Create units with OpenFX

um, im having problems downloading OpenFX... after the download, it give me a choice to extract to a regular folder or save it to a compressed file....i click on the save it to a compressed file one, and it says " system cannot find file specified "... can anyone help me out here?
 
nonono said:
.....can anyone help me out??

?_?
Firstly, welcome to CFC! May your ozone never be the same again... (sorry, bad pun)

Secondly, make sure you have downloaded the right thing. I almost downloaded the source code the first time. It should be a zipped folder, with a file called setup.exe in it. Run this file, and I think it's fairly self-explanitary. If you are doing this... then... errr... I don't know....
 
Hi, I'm new to this unit making malarkey and I'm having problems using SBB V1.04. Where to I point it for the Main Source Folder and Second Source Folder? I've tried using the SW.pcx for the main and my SW00~SW16.bmp as second to no avail. Am also losing a LOT of quality on .gif and/or .bmp to .pcx but I'll relook over the parts about palette's to try and fix that myself.

Anyway heres a pic of my current project in its horribly deformed low quality .pcx form :suicide:
 

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BlueNine said:
Hi, I'm new to this unit making malarkey and I'm having problems using SBB V1.04. Where to I point it for the Main Source Folder and Second Source Folder? I've tried using the SW.pcx for the main and my SW00~SW16.bmp as second to no avail. Am also losing a LOT of quality on .gif and/or .bmp to .pcx but I'll relook over the parts about palette's to try and fix that myself.

First off this is the OpenFX thread, but I'll answer your question anyway...
When I used SBB v1.04 (v1.06 is now available) I only used the main source folder. This is where you select any one of your bmp images that will make up your storyboard. To give you an example:
You are making a unit with 10 frames per direction. You need to either render from a 3d program or convert from another file source into bmp files (one for each frame of each direction). The bmps for each direction should go into the associated folder. The folders must be called N, S, E, W, SW, SE, NW, NE. These can be under another folder if you don't want them directly visible in your top level directory. Make sure your bmps are numbered with 0000 to 0009 (if you use the non win98 version for single units, you can have your bmps numbered with 0001 to whatever so long as you check the box before doing anything else.) After the bmps are in the correct folders and properly numbered open SBB. Point the main source folder to any one of your bmps in one of the eight direction folders. After you do that SBB will automatically read the images and fill in the generate storyboard file name. Press generate storyboard and you will get a bmp storyboard that will need to be converted to a pcx storyboard. This is where you need to pick a good pallete for your unit.

After you get your pcx storyboard, you will need to use flicster if you haven't already....

I hope this helps you... For more information and assistance with SBB I suggest going to the SBB thread. There is a lot more there than what I know...
 
Secondly, make sure you have downloaded the right thing. I almost downloaded the source code the first time. It should be a zipped folder, with a file called setup.exe in it. Run this file, and I think it's fairly self-explanitary. If you are doing this... then... errr... I don't know....

Yeah, well i downloaded the thing and i go to extract the friggen files and it says no files to extract!!! I don't know what i'm doing wrong ):
 
nonono said:
Yeah, well i downloaded the thing and i go to extract the friggen files and it says no files to extract!!! I don't know what i'm doing wrong ):
Download it again, I would say the first download failed (I'm guessing you're on 56k/ISDN) A good free program to make sure the download works, which also accelerates the download, and allows you to pause it, can be found here: www.getright.com
 
Umm.... I think theres something wrong with my computer.... I went to go download that getright or whatever and the same thing happened! Is there a way that i can post a screenshot of the download window? Sorry if i'm bothering you...
 
No problem.

I don't know what you know, so I'm going to explain the whole process: Press print screen, then open up paint or some other graphics package, paste, and save as a .jpg. Then, at the bottom of the page where you post there is a manage attachments button, press this, find your file, and upload it. If the file is too big for this (over 500k) press the upload file button at the bottom, then link to the file in your post.

Also getright has a special download for people who can't download it... which is smaller: http://www.getright.com/setuploader.html
 
God...this is just way to complicated so i'll just tell what i did then i'll leave....I clicked on openFX on the first page...it took me to the website, and i clicked on one of the mirrors to download...it finished downloading and took me to the screen where you have the option of saving it or extracting it to a folder... i clicked on extract the regular folder option and clicked next to extract...I then get a window that says " no files to extract "..... btw, i have high-speed internet not dial-up....
 
I think I've finally worked out how this works, but I have a question: Does anybody know how to stop it from adding hundreds of joints into the skeleton, wiping out what I've already done?

I was trying to build 2 models with the same skeleton (so I can use the same poses), but the 2nd model has the dodgy boolean skeleton (I hate spelling that word), so now I'm going to have to import it into the orignal, and reattach everything :mad:

EDIT: I love it when I'm wrong, just figured out a workaround :D

@Muffins: What is the Boolean bug you referred to in another thread? Just interested.
 
The Great Apple said:
@Muffins: What is the Boolean bug you referred to in another thread? Just interested.
Sometimes if I've got a large model, OpenFX will not 'boolean' so I have to save the object to be cut and the cutting object as a seperate model, open it and then do the cut. Sometimes when the newly cut object is re-introduced into the model it courpts the model (this is either the skeleton or multiple newly-created texture maps made for all the cut peices after boolean :confused: )

I'm told that the new version of OpenFX has a load of bug-fixes but I'll think I'll wait until someone who has used the new version gives a verdict :)
 
The third tutorial for OpenFX dealt with raytracing.
But Blender has a whole litany of particle effects, not post-processing. Blender also has some interesting texture based 3d effects, as well as beveling, which is interesting. Finally... Blender has no vertice limit.
 
Can raytracing help with making units at all? Or is it just for making pretty pictures (which is a good enough reason)? I had a go with reflection, but I got too much pink reflected from the ground.

Also what exactly is raytracing, is it just a more accurate way of doing reflections and transparency?
 
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