[GS] [1.0.12.9]
The attached game will crash on Dido's turn if you take next turn. Nothing I did on the turn mattered; I include the autosave from the beginning of the turn to prove that.
In the past, when it has crashed on an AI's turn, I use multiplayer HotSeat to investigate. In this case, I changed Dido from AI to Human. For some reason, I couldn't start from this end of turn, but I could from the beginning of turn, making the same moves, for the Incas. When the game got to Dido's turn, one city needed to set production, after losing Potala's Palace.
I don't know what the AI decided to build. I set production to finish the walls, saved that so I could change Dido back to AI, and continued from there.
On Dido's next AI turn, it crashed again. I repeated the above process. Biruta finished the walls, with the excess from losing Potala's Palace, and I set production to University and continued in single player. Next turn was fine.
Note, since I play at Diety, when setting Dido to Human, Dido doesn't get all the production it would get normally. So maybe it's a production overflow issue. I'm not able to investigate further.
Could some Windows user confirm that the first attached saved game crashes for you, and then report it to Firaxis? They won't listen to me because I play on a Mac, and can't give them the crash files they want, even if I give them a save game that will crash for them. They tell me to report it to Aspyr, ignoring the fact that if it crashes for Windows users, it's not Aspyr's problem.
Thanks.
The attached game will crash on Dido's turn if you take next turn. Nothing I did on the turn mattered; I include the autosave from the beginning of the turn to prove that.
In the past, when it has crashed on an AI's turn, I use multiplayer HotSeat to investigate. In this case, I changed Dido from AI to Human. For some reason, I couldn't start from this end of turn, but I could from the beginning of turn, making the same moves, for the Incas. When the game got to Dido's turn, one city needed to set production, after losing Potala's Palace.
I don't know what the AI decided to build. I set production to finish the walls, saved that so I could change Dido back to AI, and continued from there.
On Dido's next AI turn, it crashed again. I repeated the above process. Biruta finished the walls, with the excess from losing Potala's Palace, and I set production to University and continued in single player. Next turn was fine.
Note, since I play at Diety, when setting Dido to Human, Dido doesn't get all the production it would get normally. So maybe it's a production overflow issue. I'm not able to investigate further.
Could some Windows user confirm that the first attached saved game crashes for you, and then report it to Firaxis? They won't listen to me because I play on a Mac, and can't give them the crash files they want, even if I give them a save game that will crash for them. They tell me to report it to Aspyr, ignoring the fact that if it crashes for Windows users, it's not Aspyr's problem.
Thanks.