Crashing in multiplayer

m202

Chieftain
Joined
Jul 21, 2011
Messages
35
Is it just me or are other crashing less than 200 tuns into a multiplayer game with any more than 2 people? Even if you have a very high end computer or 45 mb/s+ internet like me?
 
I played a game we finished at turn 302(standard pace) and we were 4 players on a tiny map. I have 8mb/s and it's way enough. Comp speed interfere much more, and the slowest comp of all players determines the lengh of turns.

I also played a 6 players game that we finished around turn 180(quick pace).

Why it crashed? I really don't know.

But try this instead :

-all players should use DX9 instead of DX11(better for multi games)
-2/3 number of cs max
-no barbs(but not a major factor)
-high sea level or archi/cont like maps

and for sure take care of what i said about the slowest comp thing.
 
I often see people drop from mp games as well as the obvious quits. Last night I lost a city and was trying to sell it before, i clicked the city name in trade menu just after it was taken. Then i got the sid meiers civ has stopped working crash to desktop must have looked pure ragequit!
 
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