[BTS] Crashmon Shadow Game 2 :- Emperor

Turn 54
  • We have Pottery
  • Axe has moved to Gold hill no seafood
  • Am planning to settle 3E from London when settler is ready next turn, have already started to pasture Horses ready for the new city to work as well as pastured Pigs which is shared with Cap
  • All cities working on Granaries now
  • Will 2 pop whip it in york, probably chop them out in London / Nottingham
  • Have 2nd Axe ready in Nottingham to handle any barbs from south
  • have started to tech Writing
Spoiler Maps :





  • Aim now is to cottage
  • Hopefully will get a religion soon from somebody
  • After writing, will head for Masonary for Fail Gold, then for Aestetics
 

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I guess you whipped the axe since there is a barb warrior in SW. You are already paying 2:gold: for unit upkeep though and should try to have it as close to zero as possible. I would consider deleting 1 or 2 warriors. With the northern worker I'd connect to Asoka, takes only 3 workerT and should give you 3:commerce:. You should get granaries up asap and then focus on growth, working cottages. Try to plan worker actions so that you've improved the amount of tiles you need.

I'm not sure what's the point of going aesth? I would go myst-masonry now, then writing-math-constr. I'd also consider settling a 5th city, alternatives are the same as before if available plus 3N2E of cap which catches a floodplain and some forest.
 
Turn 56
  • Deleted one warrior (yes whipped the axe for Barb threat)
  • Now have 2 axes one for east Patrol, one for west Patrol
  • Settled 4th city 3E of Cap, is working the horse
  • 2 Pop Whipped Granary in York
  • Other cities all building Granaries
  • What to build in York after Granary, I need both a worker and potentially a 5th settler


Asoka is looking a very Juicy target
 

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What to build in York after Granary, I need both a worker and potentially a 5th settler
It's a bad spot for building settlers/workers, as you simply want to be able to work as many cottages as possible as fast as possible. I would just dump the overflow :hammers: into barracks, switch to monument when myst is in. As you are CHA, monuments are decent, even in cap. I think your next settler should be a 3-pop whip from cap, if you even need one. I'm not sure what way you want to take the game from here?

You are paying upkeep for too many units outside of your borders. The doubled warrior to the west is unnecessary now, I'd bring one back to London (or delete it).

edit: also I think 4 workers are probably enough
 
Right now, I'd like to get a core of 5 cities, then aim to get construction, then try a elephant / Catapults rush. Thats ths plan. I always worry if 4 cities is enough unless I go for a Horse Archer rush (in which case I usually start with a core of 3 cities).

I'll bring warriors back into the borders, with 2 axes now, I should be able to deal with any barbs which appear
 
Right now, I'd like to get a core of 5 cities, then aim to get construction, then try a elephant / Catapults rush. Thats ths plan. I always worry if 4 cities is enough unless I go for a Horse Archer rush (in which case I usually start with a core of 3 cities).
Well, the thing is that 5th city will add very little to your elepult, probably just slows down the attack date a bit, especially if you choose a non-:commerce: spot and pretty much that is what is available. My 5th city would go 3N2E even if it's rather marginal.

You should not look only at the amount of cities. With a high :)-cap like you have you are effectively storing :hammers: by having so much pop and can unleash them when you reach the military tech.

If you want a 5th worker, perhaps the city down south should 1-pop whip it at size 2, maybe with the help of a chop. That city has no good tiles to grow on anyway right now (soon will have another farm and quarried stone).
 
Copper city might skip granary and try to reach pop3-4 something and then go on settler duty too.
Cities like that with very low food gets suprisingly little gain from a granary.
Might aim to work the farm, a grassland cottage, the stone and two plains-cottages there at pop5 for a very long time after that, and only slow-build granary way later, that might get some use after CS-farms or biology.
 
Hi All

Should hopefully have another update later today, apologies this is going slow, but should be able to play a few more turns
  • Will stick to 4 cities, when I play later, so will change what York is building
  • Will switch York to Monument when I get Myst (then once I get Masonary, will start to put some FG into wonders)
  • WIll open borders with folks once they get writing
Will post the update later once I actually play it and do the steps above
 
Turn 60
  • Have just teched Myst, now onto Mas
  • Granaries built in a couple of cities, will switch to monument in York, SH for FG in Nottingham
  • London now at size 4, once Granary is built what next, if I'm not going for a Settler or worker, into a Monument until I have Masonary?
  • Will tech writing after I finish Mas
  • Asoka won't trade writing for Pottery :(, but will trade archery, but as I don't need archery right now have not traded
  • Building Cottages right now

  • Nobody has given me religon yet :(
 

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No foreign trade routes or missionaries yet; not a surprise you haven't gotten religious spread. None of the non-founding AIs have either from the looks of it.
 
