Olleus
Deity
By contrast, that they are willing to take a risk like that is the single biggest source of confidence I have in the game. A caretaker crew could have added navigable rivers and some bits and bobs, called it a day, but it'd be Civ 6.5.
I am I tad unusual in how I rate games, though. I feel like most people have the logical hierarchy of: interesting success > uninteresting success > interesting failure > uninteresting failure. For me, I definitely want to see interesting successes first and interesting failures second. Taking a big swing for the seventh entry in the series shows there's a genuine design impulse, and I'm always happier to support a genuine design impulse - even if it ultimately fails - than some design by committee fan service project.
Someone wants to take an idea from another game that wasn't well received and iterate on it. That's interesting; they think they can succeed where Humankind failed. There's a creative ambition there I can respect.
Reminds me of what the author of Caves of Qud said: “Some people will say Caves of Qud is a bad game, to which I will say, yes but if you only make good things you're missing out on a lot of things that could be made.” Of course, as a game with a 95% positive feedback, it really isn't a bad game either.