[BTS] Crashmon Shadow Game 2 :- Emperor

I wouldn't trade construction around if that's what you mean. You could give it to Saladin for alpha if you are planning to befriend him. Then trade alpha around, it's something the AIs don't treat as a monopoly tech anyway so soon everyone will have it - now you can still get value from it.

Pretty sure you can start the war with like 6 cats if you want to. Go straight to the capital of course. You didn't build a single spear despite he has horses.

I tried playing from your T66 save, since I think that's when you started to make mistakes. It seems nobody pointed out that for 4 cities, high :)-cap, lots of wood, 4 workers is a very low number. I immediately whipped a 5th one, perhaps even 6th would've been a good idea. Definitely more important than libraries! Another thing nobody pointed out was that you should grow your capital. Helper cities are helper cities, when you have a strong capital like this you should always try to be at max size. Thus I didn't give pigs to Hastings when London was not in :)-cap. Also, you should probably put in labels when your borders pop to claim :)-res like gold and furs. Try to have them immediately improved, using several workers!

T68
Spoiler :
Improving the stone with 4 workers, then gifting it to Asoka. Already traded masonry for writing with him, because he needs masonry for Mids. Perhaps this idea doesn't work on emperor though, AI is too slow, so if I'd continue, I'd go for Wang first.

In your screenshots, all your workers are separated. If you have 4 workers building 4 different cottages, you have zero cottages ready in three turns. If they all are building the same cottage, then moving to the next tile, you have built three cottages in three turns!

Civ4ScreenShot0322.JPG



T85
Spoiler :
Zero whips after the last screenshot. Since what you need is :commerce:, you should grow to work more cottages, not whip. Note how small Hastings still is, due to London needing the pigs. It's duty is mostly to grow those two cottages for London. Furs connected in 2T, all cities have hindu in 2T so will switch. Then the high :)-cap is useful for whipping catapults. Note also how much better it is to be size 9 compared to size 6, that's a 90:hammers: difference if you want to whip, or 3 more worked cottages if you need :commerce:.

Civ4ScreenShot0323.JPG
 
@jnebbe A few reasons. It has a +1 :)-cap from palace, thus it can grow bigger. It usually has a library, thus growing to work more cottages has more value. CS is a nice bonus, but it's not the main reason. You should try to have every city in :)-cap as soon as possible!

I think one of the most typical lower level mistakes is not growing enough, especially the capital. In the current Joao NC both me and krikav had a size 18 capital 1AD.

edit. oh one more thing - capital maintenance cost is lower, thus growing it is almost free of maintenance.
 
And for academy-junkies like me, it's even more obvious.

When I settle satellite cities around the capital early on, I try to figure out if any of them isn't really going to benefit that much from a library.
Perhaps the only cottages it will work, is the ones that will later be handed down to the capital?
Perhaps it doesn't have that much own food, and can't be counted on spawning a early GSci.. Perhaps it has alot of riverless green and is destined to be hammer focused?

Well, then the capital has to grow, in order to bring those cottages in to a city that does have beaker multipliers.

When in such a setup, you can also juggle back those cottages back to the hammer-city and allow it to grow abit the turns you run 0% slider, and instead let the capital work specialists those turns. Then juggle tiles back again when you run 100%.
Everything to keep citizens working and maturing those cottages every turn.
 
Sorry been so long, been on a break

Turn 94
  • I have 10 axes and 1 Spear
  • Building catapults right now
  • Soon will have 4 cataputs
Do I go now? He only has 2 archers and 1 axe defending? I think I probably have enough to take his cap without pults but might lose load of axes if I do that

 

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By the looks of it, you have probably had too few workers for some time. You should at least have 5, preferably 7 by now.
By the time construction is in, you should have had alot of pre-chopped forests.
So in the buildup, some of those axes you got, should probably have gone into more workers at a earlier stage.
I wouldn't go without catapults though, wait until you got at least a few at the frontier. If cities are ill defended one or a pair of suicide catapults works even without bombardment.
 
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