Turn 66
  • Masonry is now teched, now on writing
  • Have started Mids in London for FG
  • Asoka is teching like mad, will be nice to take him out to get those juicy techs off him
  • otherwise cottaging / growing my 4 cities
  • Should get some FG for Stonehenge as well, as its just been build by AI
  • Plan is to tech writing, then maths on way to construction
Spoiler map :


 

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Turn 76

  • We have writing, have built Librarys in my cities, and are growing, also am running 2 scientists in york
  • Will run Sci's in London once I have happy cap, running on Cottages
  • Building cottages everywhere (not chopping any plains forests yet, saving them for later, only chopped forest grassland river tiles
  • still only 4 cities, as stopped at 4, as aim is to get to construction as soon as possible
  • building wonders for fail gold
Spoiler map :




Question, once I have maths, I guess I use it as trade for Alpha + IW? 3 turns from Maths
 

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In situations like this, I like to whip out a couple of axes and put the overflow into failgold.
Perhaps one axe in York and one in capital, and put into TGW?
 
Question, once I have maths, I guess I use it as trade for Alpha + IW? 3 turns from Maths
I would get Alpha and trade it around.

Some remarks:
  • worker management. You've had masonry for +10 turns, but the stone is still unimproved and you are failgolding stone wonders. I think it's already too late to gift stone to Asoka. You have 4 unworked cottages and you are working two unimproved tiles. Lots of room for improvement here.
  • city management. Try to grow to :)-cap asap and not run specialists when not at max size. Elepult-strategy doesn't gain much from :gp:.
  • builds. 4 libraries? Wow, it's 90:hammers: so definitely not something you should just build everywhere when planning an elepult attack. I wouldn't have even considered building a library in Nottingham. I'd put :hammers: into axes/spears and delay finishing them as long as possible.
 
Yea I had my workers basically building cottages on any grass river spot I had so I can grow into them. As I was not planned to actually build the wonders saw getting the cottages out as a higher priority than improving stone (also improving the camps, so I can share tiles between the cities.

On the Libraries, as I only have 4 cities, went for them to help with culture defence, also I want to get to construction first and as quickly as possible.

In terms of attack order,I am actually thinking of a policy of taking Sally's religion,but then trying to get him to Friendly, using diplo to keep him on side while I go for India then probably Korea... If I can get him to friendly, then maybe I can get him to attack the northern civs (Izzy for instance),while I'm wrapping up korea...., but will see how that plays once I declare on India
 
The important thing is to improve enough tiles in every city so that you aren't working unimproved tiles. It also makes no sense to improve 10 tiles if you need 6. Once you have enough improved tiles, you can start (pre-)chopping.

What you want to do is to get as early attack date as possible. While libraries have a +25%:science: multiplier, losing pop means less worked tiles so it's not so clear whether you even get construction faster. Like was already pointed out before, you can already start the unit production. The war is probably started without elephants.

Personally I would've gone for a library only in the capital, and would start :gp:-generation only when at :)-cap. Academy is not that great when elepulting since you'll likely to run 0% slider a lot.
 
Turn 85

I have teched Maths, and nobody will trade Alpha, although I did pick up Iron working from Mehmed. I put 2 turns into Alpha, but still nobody will trade, so I have now switched to Construction. Asoka has Iron. Also we have now Hindusim from Sally which is good, Asoka is Jud and Izzy is Buddist, so we have 3 religions on the go.

Building axes everywhere, have forests pre-chopped as well for elephants when they are ready. However not build Barracks yet, per above advice just switched to axes.

Scouted out India as well

Spoiler maps :

India


England



Want to hopefully strike soon, but Delhi is on a Hill, so might hurt
 

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In general, you should build barracks in every city that is building several units for the elepult-war. :) Don't turn "avoid growth" on in York, it's a massive mistake! You are throwing 8:food: to the garbage bin every turn doing that. It's much better to just grow to unhappiness, as far as possible. The unhappy citizen eats two food, yes, but you are still at +6:food: then which is a lot better than 0:food:. Remember that you can use even unhappy pop to whip catapults.

You should pay more attention to worker management and focus on the most important tasks. Nottingham is again working an unimproved tile. You could use two or three workers to build the cottage, if it's urgent. You could also just whip barracks there. Connecting beavers is a bit of a workerT drain, so perhaps a good call on not doing that, though you could use the :). You are 7T away from construction now I think, so soon you can chop/whip those catapults. Finish those barracks though.
 
Turn 92

I now have construction, started to tech HBR. Can trade construction for all the missing techs (should I do this, can get most of what I am missing). Switching from Axes to Catapults (have also built barracks everywhere), will have 11 axes once the remaining ones are build, and have several forests which only need one chop.

Now I have build multiple cottages, am now hooking up the fur and Gold. Although, will need to move the worker on the gold away once we declare on India.

How many catapults should I build, think I probably need 8-10 at least for India to go with the axes.

 

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