Fafnir13
King
I am here to petition the complete losification of the % chance to turn barbarian per turn from the crazed promotion. I don't care how small a % chance it is as it will someday come back to bight you. Any unit with it become unreliable and a potentially dangerous. While the odds are low, I have had on two separate occasions lost Lunatics on the first turn I built them. Really hosed me over in one situation as the town I built it at had weak defense. Something that reminded me to post about this was noticing an ex Luchuirp lunatic. It was 3 star, carrying a hammer, and Orthus' Axe. This would have been the Luchuirp's strongest unit. Instead, they lost one of their cities to it. Not awesome.
For clarification, there are times when a % chance to turn barbarian are great. The Avatar of Wrath makes for chaotic fun (although that seems absent from this patch). Also works great for ravenous werewolves, especially as there are easily accessible mechanisms to catch them back. With most other units, you're only option is command 3 or Mind 3, command 3 being a rather small chance that also depends on the success of the attack and Mind 3 being rather late game.
So...who's with me? Shall we end this random scourge?
For clarification, there are times when a % chance to turn barbarian are great. The Avatar of Wrath makes for chaotic fun (although that seems absent from this patch). Also works great for ravenous werewolves, especially as there are easily accessible mechanisms to catch them back. With most other units, you're only option is command 3 or Mind 3, command 3 being a rather small chance that also depends on the success of the attack and Mind 3 being rather late game.
So...who's with me? Shall we end this random scourge?