Kenta'arka said:Yeah, it's simple. Let's say your animation got 20 Frames with a resolution of 240x180.
Now you open flicster, load any unit animation, doesn't matter which. Go to export, set it to Storyboard, set frame size to 240x180, frame count to 20, set the folder where you want ti, and hit the export button. Now you import the SBB created Storyboard into the storyboard glicster just created (keep an eye on the pallet, the first 64 colros of the pallet are civ-specifics, the next 80 colors usable, the next 111 for shadows and the last (magenta usually) is transparent(I think the position of the transparent depends on your program, for Corel Photopaint it's the last, in PSP it's the first (not sure))) after saving the Storyboard you open the .mfx file (flicster created it together with the storyboard, and 2 pallet files) check if everything looks correct (check alpha blend to see if magenta is transparent). If everything is file, go to export, set the name and hit export button
First 64 are team colors, last 32 are alpha blend. Inner 160 are regular.