile areas on the planet (logical reasons).
If there is a possibility, in bigger maps, it will be nice to locate the cradles in a places wich are quite fertile but are in the middle of a big desert or a tundra (historic reason).
The "borders" of a cradle in a hughe map for exmaple will be between the size of India in the earth map to the size of Australia (this is the size of the area where the 3-5 civilizations start).
Of course civilizations will expand out of the cradle, but it will create a massivly more interesting ancient world diplomacy, which almost does not exist in the game.
A nice idea for a custom game option is to make the civilization in each cradle be chosen according to their ethnic defenition.
For example, Sumeria, Arabia and Egypt will more likely start together in the same cradle. Germany, Vikings and France will too. Aztecs, Mayans and Incans. Khmer, Momgols and Koreans.
Around 4-5 groups like that can be decided.
Civilizations which does not fit any category will more likely start isolated: Sioux, Zulu, India..
But that's only a possibility. I think the Cradle of Civilizations must be presented in the game in someway.
Each civilization starts in its own niche, and it take thousands of years until civilizations realy border each other.
To make it more historically correct, and to make the early ages much more interesting, I suggest that in every maps a few areas will be the Cradles of Civilizations in which most of the civilizations start, and the rest will stay empty (at the begining).
Most of the civilizations will start at the cradles, and a few will be quite isolated.
For example, in a 11 civilizations game, 5 will start in the big cradle, 3 in another cradle, and the rest will start in empty areas, or even in an isolated landmass.
The cradles will be the most fertile areas on the planet (logical reasons).
If there is a possibility, in bigger maps, it will be nice to locate the cradles in a places wich are quite fertile but are in the middle of a big desert or a tundra (historic reason).
The "borders" of a cradle in a hughe map for exmaple will be between the size of India in the earth map to the size of Australia (this is the size of the area where the 3-5 civilizations start).
Of course civilizations will expand out of the cradle, but it will create a massivly more interesting ancient world diplomacy, which almost does not exist in the game.
A nice idea for a custom game option is to make the civilization in each cradle be chosen according to their ethnic defenition.
For example, Sumeria, Arabia and Egypt will more likely start together in the same cradle. Germany, Vikings and France will too. Aztecs, Mayans and Incans. Khmer, Momgols and Koreans.
Around 4-5 groups like that can be decided.
Civilizations which does not fit any category will more likely start isolated: Sioux, Zulu, India..
But that's only a possibility. I think the Cradle of Civilizations must be presented in the game in someway.