Tzar Sasha
Tzar of Nowheresville
Don't know what the ringframe is that your talking about. I've not had any problems with flicster.
Anywho...
I've had an annoying problem that I've finally found a solution. Thought I'd share with you.
I don't know if the problem is how The Morpheous set up the template file, but that's where I found the problem. When rendering to GIF there would be an area of "off magenta" colors along the top border. This same area is present in BMP's (only visible in 256 colors) but is usually edited out when applying the unit pallete. However, I needed to have shades of black to magenta for an explosion and so the spot was present. NOTE: This problem was only in the SW and one other direction.
To solve the problem I selected light1 opened the size keyframe and changed the cone angle from 15 to 45.
Also, another tip I've learned. If you want to use a postpro laser or lens effect on some lights, change your ground color to black. The effects won't loose color as they pass from the unit to the ground. You will need to be prepared to do some pallete adjusting and possibly filling in some pixels if black also happens to be in your unit. If you use Pedit, you can place the black where the magenta would be and reserve one spot to move the black of your unit to once you've completed your storyboard.
BTW I forgot who said it many posts ago, but thanks for letting us know about OpenFX rendering all frames to BMP when a range is selected. I didn't think it would do that and had no desire to render each frame individually.
If anybody can find a way for OpenFX to start counting with 0000 instead of 0001 so that I can import straight to SBB without renaming my sequence. Attack and Default are fine as the last is usually identical to the first anyway, but Death is of course NOT.
I know they provide the source code for OpenFX. It would be great if somebody could modify OpenFX to render as a CivIII Flc. Something like OpenFlicster... Too bad I don't know any programming....
Anywho...
I've had an annoying problem that I've finally found a solution. Thought I'd share with you.
I don't know if the problem is how The Morpheous set up the template file, but that's where I found the problem. When rendering to GIF there would be an area of "off magenta" colors along the top border. This same area is present in BMP's (only visible in 256 colors) but is usually edited out when applying the unit pallete. However, I needed to have shades of black to magenta for an explosion and so the spot was present. NOTE: This problem was only in the SW and one other direction.
To solve the problem I selected light1 opened the size keyframe and changed the cone angle from 15 to 45.
Also, another tip I've learned. If you want to use a postpro laser or lens effect on some lights, change your ground color to black. The effects won't loose color as they pass from the unit to the ground. You will need to be prepared to do some pallete adjusting and possibly filling in some pixels if black also happens to be in your unit. If you use Pedit, you can place the black where the magenta would be and reserve one spot to move the black of your unit to once you've completed your storyboard.
BTW I forgot who said it many posts ago, but thanks for letting us know about OpenFX rendering all frames to BMP when a range is selected. I didn't think it would do that and had no desire to render each frame individually.
If anybody can find a way for OpenFX to start counting with 0000 instead of 0001 so that I can import straight to SBB without renaming my sequence. Attack and Default are fine as the last is usually identical to the first anyway, but Death is of course NOT.
I know they provide the source code for OpenFX. It would be great if somebody could modify OpenFX to render as a CivIII Flc. Something like OpenFlicster... Too bad I don't know any programming....