SuedecivIII
Warlord
- Joined
- Apr 20, 2019
- Messages
- 157
Hey, apologies if this is the wrong sub-forum.
TLDR: How do you make it so espionage missions always succeed?
I was interested in making a spectator mode for civ 3 multiplayer. Essentially, one player that can see the entire map and what all players are doing at all times. Like debug mode in single player. But based on what I've tried, debug mode doesn't work in multiplayer.
So what I've been forced to do is "reveal map" for the spectator player, recon missions to see particular patches of land under fog of war, investigate city for seeing inside cities, and steal plans to see all their troop movements across the map at once.
So my question is, is there any way to make it so spy missions always succeed? So that players don't get the annoying prompt from the spectator failing a spy mission on them. Elite spies would help, but ideally the missions would never fail.
Also other tips for a spectator mode would be appreciated. Like if it's possible to make recon cover more tiles.
TLDR: How do you make it so espionage missions always succeed?
I was interested in making a spectator mode for civ 3 multiplayer. Essentially, one player that can see the entire map and what all players are doing at all times. Like debug mode in single player. But based on what I've tried, debug mode doesn't work in multiplayer.
So what I've been forced to do is "reveal map" for the spectator player, recon missions to see particular patches of land under fog of war, investigate city for seeing inside cities, and steal plans to see all their troop movements across the map at once.
So my question is, is there any way to make it so spy missions always succeed? So that players don't get the annoying prompt from the spectator failing a spy mission on them. Elite spies would help, but ideally the missions would never fail.
Also other tips for a spectator mode would be appreciated. Like if it's possible to make recon cover more tiles.